This FAQ is Copyright 2002 by Phan Nguyen Khanh Dan. -------------------------------------------------------------------------- #### # # # # # # # ## # # # # # # # # # ## ## # ## ## "Part devil... # #%# # # # ## # %%#######% # ## # %# ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ # # ## ## ...Part Human... # ## # ## # # # # # ### #### # %# %## # #% %# # ~~~~~~~~~~~~~~~~~~~~~~~~ ##% # # ...Pure Vegeance..." # # # # # # ## #### #### %# # #% %# # ~~~~~~~~~~~~~~~~~~~~~~ /~~~ G A M E I N T R O D U C T I O N ~~~\ | | | GAME : DEVIL MAY CRY | | DEVELOPER : CAPCOM | | PUBLISHER : CAPCOM | | RELEASED : AUGUST 2001 | | VERSION : JAPANESE | | | \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/ /~~~~~~~~~~~ F A Q P R O P E R T Y ~~~~~~~~~~~~~\ | | | FAQ NAME : Devil May Cry FAQ/Walkthrough | | FAQ AUTHOR : Phan Nguyen Khanh Dan "Mysticcat" | | FAQ version : Final (7th update) | | CONTACT : kthoa@hcm.vnn.vn | | DATE : April 11th 2002 | | | \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/ ########################################################################## %%%%%%%%%%%%%%%% T A B L E O F C O N T E N T %%%%%%%%%%%%%%%%%%%%%%%%% ########################################################################## 1. Introduction.........................................Complete 2. Legal Info...........................................Complete 3. Updates..............................................Complete 4. Basic Terms..........................................Complete + Controls + The Orbs + Battle System & Actions + Difficulties + Playable Characters 5. Storyline............................................Complete 6. Character Bios.......................................Complete 7. Walkthrough for Easy/Normal Mode.....................Complete 8. Walkthrough for Hard/Dante Must Die Mode.............Complete 9. Weapon & Skill List..................................Complete + Devil Arms + Firearms 10. Item List............................................Complete + Support Item List + Blue Orb Fragment Locations + Key Item List 11. Enemy List...........................................Complete 12. Secret Missions......................................Complete 13. Ranking System Notes.................................Complete 14. Extra Stuffs ........................................Complete + Additional Plot (for those who got interested in DMC plots) + Frequently Asked Questions (FAQs) + Different Versions of Devil May Cry + Devil May Cry Additional Products 15. Review...............................................Complete 16. Contact Infos........................................Complete 17. Credits..............................................Complete ########################################################################## 1. I N T R O D U C T I O N ########################################################################## It was a pain for me since I left Resident Evil when it intended to be made for GameCube exclusively. I've got a Ps2, and I can't have enough effort to get GameCube. So I get used to play PS2 games. It's lucky that Shinji Mikami just removed Resident Evil from Sony. He still works with Sony, by creating more stylish masterpieces : Onimusha series and Devil May Cry. I have tried Onimusha Warlords and this one - Devil May Cry, and I have got a conclusion : Mikami should keep this up. At first, Shinji Mikami intended to create the new Resident Evil 4 for PS2. But since he wanted to move Resident Evil to Nintendo, Resident Evil 4 which had been being in work, was stopped, and Mikami persuaded Capcom to create another style of game : Devil May Cry. While Resident Evil Remade for GameCube was in process, Devil May Cry and Onimusha have been released, showing the new style of Shinji Mikami and have a got a great success. At first, the name of this game was Devil May Care. But for some reasons, this title was changed into "Devil May Cry". According to what I know, Mikami and his staff have gone to Europe to find and draw the ancient architectures of old royal castles to make the background of this game. Devil May Cry - the stylish action game - was born. For me, Devil May Cry is really a great game, having the new style of action, but recovering the old kind of sword-smashing game, which has been nearly forgotten. I'll tell more about the details in the guide. **INTRODUCTION ABOUT THIS GUIDE** This is Devil May Cry FAQ/Walkthrough written by Phan Nguyen Khanh Dan "Mysticcat". I have written this guide after playing through Devil May Cry Japanese DVD, with enough knowledge to create it. After having taken a look at several guides in familiar gaming sites, I have realized that this game has been interested by many people, and have got enough good guides. But I didn't find any many guide which contains detailed strategies for Hard/DMD mode. Then I decided to make a FAQ/Walkthrough by my own self. I try to play the game by all of my effort, and collect ALL IN THIS GUIDE. I guarantee with you that this guide contains most the things you may need, and even secret stuffs. I try to include as many info as I can here, to make it convenient for you to find them in one guide. Hope this FAQ will be useful for you with all my effort. If you want to find necessary parts quickly, please choose Edit menu and click "Find". Then type in the title names (in the Table of Contents) of the part you need. But please make a space between each character, because that's how I made the title in the guide. Some special questions are written in "Frequent Asked Questions" section, which I have recently opened. I have received several emails from readers which mostly asks about some same problems. So if you can't find what you need in the other sections, DON'T FORGET to check this section before emailing to ask me directly. Thank you. ########################################################################## 2. L E G A L I N F O ########################################################################## I put this part in the first after Introduction for that people can see and read it easily. I have done this with all of my previous FAQs. This guide is Copyright and owned by the author Phan Nguyen Khanh Dan "Mysticcat". As a guide posted on Websites, you may easily download it from the click name, use it on your sites, or sell, publish it in many ways. As the author of this guide, I just have some Disclaimer if you want to do anything with my property : - This guide can't be copied, altered or anything like that without having the author's permission. If you want to use it in your websites or doing anything on the guide, just email me at kthoa@hcm.vnn.vn and wait for my answer. I'm not a very mean guy, and I'm willing to let you use it if you can obey this rule. - Furthermore, this guide ABSOLUTELY CANNOT be sold, be repbulished as your guide, gift, magazine and so on. The author has made this guide for NON- PROFIT only, and so do you. Available sites, and only these sites can host my FAQ : - GameFAQs : Http://www.gamefaqs.com This is a very popular gaming site of the huge community of gamers. If you want to find cheats and guides, this site ABSOLUTELY has all what you need. - Neoseeker : Http://www.neoseeker.com This is a big gaming site about everything : News, Game Guides, Cheats, Hardwares, Screenshots, etc. - Playstation Cheats : Http://www.psxcodez.com An Europian gaming site about PSX/PS2 games. - Cheat Code Central : Http://www.cheatcc.com A very popular website which is always updated with newest and hottest cheats. - Devil May Cry 2 Fan site : Http://www.devilmaycry2.com An unofficial fan site dedicated to Devil May Cry series. *NOTES* ---------------------------------------------------------------- Anybody or any sites who have used the guide with my permission, please frequently check and get the latest updates at www.gamefaqs.com. I don't have time to give the updates to all of you each time. Besides, GameFAQs is the site which put the best display of my FAQ. So please check there and get it. If you feel that you can't do this work, so you shouldn't ask to use the guide. Thank you. -------------------------------------------------------------------------- Thank you for reading this. I really do not want to rude. But I myself have ever had my guide plagiarized or used illegally at least once. And I don't want it to happen again. ########################################################################## 3. U P D A T E S ########################################################################## - Version Final, 7th update (June 1st 2002) Added Devil May Cry 2 Fan site as new link. Added and fixed additional plot. Added "Frequently Asked Questions" section. - Version Final, 6th update (May 18th 2002) This change shouldn't have been made, if I didn't hear people complain about this game : THERE'S NO PLOT IN THE GAME. Okay... Yeah... I agree with people that there are not many plots in the guide, nearly nothing, which makes this game less interesting for some players. That's the cause I must make a 6th update of Final version, to show you a sucking timeline of the game. I don't know if this can be called a "plot". But try reading it. I have made a new section for it : "Additional Plot" in "Extra Stuffs" menu. I used to put it shortly in "Character Bios" section, but now I think I should make an own place for it. - Version Final, 5th update (May 16th 2002) More mistakes fixed. - Version Final (May 7th 2002) More info about DMC Addition Products are added. - Version Final (May 4th 2002) More info added. More mistakes fixed. - Version Final (May 1st 2002) More mistaks fixed. Missing info added. In spare time, I always take a look at my guides. As usual, I have spotted more spelling mistakes and even missing infos within the guide. Well, I have repaired as much as I can, and maybe in the future I will do next. - Version Final (April 28th 2002) Repair more mistakes. Added some missing info. Recently I have spotted some mistakes about difference between the walkthroughs for Easy/Normal and Hard/DMD, decided to fix them soon. This FAQ has been completed, but it still needs ideas from you readers. I have also added more available websites using this guide in Legal Stuff. If you have any correction or ideas or contributions, please email me at kthoa@hcm.vnn.vn. All of your contributions are appreciate. - Version 3.0 (April 26th 2002) FAQ/Walkthrough basically completed. Phew... The guide has been basically completed and now it's completely usable. I have filled all the missing parts and fixed some important mistakes. But anyway, there may be major changes in the future. At that time, I will make more updates. That's all for today. - Version 2.7 (April 24th 2002, night) "Weapon & Skill List" section completed. "Boss List" deleted. I have changed the "Weapon List" into "Weapon & Skill List" section, because this part does not only contain Weapons, but also unique skills of them. About the "Boss List", I intended to repeat the strategies and introduce some extra info I know about the bosses. But later, I think it's not necesary anymore, since the Boss Strategies have been repeated at least twice in the walkthroughs. Now I have decided to delete it. - Version 2.5 (April 24th 2002) "Secret Missions" completed. Repair more mistakes. Well, I have tried to finish the Secret Missions. There'll be more changes about this part in the next update. But basically it has been usable. - Version 2.3 (April 23rd 2002) Added more missing Blue Orb Fragments. Repair some mistakes. Item List 90% completed. Ranking System Notes basically completed. The examination in the end of school year is sticking me. I'm too busy to complete important parts. So I try all me effort as many as what I have known clearly. The Item List is nearly completed. I need to check more stuffs'prices from DMD to have correct numbers. Sorry and thank you for reading my FAQ. - Version 2.1 (April 21st 2002) Extra Stuffs & Reviews completed. Contact Info added. Now I'm really busy to make the important parts like Weapon or Enemy List. But they'll be completeted as soon as possible. I haven't got enough info and enthusiasm for them. But I promise that they'll be all done anyway. Walkthroughs have been completed, so you can check them to wait for next parts coming. - Version 2.0 (April 20th 2002) Both Walkthrough basically completed Phew... It was truely tired to make the walkthrough, with specific episodes and Boss Strategies. Big thanks to JustaNewbie-TMurach who wrote Ifrit/DMD Guide, which has helped me to get pass Hard and DMD Mode to write my own guides and strategies. You are very cool ! - Version 1.5 (April 16th 2002) Walkthrough for Hard/Dante Must Die built. As there are many major differences between Easy/Normal Mode and Hard/Dante Must Die mode, I have made two walkhroughs to distinguish. This is just for covenient in writing, and explain to the readers less difficultly. - Version 1.0 (April 12th 2002) FAQ started. ########################################################################## 4. B A S I C T E R M S ########################################################################## Let's read what you need to know before playing this game. PLEASE READ ! ************************************************************************** %%%%%%%%%%%%%%%%%%%%%%%%%% CONTROLS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% ************************************************************************** ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ BUTTONS TO MOVE THE CHARACTER ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In this game, you mostly use the Left Analog Stick to move the character. This game follows 3D classic. That means : - Left side : Go left - Right side : Go right - Upper side : Go north - Below side : Go south Depending on how strong you move the Analog Stick, the character may run or walk. But in this game it's not so necessary anymore. You mostly run. *The RIGHT ANALOG STICK is used to switch Alastor/Yamato to Ifrit directly without using the Status Screen. Hearing some players' complaints, I heard that some Devil May Cry DVDs have glitched when using the Status Screen to switch weapon. So if you own those discs, use this button to wield weapons instead (Dante will make a pretty cool action if you use this). **SPOILERS** Although the directional buttons now are nearly useless, you can use them in Status Screen to move the highlight or use either them or the Left Analog Stick to move the Dark Knight in the last boss battle. This is it : - Left button : Fly to left - Right button : Fly to right - Up button : Fly to upper direction - Down button : Fly to the lower direction ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ PLAYING BUTTONS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Triangle button : Attack (with R1 being pressed) Circle button : Enter doors Cross button : Jump Square : Shoot (with R1 being pressed) R1 trigger : Draw/Prepare R2 trigger : Taunt L1 trigger : Switch to Devil Trigger Mode (while having magical weapons) L2 trigger : Directly open the Map screen Start button : Open Status Screen Select button : Option Menu/Skip scenes ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ STATUS SCREEN CONTROL ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Directional buttons : Move the highlight to wanted choices. Triangle button : N/A Circle button : Enter command Cross button : Cancel command Square button : N/A R1 : Move to right choice (the same as Right button) R2 : N/A L1 : Move to left choice (the same as Left button) L2 : N/A ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ UNDER WATER CONTROL ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Triangle button : N/A Square button : Shoot Needle Gun (with R1 being pressed) Circle button : The same as Square button Cross button : Swim ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ************************************************************************** %%%%%%%%%%%%%%%%%%%%%%%%%%%% THE ORBS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% ************************************************************************** In this game, there are various kinds of orbs which you can find tons of them in the game. They are very important to your playing, except you don't know what they're used for. They are everywhere in the game : - You can find them in the air along your way. - You can destroy the objects which seems to separate from the wall, some orbs may be revealed. - Buy them at Statues of Time, except Red Orbs and Green Orbs. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ RED ORBS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You find most of this thing in the game. In the other hand, just understand it to be your "money". You use them at the Statues of Time to purchase new skills and supporting items. Each of the things cost a certain number of Red Orbs. You need to have enough the Red Orbs to buy one. Red Orbs are mostly everywhere in the game and easy to find. Sometimes Red Orbs can be used to unlock the red magical doors. These doors need a certain number of Red Orbs to be opened. Some Red Orbs are stored in the some cocoons or pedestals around in the game. By hitting them, you'll get tons of Red Orbs dropping until they are broken. Red Orbs can also be got from the enemies you killed. If you use manual weapons to kill them, it will give you more orbs than killing by firearms. Random Red Orbs have many sizes : - Small : 1 or 2 orbs - Medium : 5 or 6 orbs - Large : 10 or more - Largest : can reach 100. You mostly find these after boss fights. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ YELLOW ORBS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This is not pretty rare, but not as much as Red Orbs. Yellow Orbs stand for your lives. Once you are killed, you'll be allowed to retry again, using a Yellow Orb. Then you are re-taken to the nearest place of where you died, with full MAX vitality and full Devil Trigger Gauge. If you have used all of the Yellow Orbs and die again, "You are Dead" and game over. Yellow Orbs can be found along your journey, some of them are in hidden places. - Price : + Easy/Normal : 350->450->550 + Hard : 1000->1500->2000 + Dante Must Die : 2000 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ GREEN ORBS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Well, these things are used for quick healing. They are not present randomly in the game. When you get damage while fighting enemies, some of them will drop a Green Orb to heal you. Depending on your damage, the Green Orbs also have many sizes. The easier the mode is, the more percentage you may get Green Orbs from enemies. - Small : heal a little of HP - Medium : heal more than Small size - Large : a full lifebar or more * If you grab Green Orbs when your lifebar has already been COMPLETELY healed. Then the Green Orbs will have the same value as Red Orbs. They are added to your Red Orb store. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ BLUE ORBS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ It's about your MAX lifebar. When you get a FULL Blue Orb, your MAX lifebar will be increased a little with health fully restored, that means you become stronger. But in the game, you just find pieces of them. Four pieces make a full Blue Orb. Or you can buy a limited number of full Blue Orbs from the Statues of Time. As usual, Blue Orb pieces can be found in hidden places around the game and from Secret Missions. So try all your effort to increase your MAX lifebar. It's very important, especially when you play difficult modes like Hard or Dante Must Die. - Price : + Easy/Normal : 300->550->1000->1800->3200->4300->5500 + Hard : The same + Dante Must Die : The same ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ PURPLE ORBS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This is the only type of orbs which you can't find in anywhere else out of the Statues of Time. You purchase them, and each of them add a rune symbol to your Devil Trigger Gauge. The Red Orbs cost increase each time you get one. - Price : + Easy/Normal : 440->830->1560->2920->5440->6340->7740 + Hard : The same + Dante Must Die : The same ************************************************************************** %%%%%%%%%%%%%%%%%%% BATTLE SYSTEM & ACTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%% ************************************************************************** ================================================== BATTLE SYSTEM & STRATEGIES ================================================== If you have played Resident Evil, don't think that this game will be similar as it was made by the same author. It's a mixture between manual weapons and firearms. You can equip two kinds and use them at the same time. But mostly you use manual weapons. Firearms are made to support, except some important battles which need them. Fighting enemies by manual weapons give you more Orbs than using Firearms. Since you mainly use manual weapons to fight, then you must know the basic moves. The simplest combo is Triple Slash (Swords) and Punch-Punch-Kick-Kick (Gauntlets) which you can do without pressing R1, by clicking the Attack button. After that, Jumping and Rolling are the next important. A hit from the air can cause fatal damage and help you to get out of multiple enemies. Make the character jump and press the attack button to do this. Rolling helps you to dodge enemies' attacks quickly and use Firearms more easily, especially with the damn slow Grenade Gun. Press Jump button combined with moving the Left Analog Stick to left or right to do this. And another thing, DON'T FORGET TO PRESS R1 to do different skills. Most moves require this button to be executed. Even though you can hit without it, you can't do any more moves then. But also be careful with this button either : Dante can't run when you hold it. As I said in "Orbs" part, there are some aliasing objects which are separated from the background of the game. With those things, you can strike them to get hidden stuffs inside, like Reb Orbs, Blue Orbs, or even weapons (the Shotgun). So pay attention. ================================================== BASIC ACTION LIST ================================================== --------------------------- HIGH TIME --------------------------- Buttons : Keep R1 + Move the Left Analog Stick to Dante's back + Attack Weapon : Alastor, Yamato, Sparda, Force Edge This attack is done with sword. This is one of my most favourite action. Dante strikes up his sword, flinging the enemy to the air. This is a great chance for you to cause big damage on the enemy. When the enemy is still in the air, you can continue some swords combo to end before it lands without being counter attacked, or use a Shotgun to blast it funnily. Besides, if you hold the Attack button longer, after striking up the sword and flinging the enemy, Dante will jump follow. And if the Attack button is still kept, he will play fatal slash to the enemy who is landing on the ground. --------------------------- KICK JUMP --------------------------- Buttons : Jump + Jump (against a base) Weapon : None This may be one of the most important actions, especially for you to find hidden items and orbs. Let Dante stand beside a base, then press Jump button, as Dante will jump. If you just press one, you'll pay attention that Dante steps on the base and lands down. If you press Jump button again at the time he steps, he will make another jump next to it, reaching a higher distance. The "base" can be a wall, an object from the background. Dante can't do this with the objects separated from the background. *Thing you should know : A base like walls or objects just helps Dante to jump twice. But what if you let him jump onto the enemies ? A group of enemies can handle that better than things. When you jump, if there's an