| Griffon
Description:
After the defeat of the Phantom, the Griffon, the oldest and most
loyal of Mundus' dark henchmen, rises up to take Dante down. His
skills may be fading, but fights with a determination that is truly
inspiring.
Griffon is a giant bird with brown feathers and a gaping hole in
his chest filled with a blue swirling energy orb. His face is odd;
it's the top half of six birds all joined at the jaw in a circle.
It's very weird indeed. Its voice is somewhat
garbled and deep- the first time I saw him I didn't understand what
he was saying.
Sounds: Typical bird-based sounds I guess. He screeches every once
in a while and usually before he attacks. He's a boss; it will be
hard not to know when he shows up.
Attacks:
-beak swipe (medium-heavy, close): The Griffon runs up to Dante,
rears it's head back and then swoops down, hoping to take a bite
out of Dante.-energy wave (medium-heavy, far): The Griffon crouches
slightly, forms red energy in it's mouth and shoots a thin wave
of energy at Dante's position.
-energy scissors (medium, far): The Griffon forms red energy in
its mouth and shoots out two simultaneous beams of red energy in
opposite horizontal directions. It then makes the beams become parallel
to each other by narrowing their aim (like closing a scissors).
-dual energy scissors: like the above energy scissors, except Griffon
creates four or five of the lines rather than two. The formation
looks like the open end of a cone.
-energy wall (light, far): Griffon shoots a row of long red energy
lines towards Dante. The attack resembles a jail wall...
-energy net (light-heavy, far): the Griffon causes energy to streak
across the ground in a large grid-like formation.
-energy landing (medium, far): the Griffon rises into the sky.
After a moment, red energy streaks out from its feet at a particular
point (usually where Dante is). It then lands fairly slowly, sending
a long straight line where it lands.
-energy bomber(light-critical, far: In flight, the Griffon rises
high and then swoops low and straight across the arena, dropping
a stream of red energy balls in a bomber run.
-energy platforms (no damage, anywhere): created as a side effect
of the Griffon's energy, these red platforms appear randomly in
the arena. They can go as high as three stories (of platforms anyway).
-phoenix (light-critical, far): The Griffon creates a bird of pure
red glowing energy and attaches it to Dante like a yo-yo string.
-throes (light-heavy, close): Similar to the Nobodies, Griffon
has a spastic fit when he dies, summoning countless red energy bolts
than rain about him.
Strategy:
Coming after the assault of the Phantom and the duel with Nero Angelo,
Griffon isn't as hard as he looks. In fact, Griffon is probably
the easiest boss to beat in the game, depending on your viewpoint.
His attacks are fairly easy to see coming, and they aren't anything
to really worry about.
The Griffon is a distance fighter, as is evidenced by his overwhelming
number of distance-based moves. His basic tactic is to sit at a
distance and pelt you with energy shots, coming close once in a
while for a peck. To avoid his peck (which you will see coming a
mile away btw) jump out of the way or roll away. His energy wave
is avoided by jumping above it. This move tracks Dante's height,
and Griffon uses it several times in succession, so it may nail
you if you keep him jumping around like a freak. His energy scissors
and its dual variety can only be avoided by
jumping as well (or in the case of dual, a roll might help, depending
on its setup). This move can also track position; in fact, just
about all of Griffon's long-range moves track positions. The energy
net doesn't move to attack Dante, but if he runs into it he takes
damage, so be careful.
When Griffon takes to the skies, he sends a few energy scissors
and the energy net your way. He also performs the bombing run in
this mode. To avoid the bombing run, either run sideways out of
Griffon's path or just follow directly underneath him (essentially
outrunning the bombs). His energy landing is easy to avoid if you're
not a stationary target.
You face the Griffon three times in the course of the game. The
first time you face him, use the Ifrit and the Handguns or the Grenadegun.
The Grenadegun packs more punch per shot, but the recoil limits
repetition. Cancel the recoil animation by rolling immediately after
a shot. The Handguns are a better choice because they never miss
their target due to the fact that they shoot really fast. The obvious
tradeoff is that they are weak. If you have the ability to use Air
Raid, then use it. It's fast and does heaps of damage. Faster than
Inferno, and all around does
more damage.
Use whatever gun you have to build up DT gauges and inflict damage
in him. Once you have a substantial amount, then initiate DT and
fire away. Ifrit-enhanced shots seem to do more damage than Alastor
(I'm not too sure, can anyone verify this?). When you deplete the
gauges, build it up and attack again. Repeat until he's dead.
Every once in a while, the Griffon will be dazed and crash into
the ground, twitching. He's helpless in this mode, so run up to
hit and combo (preferably DTed) until he recovers. You do more damage
with your fists than with the gun, but you can rarely hit him when
he's moving, so beware.
In the second battle, Griffon does not become dizzy, so don't get
your hopes up. He also rarely lands, choosing to torture you with
an aerial assault. The ground is very small and makes you an easy
target, so climb the masts and take him out from the vantage point.
The height also gives you a better view of the phoenix when it's
about to crash into Dante. When you see it coming, jump!
In the third battle, the Griffon pulls out all the stops, but compared
to his second battle he's a piece of cake. For one thing he loses
the ability to summon the phoenix to make your life hell, so it's
the same tactics as the first battle.
Halfway through this stormy fight, Griffon falls and becomes unable
to fly. He can still jump and use the energy landing, but otherwise
he's completely ground-attack based. Finish him off with Alastor.
In the first two cases, as you deliver the last blow, Griffon becomes
ablaze with red energy bolts for a few moments as he struggles to
get up and away. Don't get close to him when you deliver the blow
and stay away as he fries.
|