enemy below you, so you continue to press the Jump button and then Dante will step on the enemy and jump again. When you step on another higher enemy and press Jump button, Dante will again make a next higher jump. Just try to step on any enemies around, sometimes you can make a great record about high jump. --------------------------- ROLL --------------------------- Buttons : Keep R1 + Move the Analog Stick to Dante's left or right + Jump button. Weapon : None Rolling can be understood as dodging. If you make the right button combo, Dante will roll to right or left. If you move the Analog Stick to a direction which is not completely right or left, Dante will do a normal jump to that direction. Of course, rolling helps you to avoid the enemies' hits in quick situations. Try to master this action as much as you can. It's pretty important to play with active boss, such as Nelo Angelo. *Thing you should know : This is a very simple trick but important, especially when you like to use the Grenade Gun. We all know that the Grenade Gun is shot with an extremely slow speed. At each of shot, it takes Dante a moment to reload the gun. But after finishing a shot, instead of pressing the Shoot button as Dante is reloading, make a Roll as soon as possible, then press Shoot. I assure that this will make the shots faster. This saves you from the reloading moment. After a quick roll, Dante can immediately play the next shot as you press the Shoot button, without reloading anymore. Not only rolling, but jumping is the same. ---------------------------- JUMP ATTACK --------------------------- Buttons : Jump + Attack Weapons : Alastor, Yamato, Sparda, Force Edge This is a simple hit, but fatal and useful. Dante will jump to the air, inflicting a fatal hit on an enemy while landing. This helps you to jump out from multiple enemies, and make damage on an enemy at the same time. When you do this with sword, Dante just simply slashes down the ground as his jump's limit. --------------------------- DASHING ATTACK --------------------------- Buttons : Jump + Attack Weapons : Gauntlets (Ifrit) The buttons of this hit are the same as Jump Attack, but the reason why I give it to own section is because it has some difference from Jump Attack. First, all of us might confirm that Dashing Attack with Gauntlets is stronger and more sudden than Jump Attack with swords : Dante jumps up and plays a fatal dash to the enemy. Second, the Dashing Attack is my favourite to use, as it has larger limit than Jump Attack. With Jump Attack, Dante can only slash down in the limit of his jumping. But with Dashing Attack, he easily auto-aims to the enemy and dashs to it farther than Jump attack, with stronger damage. I recommend you to use Ifrit, partly also because of this attack. It's very useful to use against Nelo Angelo or Death Scythes, Sin Scythes or even Sin Scissors, Death Scissors. --------------------------- TRIPLE SLASH --------------------------- Buttons : Press Attack button three times Weapons : Swords (Alastor, Yamato, Force Edge, Sparda) This is the most basic attack that you should know. You can do that easily without holding R1 button. Dante plays three continual hits to the enemy. --------------------------- THRUSTING --------------------------- Buttons : Strikes twice but with low speed, then rapidly make the third slash to the forward direction. Works well when fighting enemies. Weapons : Swords (Alastor, Yamato, Force Edge, Sparda) This is one of the funniest but strongest simple moves. But I feel it's hard to do when you have no enemy. Dante will slash the enemy, then play a continuous slice through its abdomen. Interesting ! -------------------------- MORE & MORE -------------------------- Buttons : Strikes twice with low speed, then rapidly make the third slash, as the Left Analog Stick is being moved to half-below circle. Works well when fighting the enemies. Weapons : Swords (Alastor, Yamato, Force Edge, Sparda) This is a long sequence slash. If you do well with a single enemy, Dante will strike twice, then he rapidly makes two next similar slashes with high speed, then inflicts the final touch as you still keep pressing the Attack button. If not, Dante will stop when the enemy is flung to the air. ------------------------- SWORD COMBO 1 ------------------------- Buttons : High Time + More & More + More & More +... until the enemies are knocked out. Weapons : Swords (Alastor, Yamato, Force Edge, Sparda) This works well with the Marionettes. Play High Time to fling up the enemy, then play More & More. This moves continues to keep the enemy in the air when you don't inflict the final slash. Then the enemy becomes your toy in the air while they can't do anything on you. But this sequence is just fun when you are fighting a single enemy. Being surrounded is not good for you to use it. ------------------------ SWORD COMBO 2 ------------------------ Buttons : Thrusting + High Time + Optional combo Weapons : Swords (Alastor, Yamato, Force Edge, Sparda) To master this, try to success the first step : Thrusting. Then just after Dante ends thrusting, quickly play High Time to make him fling up the enemy. At this time, your enemy is in the air, and now play any hit you want to conquer it : More & More, Triple Splash, etc are all right. --------------------------- PUNCH-PUNCH-KICK-KICK --------------------------- Buttons : Press Attack button four times Weapons : Gauntlets (Ifrit) Similar to the Triple Splash, you press the the Attack button repeatedly to make Dante execute the sequence. *NOTICE* There's also a Punch-Punch-Kick-Kick in Ifrit Devil Trigger Mode, which is similar to this one, but faster and stronger. And it can ONLY be used in Ifrit Devil Trigger Mode. It's called Kick13 Auto Combo. Try to distinguish the two attacks. --------------------------- SPEED KICK --------------------------- Buttons : Press Attack button twice + Kick13 Weapons : Gauntlets (Ifrit) Well, refer to "Weapon & Skill List" section to know how to perform Kick13. Here I just want to show you a pretty good Ifrit combo that can be used instead of normal Punch-Punch-Kick-Kick to damage regular enemies. Just punch twice, then quickly combine Kick13, Dante will soon play a speed kick to the enemy that pushes it away along with a good damage. This combo is useful when you want to attack and open your way out simultaneously. --------------------------- AERIAL SHOOT --------------------------- Buttons : Holding R1 + Shoot button Weapon required : Firearms I have ever suddenly done this in some situation, and I feel it's pretty fun to execute with Handguns. Jump into the air, then when Dante hasn't landed down, you repeatedly press the Shoot button. Especially with the Handguns, Dante will play a sequence of shots straight to the enemy, and he slowly lands down which looks very interesting as if he is suspended. It doesn't have any speciality to do with Shotgun or stronger guns. At first, I named this attack "Aerial Attack". But after seeing the picture of this attack in DMC Graphic Edition, I have changed it into "Aerial Shoot", as the name of the picture. This name seems better, as you use guns to do it, not manual weapons. --------------------------------------------- DEVIL TRIGGER MODE (aka DT Mode for short) ---------------------------------------------- Buttons : L1 Weapon required : Alastor, Ifrit, Yamato. Sparda is only available in the battles with Mundus 1 and 2. Dante is half-human, half-demon. So then he has the ability to transform into a demon, within the effect of magical weapons. Dante begins to have this ability after he gets the first magical weapon : The Alastor (except the secret character Legendary Dark Knight who has owned the magical Yamato in the beginning of the game). Devil Trigger is shown by a gauge of rune symbols, below the lifebar on the screen. After getting the Alastor, you obtain six symbols in Easy Automatic, and three symbols in Normal/Hard/Dante Must Die. Three full symbols are enough for Dante to transform once. At that time, just press the L1. You'll soon be in Devil Trigger Mode, which is much stronger than Dante's human form, and has unique skills depending on the weapon you equip. You purchase these skills from the Statues of Time by using Red Orbs. Each skill costs a certain amount of Red Orbs. Swords (Alastor/Sparda/Yamato) and Gauntlets (Ifrit) have their own unique skills. The Devil Trigger Mode is off when you run out of full rune symbols, or you can actively deactivate it by pressing the L1 again. The more symbols are filled, the longer your Devil Trigger lasts. The limited rune symbols are ten. You obtain more rune symbols, by buying the Purple Orbs from the Statue of Time. Devil Trigger Gauge's limit is ten rune symbols. While you are in Devil Trigger Mode, not only that you are stronger than normal form, but your lifebar is gradually healed as well. It stops when either the whole lifebar is fulfilled or the Devil Trigger Mode is turned off. This is also useful for you to heal, but just a little health is restored by this way. The more difficult mode you choose, the slower Devil Trigger Mode heals you. In Dante Must Die mode, it nearly doesn't restore. **HOW TO FILL DEVIL TRIGGER GAUGE** ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ There are many ways to do this : - Fight the enemies : Both Devil Arms and Firearms are appreciate. Fighting enemies gains your Devil Trigger Gauge. The more you fight enemies, the more your DT Gauge is filled, until it reaches its limit. Depending on the power given by the weapon/skill you use to fight, certain amount of rune symbols are given. - Taunting (R2 button) : At first, many people think this button is used to make Dante do something funny. But it also has a function to fill your DT gauge very quickly. Doing it in ordinary state doesn't make sense. But if you can finish a taunt COMPLETELY while being surrounded by enemies, some rune symbols of DT Gauge can be lit very quickly. The more enemies you beat, the more runes will be lit. But if you can-quickly-do a two handed taunt in a free moment from enemies, this taunt can fill 5 or 6 rune symbols. It's hard to do, as you must be-very-quick. Use this trick to heal your DT Gauge if you estimate that you can't directly fight the enemies. - DT Charging Platforms : There are two of these platforms in the game : The two trap rooms (Spike Tunnel Rooms) in Mission 15. They are floor platforms with a shape of a six-sided star or something on them. If you stand on it with full DT Gauge, there's nothing happen. But if you stand on it when your DT Gauge hasn't been full, Dante will get something glowing and his DT Gauge is filled until it's full. Of course, this just happens when Dante is equipped with a weapon which have DT Mode. Force Edge and Sparda does nothing here. ************************************************************************** %%%%%%%%%%%%%%%%%%%%%%%%%%% DIFFICULTIES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% ************************************************************************** When you first start to play the game, there's no difficulty setting to choose. And you must start New Game as the installed Normal Mode. But after getting through the First Mission, the game will ask you whether you continue to play in Normal Mode, or change to Easy Automatic Mode. Choose whatever you want, then complete the game once and save. Since there, you'll be able to obtain various modes, by passing all the modes the game has given. =========================================== EASY AUTOMATIC MODE =========================================== Unlock : Play through the first mission (PAL version) Complete the first three missions as badly as you can (using many Yellow Orbs - this is available for common version). This mode appears after you go throught Mission One in the first time playing. This mode is the easiest difficulty. You can do some great skills like "Thrusting" or "More & More" more easily than ever, and you can shoot without holding R1 button to draw. The enemies and bosses mostly are pies, and you can defeat them easily. Enemies' hits are less dangerous and they rarely inflict fatal attacks. Damage caused by enemies are mostly light, and the DT Gauge heals you pretty fast. The regular enemies are mostly easy enemies. Besides, some hard monsters are not present in this mode, such as Shadows (except Secret Missions), Frosts, Fetishes, etc. The cost to buy items from the Statue of Times is not very expensive. But remember : Once you complete this mode and save, your next game still stays in Easy Automatic forever. If you want to change the mode, you must restart a New Game and play in Normal Mode from the beginning. Complete Normal Mode to obtain more modes. ========================================== NORMAL MODE ========================================== Unlock : Standard Mode This mode appears before you obtain Easy Automatic Mode. It's the most basic difficulty, neither so easy nor so hard. Regular players can get through this mode in the first time. Compared to Easy Automatic Mode, this mode is : - Shooting requires holding Draw button R1. - Some of Dante's moves are not easily mastered. - The enemies and bosses have some more strong hits. - Damage caused by enemies are much more, as they are stronger. - Dante's lifebar is shorter and his strength is a little weaker. - Hard enemies begin to appear : Fetishes, Frosts and Shadows. - DT Gauge heals less fast. - The cost to buy extra items from the Statue of Times is the same. When you complete Normal Mode, the game will ask you to challenge Hard Mode in the next game. ========================================== HARD MODE ========================================== Unlock : Complete Normal Mode You can play this mode just after saving the Normal game, with all weapons and stuffs carried from the previous game. Your Max lifebar which could be increased from previous mode is kept either. In the next game, most of the Blue Orbs you have got, now are replaced by Yellow Orbs. And the Blue Orbs you haven't got are still there. So try to get them all if you still miss. About Secret Missions, you can redo the Secret Missions you have passed in the previous game, and you can also do the ones you forgot. But I remind you to try finishing them ALL in Normal Mode, as they'll be MUCH harder in Hard Mode. Compared to Normal Mode, Hard Mode has ALL of the difficulties in Normal Mode, but more dangerous : - Some regular enemies are replaced by hard monsters. For example : In the Hallway of Mission 2 in Hard Mode, you'll face a Shadow instead of Marionettes. - The enemies and bosses are stronger, faster and often use fatal hits. - Damage caused by the enemies and bosses are MUCH more. - Dante is even weaker than he is in Normal Mode. - DT Gauge heals you pretty slowly. - The cost to buy extra items from the Statue of Times is MUCH more expensive. When you complete Hard Mode, the game will ask you to continue Dante Must Die Mode (short as DMD Mode). But instead of letting you go straight to the next game, the game will give you a chance to change the difficulty again : Easy Automatic, Normal, Hard and Dante Must Die. If you feel that you have been ready enough, choose Dante Must Die to challenge the hardest mode of the game. If you feel that you still need more skills and stuffs, choose Normal Mode to collect them, as the game will be easier for you to do that. But NEVER choose Easy Automatic if you want to have Dante Must Die with all abilities carried, as you'll be stuck in that easy mode forever. And the only way to play Dante Must Die is restarting a New Game and choose the setting (if you have saved the last game). Once you restart, you must begin everything : short lifebar, simple weapons and have no skills. Do you want to play Dante Must Die in that situation ? Let's see the next part to know how hard it is. =========================================== DANTE MUST DIE MODE - VERY HARD =========================================== Unlock : Finish Hard Mode Like Hard Mode, you have all weapons and skills carried over. But those are not enough to make this mode easier. If you have ever played Extreme Mode of Metal Gear Solid 2 : Sons of Liberty, so just think of the same about Dante Must Die. This mode has all the characteristics of Hard Mode, but : - The enemies and bosses are MUCH stronger, faster and USUALLY use extremely fatal skills. - There are many hard enemies. - Damage caused by them are EXTREMELY serious. - Enemies have DEVIL TRIGGER MODE, as they sometimes become berserkers, which make them much tougher and more tremendous in attacking. Once you get in a battle, a timer will appear. If you can't defeat the enemies within that limited time, they turn to their Devil Trigger Mode, which are MUCH tougher than their regular forms. Once you are counted time, all the doors of the current room will be all sealed and you can't continue until all the monsters are killed. - Dante is MUCH weaker. - DT Gauge HARDLY heals you. - The cost to buy extra items from Statue of Times is MUCH more expensive. Okay, what do you think ? ** MAKING HARD/DANTE MUST DIE MODE EASIER ** ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I'm not a pretty experienced player. But following my own opinion, not all gamers in this earth have the ability to succeed any games they get. I myself is an average player. I'm not good at playing and I can't always pass all the games I've got. Devil May Cry is one of them, as DMD Mode is nearly out of my ability if I manage to get through it manually. If you feel that Hard/DMD Mode is too hard for you, you can replay Normal Mode as many times as you want to improve your playing skills, and to get more support items. You can prepare as much as you can before entering Hard/DMD Mode. As I think, you can only complete Hard Mode smoothly if you are experts of Normal Mode. And similar, you can only beat DMD Mode when you are able to beat Hard Mode easily. So try to practice yourself. =========================================== THE KING OF HELL (not a mode) =========================================== Unlock : Obtain S Devil Hunter rank in all missions in any mode. This is just a reward for those who can do the above condition. You can do it in any mode, even in Easy Automatic, with any characters. It's a big picture, showing Dante among all the monsters of the game (There are Trish, Sparda, Mundus and Vergil either), with the banner "The King of Hell". ************************************************************************** %%%%%%%%%%%%%%%%%%%%%% PLAYABLE CHARACTERS %%%%%%%%%%%%%%%%%%%%%%%%%%%%% ************************************************************************** =========================================== WHAT IS "CHARACTER CHANGE" ? =========================================== It's a new menu present after you beat the game once. It allows you to choose different character styles here. But all the controllable characters here are all DANTE. Simply, they are different styles of Dante. In the first time you unlock this menu, there's only one choice "Dante". But later, if you can pass all the difficulties of the game, there'll be new "Dante" for you to choose. There are three choices : ------------------------------------------ DANTE ------------------------------------------ Unlock : Finish the game once. This is truely the original Dante of the game : Normal game, normal style. There's nothing major. This "Dante" doesn't have Yamato sword. Every player must play as him. ------------------------------------------ LEGENDARY DARK KNIGHT (LDK) ------------------------------------------ Unlock : Finish Hard Mode This is the future figure of Dante : wearing a truely Victorian costume, short hair like 19th century men, and a glass on his left eye. This "Dante", I think, is not as good-looking as the original Dante. He's got the Yamato - a Japanese sword, and his handguns are different either. His Handguns are different either : Luce & Ombra instead of Ebony & Ivory. LDK's Devil Trigger is much like Sparda (cooler than original Dante's DT form), and the sword you're having is turned into Sparda sword when DTing. There's an interesting animation that no matter LDK's form is, his shadow is still Devil Trigger Mode, with tail and wings like a demon. Playing as Legendary Dark Knight, you'll get different battle music and different images in menu screen. ---CONFUSING TOPIC-------------------------------------------------------- **WHO IS TRUELY THIS LEGENDARY DARK KNIGHT ? DANTE OR SPARDA ?** *DMC players are divided into two sides : One side think that LDK is Sparda, the others think that he's Dante in the future. About me, I'm in the second side, as there have been many certain proofs proving that LDK IS DANTE ALL THE WAY, not Sparda. I confirm that there are also many proofs showing that LDK is Sparda, like : - Legendary Datk Knight is what Sparda is called. - LDK's Devil Trigger is like Sparda. - He looks a little different from Dante. - His Handguns are Sparda's handmade. - Original Dante doesn't have Yamato, but LDK has... - Devil May Cry Official strategy written by BradyGames has been endorsed by Capcom... etc... ... *But I tell you that those proofs originally began from your thoughts and guesses. If you think that was Sparda, so let me show you some of your mistakes : - Sparda is 100% demon. But LDK is human form. If you debate that the 100% demon Trish is human form either, so I explain : Trish was made TO BE LIKE DANTE'S MOTHER to deceive him as Mundus wished. Mundus MIGHT CREATE TRISH'S SHAPE, she's naturally not human form. I can say that Trish might be created from the clone of Dante's mother, so it's no doubt if she's like a human being. - The lines in the game are not changed. They are still Dante's words. And "Sparda" is not stupid enough to say "I'm his son. The name's Dante", and Trish isn't stupid enough to call "Dante !". - LDK has a mother, right ? And that is Dante's mother. If that was Sparda, he weren't insane enough to claim his wife to be his mother (???), okay ? "My mother risked her life for me, and now you too... My father also rests here. Please rest in peace..." - Well, who is Sparda's father that defeated Mundus some time ago ? - About the Official Strategy Guide, remember that it was written by BradyGames, NOT Capcom themselves. And about why Capcom endorsed it ? Simply, the guide is usable, and another point is that a business corporation like Capcom didn't waste their time to read all the small points of the guide. A guide is endorsed when it's usable enough. *And well, if you ask me how I confirm him to be Dante, so I show you now. Even Capcom, recently they have published a website and products proving info that LDK is Dante : - At a careful glare, we can see that LDK is very Dante, except the different costume and hair. - His lines and actions are Dante's and have no sense with Sparda. - In the end of the game, very Trish claims Legendary Dark Knight Dante. And that can completely be the truth with Future Dante. - Capcom has published a Japanese website. Search the website for the "Secrets" section. If you knew Japanese, you would understand that LDK is Dante, as very Capcom said. Find it at http://www.capcom.co.jp/devil/topics/secret. - Besides, Capcom themselves has published an artbook which contains all the arts of DMC game, including LDK. The notes say that he is truely Dante in the future. Its name is Devil May Cry Graphic Edition. You can purchase it from Capcom Site at http://www.capcom.com/merchandise.xpml. Of course, it is written in Japanese. -------------------------END OF CONFUSING TOPIC--------------------------- ------------------------------------------- SUPER DANTE ------------------------------------------- Unlock : Finish Dante Must Die Mode. This is your last choice. He has no change from the original Dante. But once you have obtain the Alastor and got Devil Trigger Mode, then your DT Gauge is INFINITE. It never runs out once you activate it, except you stop it yourself, by pressing L1 again. So if you choose this character along with Easy Automatice Mode, it'll be Very Easy Mode. Cool !!! With this super character, it seems that Dante Must Die is not as challenging as it was. It won't be in vain if you try all the way to get this last secret character. Because after that, no mode is your difficulty. ########################################################################## 5. S T O R Y L I N E ########################################################################## Two milleniums ago, there was a war between the human world and the other, the Underworld. But somebody from the Underworld woke up in justice and stood up against the legion of the Underworld, alone. His name was Sparda. Later, he quietly reigned the human world and continued preserve the harmony... until his death. He became a legend, the Legendary Dark Knight, Sparda... ########################################################################## 6. C H A R A C T E R B I O S ########################################################################## *Dante and Trish's identities are got from the additional book of Devil May Cry Japanese DVD : -------------------------------- LEGENDARY DARK KNIGHT SPARDA -------------------------------- As the story told, he was the person who "woke up from the justice" to stop the insane ambition of the Devil Emperor of the Underworld. He killed all the Devil armies and the sealed them in a magical vault. Later, he joined the human world, got married with a human being and gave birth to a twin : Vergil and Dante. ----------------- DANTE SPARDA ----------------- He is the hero of this game. His name is Dante. Freelance task-taker in modern underworld. However, he has another occupation more extraordinary. With deadly swing of huge magic sword, and with the enchanted barrage from big double handguns, he slays blood thirst demons from the depth of burning Hell. Begging mercy of him, even a devil may cry. That's the hidden, true identity of Dante. Dante will be back in Devil May Cry 2. Is that cool ? --------- TRISH --------- A mysterious beautiful woman who invites Dante to the Mallet Island, the Infernal Gate. She possesses super natural power, keeps intelligence of the devils and also knows the secret history of Dante. But who on earth-or under the earth, maybe-knows of HER ? ----------- VERGIL ----------- You may hear this name several times in the game, but I won't spoil it for you. What I can say is that Vergil is Dante's twin brother. According to most players' theories and known episodes of the game, he may either be truely a demon or have more demonic blood in his body, not halfbreed like Dante. You don't see the true Vergil in the game, but you will find the correct answer about his identity by playing through Devil May Cry. ---------- MUNDUS ---------- He was the Devil Emperor who was defeated by Sparda 2000 years ago. He has raised the ambition to invade the human world, until now. He has resurrected and returned to redo that ambition. He survives in somewhere in the Underworld. No one knows about him. ########################################################################## 7. W A L K T H R O U G H F O R E A S Y / N O R M A L M O D E ########################################################################## **WHY DO I HAVE TO SPLIT INTO TWO WALKTHROUGHS ?** Because Easy Automatic and Normal Mode are the same about enemies and Normal is not much harder than Easy Automatic Mode. It's enough to be in the same walkthrough for Easy Automatic Mode. **NOTES ABOUT WALKTHROUGH** - These walkthroughs have been written pretty specific about strategies or item locations. Those things are also added with more details in later sections. - Although there are two walkthroughs for different difficulties of modes, the boss strategies can be used for ALL. ************************************************************************** BEFORE ENTERING MISSION 1 ************************************************************************** You'll have to pass several scenes before getting in the first mission. You begin at the gate of the castle. Go along the path, until you see something sparkling on your left side. It's a Yellow Orb. Touch to get it to your inventory. Then continue to head forward. --- [BLUE ORB FRAGMENT] -------------------------------------------------- You can see a balcony over your head. Try to jump to the wall twice to reach the balcony. Once you have stood on it, get to the left of the balcony to grab a Blue Orb Fragment. -------------------------------------------------------------------------- Then jump down, head forward until you enter the castle. Your first mission begins. ************************************************************************** MISSION ONE : CURSE OF THE BLOODY PUPPETS Key Item : Rusty Key New Enemies : Marionettes & Bloody Maries Boss : None Secret Mission : None ************************************************************************** --MAIN HALL-- Dante is locked in the castle. Now you take a look at the Main Hall. In the other side, you may find a red double-door. This door is locked by Mundus' magic. You need 45 Red Orbs to enter it, or the ghost hand will grab you and damage you. Try to run to the left. You see a blue double-door. This one is locked by a key either. And now your work is to find 45 Red Orbs around the Main Hall. You can find some around the Knight Statue and beside the blue double-door. Now you run upstairs. The left stairway is destroyed, so run up the right stairway. You see a ruin here again. There's a Red Orb in the ruin, search until it comes to you. Now you run up the upper floor of the ruin to get more Red Orbs. Go to the end of the floor, getting the orbs on your way. At the end, jump down to the lower floor to get the Red Orbs that you couldn't reach from the other side of the ruin. After that, let's jump down the hall and run up to the right stairway again, now you check the right way from the ruin that is not blocked. There are several Red Orbs here, until you find a Statue of Time. It's where you can purchase things, but not it does not work. Pass by the statue to take all the Red Orbs on the current floor. Until you finished, return to the statue and jump on it to the upper floor. Search for all the Red Orbs remaining here. When you find that you have collected enough 45 Red Orbs, that means you can get through the red double-door here. But you should know that there's a secret Blue Orb piece here. --[BLUE ORB FRAGMENT]----------------------------------------------------- This one is on a floor path near the left stairway, against the left wall. You use the double-jump against the wall to reach it. Then get the Blue Orb piece inside. -------------------------------------------------------------------------- Another thing I have just spotted : Jump to the highest top of the black knight statue, you'll get tons of random Red Orbs. Now enter the red double door. --INSIDE THE CASTLE-- In the new area, run to the south of the current angle to find four armors. Strike them to get some Red Orbs. --[BLUE ORB FRAGMENT]----------------------------------------------------- It's in those armors too. Strike them to get it along with the Red Orbs. -------------------------------------------------------------------------- On the right side, you find a gate which is closed. So get into the next red double door. In this area, there are a lot separated objects that you can destroy them to get the hidden Red Orbs inside. After having fun with them, run up the spiral stairway as far as you can. The end of the stairway has been blocked by a ruin, so you get in the way near it. There's an unemotional marionette here. Just ignore it. If you like, enter the left door from the marionette, you are in a room with some water system. There's ladder which is closed and you can't climb it. --[BLUE ORB FRAGMENT]----------------------------------------------------- In the right area of this room, you can jump to the upper water to get a Blue Orb piece beside it. Then you have nothing to do now. So get out. -------------------------------------------------------------------------- Now return to the first marionette, you run south. Then a little scene will show you a hole on the ceiling. Just jump to the platform below, and use Kick Jump to reach the upper floor. Grab the Rec Orbs around there, then find a red marionette. It is holding a Rusty Key. Take the key now and get down the hole. Then watch out !!! Two Marionettes attack you from the other side. Try to use the Force Edge to strike them off. Easy okay ? If you don't like to be surrounded from two sides, just jump to another position which you think to be more convenient to attack them. Or if you don't like... just run. --AIRPLANE SHOW ROOM-- When you get down the hole, the first Marionette wakes up either. If you don't like it, just run down the spiral stairway. Then get out and go back to the Main Hall. Now use the Rusty Key to unlock the blue double door. You are in a room with an airplane. There are some Marionettes hung on the ceiling. Don't care about them. You can see a red double door which locked by white magical wave. It can't be unlocked by Red Orbs. Strike some objects here to find stuffs. --[BLUE ORB FRAGMENT]----------------------------------------------------- If you like, jump to the top bar of the airplane to get another Blue Orb piece. -------------------------------------------------------------------------- Then land on the ground. Run to the upper left corner and destroy the two armors. You'll find a rune clock. Slash this clock and light up all the runes. Then the device under Dante will bring him down a dungeon. There are several Marionettes here. Touch them and kill these guys off. After that, there are some other Marionettes from other side to encounter you. Kill them again. Then grab your "rewards" and get on the moving device again. When you go up, all the Marionettes will drop down and prepare for a fight with you. Now try to teach these guys a lesson. It's pretty troubled to fight them alone with the damn Force Edge. Sometimes more Marionettes may come as you slash the current ones. Try to wipe off all the monsters here. Then the red double will be unlocked. Enter it now and your mission ends. ************************************************************************** MISSION TWO : JUDGE OF THE DEATH Key Item : Alastor (Devil Arm), Rusty Key, Staff of Judgment New Enemies : Sin Scissors, Phantom Babies Boss : None Secret Mission : None ************************************************************************** --JUDGMENT OF THE ALASTOR-- You are in a circular Hallway of the castle. There's a small study room in the north end of the Hallway. You can get in to search. Strike all the objects here to find hidden Red Orbs. You find another Statue of Time here. --[BLUE ORB FRAGMENT]----------------------------------------------------- The left table from the statue has a hidden Blue Orb piece. Destroy it to get the fragment. -------------------------------------------------------------------------- When you end, get out of this room. Go along the Hallway. There might be some Marionettes around here. If you don't like, just avoid them up and head forward. On the way along, you can find a double door on the left side in the current camera angle. You can't open it now. At the end of the Hallway, you see a door and a sword attached on the relief "Judge of Death" beside. Grab it and see the judgement for you... Dante has conquered the magical sword, so he becomes its owner. The Alastor now is yours. Equip it now. It's much stronger than the Force Edge, and now you have obtained the Devil Trigger Mode. Always use it when you need. -------------------------------------------------------------------------- From now, there will be a new choice named "Alastor" besides "Extra" when you check the Statue of Time. In this choice, you can purchase unique skills of Alastor or general swords. You can get them when you have enough Red Orbs. If not, there are two reasons : That you don't have enough Red Orbs, or you have mastered that skill. -------------------------------------------------------------------------- --FOUNTAIN CHAMBER-- Let's get in the door beside. Grab the table beside the door to get some Red Orbs. Then you go upstairs to the upper floor and grab another Rusty Key on the picture of a death. Then search around this floor. You may find some table objects. Destroy it and you will find a Shotgun. Equip this firearm to you if you like. Then go out. Use the Rusty Key to unlock the double door along the Hallway. This is the Fountain Chamber. You should try to jump onto the fountain to obtain some Red Orbs. Then check the place. You can find a magical which is used to protect something. You can't get through it. In the upper level there's a locked door. Jump to it, and jump to the left floor. Run along the hall and jump pass the obstacle holes. Several Marionettes are along the way. So be careful. Go until you find a door at the end of the hall. Enter it. --STAFF OF JUDGMENT-- When you get in, the door will be locked, and you must take over the Marionettes here. Search the path, until you find something like a pray platform on your left. Use your sword to strike the platform. It will be pushed out, revealing a hole. Get through the hole. You grab the Staff of Judgment on the decorated wall. Then find an exit around here. You are taken back to the room where you got the Rusty Key. The door here has been locked when you check it. And you must fight some Sin Scissors to be out. There are about three of them in the room. Just take them out and go out to the Hallway. From now, Sin Scissors sometimes can reappear in this Hallway to annoy you, as well as the Marionettes. So be careful and avoid them if you don't like to waste time. Sometimes killing them can give you a lot of Red Orbs, but that wastes your time and reduces your ranking. and Go to the "Judge of Death" relief. Insert the Staff of Judgment and get throught that door. ************************************************************************** MISSION THREE : DESTROYER OF THE ARDOR Key Item : Pride of Lion New Enemies : Sargassoses Boss : Phantom Secret Mission : Critical Hit ************************************************************************** --CATHEDRAL-- Dante is sealed again. There's another door sealed in this room too. So you have no way to go. Let's get to the south of the the cathedral to find something sparkling on the platform. It's the Pride of Lion. Touch it, and then the thing will destroy the seal of the next door for you. Get in that door. --PATH OF TRIALS-- Well, you have a chance to see the sky again. Just run along the path until you reach the end. There are many strange things, a mirror-like thing on the floor, and a symbol of Hermes' staff. Grab the Red Orbs around there, and check those things if you like. Remember to check the mirror. After that, return to the cathedral. --[BLUE ORB FRAGMENT]----------------------------------------------------- It's above the door of the cathedral. Jump up the arch door frame. Then kick jump to the highest position, then Stinger to get it. -------------------------------------------------------------------------- As you touched the mirror thing, your trial has worked : The bridge is destroyed by some lightnings, and you drop to under water. In this environment, Dante's lifebar will be slowly reduced. So now your work is to find a way as soon as possible. Run along to the end of the water path, then you touch the mirror thing in the center of the chamber. The door will be shut, and some Sargassoses surround to attack you. Well, get rid of this babies by your sword. Some slashes can kill them easily, High Time may work well now. Until you kill the last Sargassos, it may drop a Green Orb and the mirror shines to the sky. Step on it to get out of this place. You have returned to the entrance of the cathedral. --[BLUE ORB FRAGMENT]----------------------------------------------------- Now there's a Blue Orb piece at the mirror thing in the opposite side of the destroyed bridge, where you saw the Hermes' staff symbol. If you are careful enough, you can jump on the remaining steps to get there safely. If not, drop to the water ruin and pass the trial again. But if you have got Air Raid ability from the Statue of Time, just switch to Devil Trigger Mode, jump on and press R1 to fly pass. This is the safest way to pass the Path of Trials, the rest is that you must have enough rune symbols remaining when you reach the other side. -------------------------------------------------------------------------- Once you get the Blue Orb fragment, just do the same manner to return, and record the trial again if you drop, okay ? Now enter the cathedral. But please in preparation, you will face the first boss of the game soon at this place. --HELLO MR. PHANTOM-- When you get in, the Pride of Lion has turned off its shining light and become normal. Go to the platform and take it... then... have a funny talk with Mr. Phantom... ========================================================================== BOSS FIGHT : PHANTOM ----------------------------- Difficulty : Medium It'll be a hard battle for those who play this game the first time. But once you get acquianted, fighting Phantom will be as easy as pie. This walkthrough is for Easy/Normal Mode, so I write it in that limit. Phantom has two forms : Spider Mode and Scorpion Mode. He is Spider when his eyes turn blue and he has no tail. He is Scorpion when his eyes turn red, along with a big fatal tail. + SPIDER MODE can be hurt by slashing his head or his abdomen. + SCORPION MODE can be hurt by slashing his abdomen. The other body parts of Phantom like legs are hard and you can't damage them. Head and abdomen are soft things. ATTACK : When he is Spider Mode, just dash into his head to slash like hell. And when you realize that your hits begin to have no effect, that means he has switched to Scorpion Mode. Now let's jump onto his abdomen to hurt him. Slash until you fall down. Of course, Phantom is a boss and he doesn't let you hurt him so easily like that. Let's see how to defend : DEFENSE : Phantom doesn't have much attacks now. These are the most frequent ones: - JUMP & STEP : This is Phantom's most basic hit. He jumps to the air. And then you don't dodge, he may step on you, which cause a pretty serious damage. This hit can be easily avoided by running around, and it's not worth for you to get damage by this hit. Just remember to run around Phantom is in the air. He often drops on where you have passed. - SLAP : When you are attacking Phantom's head in his Spider Mode, be careful with this things. He is not stupid enough to let you hurt him easily, or you'll receive a shocking slap from his claw. Jumping or rolling aside to any direction to avoid this. - CHARGING FIREBALLS : Phantom may cast this flaming thing when you are standing in front of him, of after he jumps backward. He can aim this attack to you, and the normal way to dodge is rolling or jumping aside when the shot has just been cast. If Dante has Rolling Blaze with him while jumping (Ifrit's skill), then the fire may have no effect, as Dante's body is covered by fire waves. But don't attemp to do this, especially when you haven't got the Ifrit in the first time playing. Be active to dodge is still better. It'll be very easy if you have much practice. And if you become a expert, this is no problem with you. Remember that he can casr firestrikes when you are slashing on his abdoment, so try to spot his attack as soon as you can and jump to avoid. I'm often late at this, because I just attempt to hit him. And that's a mistake and you should defend yourself more in this case. Don't just attack like crazy. - CALLING DEAD SOULS : I think "Magma Surge" is suitable for this hit. But according to some files, it's about "calling dead souls". Phantom wakes up the dead into fire pillars that gradually rise follow your way. The best way to avoid these things is to run to free direction (with no obstacle) and just run until they end. Even if you can't see what is happening, just keep running up to the direction you choose. Don't be frightened to be stopped, or the fire pillars will hit you. - SCORPION STING : A very familiar weapon : The Scorpion tail. Watch out if you are taunting it from the back, but makes a great damage and serious result. It thrusts you heavily and just like some rules, you are thrown strongly to some position. The hit can take a large limit, so try to dodge away from Phantom when he executes this his, by jumping back. The more difficult mode you choose, the stronger this hit become, with larger limit and stronger damage. If you don't have enough health, it can cause instant death. Be fast in your attacking and kill Phantom before it plays this attack. The truth is that I rarely gets this hit, except the first time I played, cause I always act as fast as I can to defeat Phantom. Try on until you defeat Phantom. ========================================================================== When you have defeated Phantom, he is not dead yet, but disappears through the ground. And you, get to the platform to grab the Pride of Lion. From now, if you can, return to the Path of Trials and jump to the water to do the first secret mission "Critical Hit". If not, just return to the Hallway. The mission will end. ************************************************************************** MISSION FOUR : DARK KNIGHT Key Item : Death Sentence, Melachony Soul New Enemies : Shadow (Normal), Sin Scythe (Easy) Bosses : Phantom, Nelo Angelo Secret Mission : Phantom Babies 1, Phantom Babies 2, The Three Beasts ************************************************************************** You begin at the main Hallway again. Now if you have enthusiasn, get back to the cathedral to play the second secret mission Phantom Babies. After that, go to the Study room to do the third secret mission, also with Phantom Babies. These thingies are similar to the baby Black Widows in Resident Evil, but the difference is that they can't damage you like they did in Resident Evil. --STOP ANNOYING ME PHANTOM-- When you go along the Hallway, it's 100% that Phantom will return to play with you again. So then there will be two choices for you to go : ========================================================================== BOSS : PHANTOM Difficulty : Medium Refer to the upper strategy to know his attacks. But I think in a narrow battle field like this, Phantom may prefer casting Fireballs to doing anything else. So : RUNAWAY FROM PHANTOM It's so easy for you to do. Phantom catches you when you are just in front of the Fountain Chamber. So after the scene, immediately move left as soon as possible. The door to fountain chamber is right there, so enter. Phantom just appears here to threaten, so if you get out of his sight, he won't return here anymore. So if you still have something to do, after avoiding him, you can get back to the hallway. I assure that he won't be there anymore. FIGHTING PHANTOM Well, this battle is not very hard. But you should have 5 or 6 rune symbols of DT mode, and obtain Air Raid skill. When Phantom just appears, you turn into Alastor demon and Air Raid him until he is defeated. Phantom shoots pretty slowly, and I think it's enough to finish him before he could cause more damage on you. I have ever successed this in Easy Mode, but never executed in Normal or harder mode. So I think the best way is still running away from, as you are not forced to encounter this battle. But if you win, you are rewarded with 500 Red Orbs. Not a small prize right ? ========================================================================== --RETURNING PRIDE TO THE LION-- Let's go to the Fountain Room where you see the magical protective shield. Using the Pride of Lion, the shield will disappear. And now hav fun with the lion king. Give him some hits, and then he will respond by some monsters !!! In Easy Automatic Mode, you'll face two Sin Scythes. If you play Normal Mode, you face a Shadow. These guys are just regular enemies, so you can refer to the strategies for them in "Enemy List" section. Just kill those freaky gatekeepers. Then the door on the upper level will be unsealed. Get in it. --DEATH SENTENCE-- Okay, you enter a beatiful design of square round stairways. There will be some Marionettes waiting to welcome you. Take them out. Then... jump down the lowest floor through the balcony. NO, don't be stupid Dante !... (Hey, Dante never dies of dropping from the air. Don't forget that he is part devil). On the lowest floor, you see a rune clock again, and a moving device in the center of the floor. Now light up the rune clock, then stand on the device to move up to the highest area here. It will take you to the platform where the a strange saw-sword is put. Don't think that will be a weapon for you. It's just a key item : The Death Sentence. Jump to the platform and grab it. Well, jump north to the stairway and go down, until you see a double door with some Marionettes around. Kill them off and get in the door. --DARK KNIGHT IS COMING- You have gone to some kind of bedroom. Check the room, climb up the top of the bed to grab some Red Orbs. There's also a Statue of Time here. Prepare yourself carefully before encountering Dark Knight. After that, insert the Death Sentence to the statue with something sparkling : The Melachony Soul. Dante will take it... At the same time, he knows that he is being watched... A twin guy of Dante steps out from the mirror, and he turns into Dark Knight. He signals you to go out with him. Follow the way that Dark Knight has shown, then jump down the courtyard and FIGHT... ========================================================================== BOSS FIGHT : NELO ANGELO ------------------------------- Difficulty : Medium This is really one of the toughest boss of the game, especially when you fight his third form. This is the first form, so it's relatively simple. But anyway, remember that Nelo's attacks are mostly the same as Dante's, but larger and stronger, especially in Normal or later modes. His weapon is a huge sword. I'm not very experienced at this boss, but these are what I can tell you. ---------------------- ATTACK NELO ANGELO ---------------------- Nelo Angelo is nearly like a human. So you just attack him as usual : swinging your weapon. But be careful when Nelo shields himself. All of your attacks will be reflexed. And in a free chance, Nelo may counter attack you with a big deal of damage. When Nelo gets damage from you, he is also stunned for few moment. About you, try all your effort to use all those moments to damage Nelo as much as you can, before he can teleport to another position. With most of Nelo Angelo's attacks, the best way is to stay away from him as soon as possible. Direct evasions are harder to execute. *FREQUENT PATTERN TO BEAT NELO ANGELO* : Nelo Angelo usually shields himself. When you make a combo on him, Nelo will shield himself for a while and then all of your attacks have no effect. And you, don't try to attack. Jump/Roll to any other direction out of Nelo's shield limit and then play the next combo. With this, Nelo may teleport to another position and after that, he plays an Energy Ball to you. Quickly dash into Nelo, stopping his Energy Ball and play a combo to damage him. Then Nelo shields again and you just repeat the same pattern. -------------------------- NELO ANGELO'S MOVES -------------------------- - STINGER : Much like Dante's stinger. But Nelo's have larger range and stronger power. He doesn't do this attack so often. It's easy to avoid, but once you get hit, it causes a big damage. Just roll or jump aside to dodge this hit. - FOUR HIT SWORD COMBO : Well, this was a nightmare for me to fight Nelo Angelo 3. He strikes four slashes : diagonal, horizontal, diagonal and diagonal. But they all follow an exact direction after Dante. So then jumping or rolling before the combo happening aside are appreciate. But pay attention to his horizontal slash, which occupies a large limit around him. To avoid this safely, just jump or roll away from him as far as you can. This sword combo is not very hard to dodge, but once you get hit, especially in Normal Mode or more, don't ever try to remain half a full lifebar. You lose your calm when being hit, and you hardly dodge since then. So be careful. As my experience, Nelo can slash this to you even you are beating him by your Sword or Gauntlets combo, when your damage is not strong enough to stun Nelo Angelo. You will receive damage and then Nelo counter attacks if you don't realize your situation earlier. - CHARGING FATAL SLASH : This looks like a vertical hit. Nelo Angelo charges the power by putting the sword behind him, then inflict a fatal hit on you. This is similar to Dante's final slash of Triple Hit, but of course, Nelo's slash is fatal to you either. So don't be crazy to stay directly in front of him. Just roll aside as fast as you can. Don't ever try to jump, cause it makes easier for the upper slash to hit you. - HIGH TIME : Well, Nelo Angelo can mostly do whatever Dante can, so High Time is not an exception (You want to know why ? Just play through the game to find the answer). Nelo's High Time is extremely dangerous and hard to guess. But according to my experience, he often plays it when you play jump attack with him. At that time, Dante will be thrown away, along with his cry and an unforgivable damage. Jumping is not the best method now, as you may be struck when Nelo's sword is going up. And you also get the whole damage, even you are not struck by the whole arc of Nelo's sword. Rolling is not very good now, because Nelo swings his sword from the ground to the air, with a pretty large limit. So what do you do now ? Stay away from him as far as you can, before he slashes you. It takes Nelo a moment to execute this hit, like he did the Charging Fatal Hit. So try to practise your speed, you'll get used to it soon. - TELEPORTING : Nelo will teleport to another position when you don't attack him, or when he gets so much hit from you. This is a frequent action of Nelo. And after teleporting, he often casts an Energy Ball to you, if you're pretty far from him. Try to dash into him as much as you can when you spot where he is, before he can cast spell. If you get close enough when he re-appears, he may use one of the sword attacks to hit you. See the above moves to know the strategies for those hits. Now research the Energy Ball. - ENERGY BALL : Nelo also owns some magic, such as this one. Energy Ball is the mosr frequent spell he loves to cast. He shoots immediately after teleporting to a certain position. This hit is easy to avoid. You just jump aside and aside until it ends. Try not to get hit by this spell. It would be poor you if you can't avoid most of them, as its damage is not small either once you are damaged. But if you dash to Nelo and attack him while he is charging the ball, then you can make a combo to damage him as usual. It takes Nelo a slow moment to charge the ball, and it's one of the greatest chance for you to damage him now. Ifrit's jump attack may be useful here, as it's larger then Sword's jump attack and you can dash to Nelo faster, before he casts the ball to you. But remember to be very fast. Just a little slower can make you get hit, okay ? - NELO'S SHIELD : Well, this is extremely annoying. When being attacked by you, Nelo usually pulls out his huge sword to be the shield to protect himself. At that time, all of your attacks are useless, and they will be reflexed by Nelo's shield. It's very dangerous to attack the shield, because once you are reflexed, Nelo may use that moment to counter attack you. The Counter attacks are often High Time or Four Hit Sword Combo. With High Time, you'll get a pretty big damage and be thrown away. It'll be more serious if he uses the Four Hit Sword Combo and then "Death awaits you !". So how to do with this suck ? Well now, rolling and jumping are your friends. Stop attacking him now, then quickly roll or jump to any other direction which is NOT IN NELO'S SHIELD LIMIT. Complete right/left side and back is all right. Ifrit's jump attack is prett good here, but you must be very accurate. Then QUICKLY attack him by anything. If you are accurate, Nelo will be stunned and you continue your attacks, until he teleports. I can assure that Nelo WILL TELEPORT ANYWAY after being deceived by you. So about what to do next, see the above moves. - NELO RUNAWAY : Not means "run out of battle". But when you damage Nelo's 1/3 max HP, he will teleport to the upper plarform in the battle. At that time, just run to and jump up to continue fighting him. Then, when you damage Nelo's 2/3 MAX Hp, he will teleport to the upper level. And you, run along the path and jump over the space, then jump up again to fight him til the end. Always be careful NOT to let you drop again. Deceive Nelo to stay away from the ruin to continue the battle without dropping. What will happen if you don't run to Nelo Angelo ?... Of course, he MUST react. He will give you some sweet Energy Balls if you're still "cowardly" and "stubborn". Know that and run to him as soon as possible when he teleports, okay ? ========================================================================== When you defeat Nelo, there'll be a riot between the two fighters and the loser is... Dante. But Dante will manage to be alive. And Nelo disappears... Your mission ends. And the Melachony Soul belongs to you. ************************************************************************** MISSION FIVE : GUIDING THE SOUL Key Item : Melachony Soul New Enemies : None Boss : None Secret Mission : None ************************************************************************** --RACE WITH TIME-- You have three minutes to get out of this place. First, fight the Sin Scythes that are popping out, as the only door is locked. After taking over those numskulls, the seal is destroyed and you go out. Remember that the Melachony Soul is draining your vitality, like you got in the water under the Path of Trials. So be as fast as you can. Return to the stairway. There may be several monsters around (Sin Scythes or Marionettes). Just ignore them, only attack when you have no way out. Immediately jump down to the lowest level. Input the Melachony Soul to the door at the corner. It'll be unlocked and your missions ends. That's all. This is a pretty easy mission to get S rank, if you fight the Sin Scythes fast and ignore all the optional monsters around. About what will happen if you don't get to the door before the limited time ? Remember the room where you got the Staff of Judgment. Go there and charge the time again and redo everything. Then return to the stairway to unlock the door in the redone limited time. Of course, some monsters may stop your way. If you are still late, return there and charge again until you make it. Of course, being late like that will take one of your easiest S rank that can be got in this mission. ************************************************************************** MISSION SIX : EVIL OF THE WATERWAYS Key Item : Rusty Key, Guiding Light New Enemies : Beezelbubs, Death Scissors Boss : None ************************************************************************** --WATERWAYS ARE EVIL TOO !-- You begin this mission in a dark underground waterway. First, find a Blue Orb piece here. --[BLUE ORB FRAGMENT]----------------------------------------------------- Run to the north end of the current waterway. Try to pay attention to a ruin on the left that dives the wall. Come to the ruin, check and jump until there's a Blue Orb piece dropping onto you. Get it. -------------------------------------------------------------------------- After that, run to the south and turn to Dante's left. There's a door here. Get in it and search for a Rusty Key on one of the water pipes. Okay, some insects (Beezelbubs) want to play with you. Some shotgun shots can finish them very quickly. But you should practice with your manual weapons to get more orbs and more experience. When they die, the door will be unsealed and you get out. Go along the way. You may find another hole on the left. Go in it if you like. There are tons of Green Orbs here and a pedestal of Red Orbs. Strike the pedestal to get as many as Red Orbs you can, until it breaks. Then back to the waterway and go forward. --WHERE ARE YOU FROM, MR. COW ?-- Use the Rusty Key to unlock the door at the end of the waterway. You'll come to a similar area. There is also a hole here, but it just contains Green Orbs only. Grab them if you like. Go along this waterway again. Until you find that you are trapped... by a Death Scissors. This guy is not gentle to let you live easily. Refer to the strategy in "Enemy List", because anyway, he is one of your regular enemies. I don't list him as a boss. After finishing him, reach the end of the waterway and grab the Guiding Light. So now, end up here. ************************************************************************** MISSION SEVEN : HOLDING THE KEY OF ARDOR Key Items : Guiding Light New Enemies : None Boss : Phantom Secret Mission : None ************************************************************************** --GOODBYE WATERWAY-- Hm... I don't know what happens to Dante now, but his vitality is being drained gradually like some previous times. So then now, do the mission as fast as you can. Run back to the stairway as soon as possible. Now in the current waterway, there are a lot of Marionettes around. I think you had better not waste your time with them. That can take out your life and your ranking. On the way to the door, you'll receive two Green Orbs. Back to the first waterway. ========================================================================== PHANTOM AGAIN Here Phantom may chase you again before you get back to the first waterway. He has no change from the last time. Just beat him by using Air Raid. Of course, you have two choices : either runaway or fight. To runaway is so easy, just head forward the door to get back. In Easy/Normal Mode, Phantom just chases you when you beat him at the Hallway. But in Hard/Dante Must Die, Phantom always chases you here no matter what you did you do with him the last time. So pay attention to that and be careful. ========================================================================== Okay, some Beezelbub still want to play. Now the exit has been sealed and you are forced to kill them all. Some Shotgun shots are useful and fast here. Don't forget some of them hidden in the Green Orb way. Get out of here when the door is unsealed. --GO FIND THE SUNLIGHT-- Have you got the stairway ? Okay, let's go to the bedroom where you first met Nelo Angelo. Pay attention to a sun symbol next to the mirror. Put the Guiding Light to it and move. Then a secret door will be opened. Once you get through that door, your lifebar stops losing. Your mission ends here. ************************************************************************** BEFORE GETTING TO MISSION 7 Secret Mission : One-Eyed Evil New Enemies : Kyclops ************************************************************************** You come to the third floor of the Hallway. There's a interval between the two sides of the bridge. If you let Dante stand at the end of the half bridge and jump, he will automatically jump pass the large interval easily. If you let Dante jump off any side out of the end, he'll jump down the Hall. And you must again find the way to reach the bridge. But there's a secret mission required you to jump off directly to the Hall (See the "Secret Missions" section), so it's not very useless. Besides, this part doesn't belong to any mission, it's just the way between Mission 7 to Mission 8, so don't worry about time. Just do the Secret Mission if you want. --[BLUE ORB FRAGMENT]---------------------------------------------------- Again, in very the bedroom you have passed, let's return there and jump to the battlefield between you and Nelo Angelo last time. There are some cool stuffs here, inluding a Blue Orb piece. Find the way to reach the highest level that Nelo has fought you. Then go along that path until you reach the position where the bedroom is just below. Pay attention to the chamber above you. Something like Blue Orb Fragment is glowing in the chamber. But normal Kick Jump or Air Hike can't help you to jump onto there. Then pay attention to a tower on your left. If you use Kick Jump at the right time, you'll reach the tower. There are several Red Orbs and an Untouchable there. Grab those stuffs if you like, then use Air Raid to fly to the chamber where the Blue Orb piece is located. Get it. ------------------------------------------------------------------------- --[UNTOUCHABLE]---------------------------------------------------------- It's the glowing thing on the edge of the tower which you use to fly to the Blue Orb Fragment. Using it just reduces your rank, as its function is too cool to fight against any enemy. You find 5 of them in each game. This is the first one. It's in the same place with the Red Orbs on the tower. ------------------------------------------------------------------------- When you want to enter Mission 8, return to the bridge and get pass it, then enter the door there. ************************************************************************** MISSION EIGHT : LEGENDARY KNIGHT RETURNS Key Item : Trident New Enemies : None Boss : Phantom Secret Mission : None ************************************************************************** --IT'S TIME TO SAY GOODBYE, PHANTOM !-- You are in a fire chamber with a Statue of Time. Purchase anything you want there. Then use Kick Jump to get on either left or right platform to get a large Red Orbs. Then run to the other side to get another one. After that, enter the door on the platform. You have been temporarily outside of the castle. Run forward and climb to the upper side. Then land down the large circular ground. There's a gate over there. Let's get there soon, but... errr... Mr. Phantom, nice to meet you (Dante is so "lovely" !!!) ========================================================================== BOSS FIGHT : PHANTOM ---------------------------------------- Difficulty : Medium Phantom has two forms : Spider Mode and Scorpion Mode. He is Spider when his eyes turn blue and he has no tail. He is Scorpion when his eyes turn red, along with a big fatal tail. + SPIDER MODE can be hurt by slashing his head or his abdomen. + SCORPION MODE can be hurt by slashing his abdomen. The other body parts of Phantom like legs are hard and you can't damage them. Head and abdomen are soft things. -------------------- ATTACK PHANTOM -------------------- When he is Spider Mode, head(mouth) and abdomen are soft parts. Just dash into his head to slash like hell which is easier than reaching his abdomen. And when you realize that your hits begin to have no effect with the head, that means he has switched to Scorpion Mode. Now let's jump onto his abdomen to hurt him no matter you want or not. Slash until you fall down. Of course, Phantom is a boss and he doesn't let you hurt him so easily like that. Let's see how to defend : --------------------------- DEFENSE PHANTOM'S HITS --------------------------- - JUMP & STEP : This is Phantom's most basic hit. He jumps to the air. And then you don't dodge, he may step on you, which cause a pretty serious damage. This hit can be easily avoided by running around, and it's not worth for you to get damage by this hit. Just remember to run around Phantom is in the air. He often drops on where you have passed. - SLAP : When you are attacking Phantom's head in his Spider Mode, be careful with this things. He is not stupid enough to let you hurt him easily, or you'll receive a shocking slap from his claw. Jumping or rolling aside to any direction to avoid this. - CHARGING FIREBALLS : Phantom may cast this flaming thing when you are standing in front of him, of after he jumps backward. He can aim this attack to you, and the normal way to dodge is rolling or jumping aside when the shot has just been cast. If Dante has Rolling Blaze with him while jumping (Ifrit's skill), then the fire may have no effect, as Dante's body is covered by fire waves. But don't attemp to do this, especially when you haven't got the Ifrit in the first time playing. Be active to dodge is still better. It'll be very easy if you have much practice. And if you become a expert, this is no problem with you. Remember that he can casr firestrikes when you are slashing on his abdoment, so try to spot his attack as soon as you can and jump to avoid. I'm often late at this, because I just attempt to hit him. And that's a mistake and you should defend yourself more in this case. Don't just attack like crazy. - CALLING DEAD SOULS : I think "Magma Surge" is suitable for this hit. But according to some files, it's about "calling dead souls". Phantom wakes up the dead into fire pillars that gradually rise follow your way. The best way to avoid these things is to run to free direction (with no obstacle) and just run until they end. Even if you can't see what is happening, just keep running up to the direction you choose. Don't be frightened to be stopped, or the fire pillars will hit you. - SCORPION STING : A very familiar weapon : The Scorpion tail. Watch out if you are taunting it from the back, but makes a great damage and serious result. It thrusts you heavily and just like some rules, you are thrown strongly to some position. The hit can take a large limit, so try to dodge away from Phantom when he executes this his, by jumping back. The more difficult mode you choose, the stronger this hit become, with larger limit and stronger damage. If you don't have enough health, it can cause instant death. Be fast in your attacking and kill Phantom before it plays this attack. The truth is that I rarely gets this hit, except the first time I played, cause I always act as fast as I can to defeat Phantom. - FIREBALL RAIN : Well, this is a new hit of Phantom in this fight. Because inside the cathedral, he couldn't have enough space to execute this terrible attack. But now you're fighting him on an outside ground. So he shows it to you when you trouble him too much. When Phantom's anger is at its peak, it'll shoot fireballs from its back toward the sky. Let's imagine a meteor rain. It shoots like hell chasing after you. This might be the opposite hit of "Calling the Dead Souls", the only difference is that the fire pillars drop from the sky. Of course, with this kind of attacks, jumping is not a good idea, as the fireballs will drop on you without informing. Rolling is also desperate here, because you can follow a straight line with rolling. So running in a straight line is safer, as you did to dodge "Calling the Dead Souls". If you guess you can't avoid, try to transform into Alastor demon if you have enough rune symbols. In this form, you have faster speed and you may avoid safely. In my opinion, this time Phantom seems to be tougher and makes attacks more suddenly. So I remind you to be careful as for the best way. Try on until you defeat Phantom. Don't worry anymore. I have told you in the title of the part : It's time to say goodbye ! ========================================================================== Phantom drops through the Main Hall. The Statue of Black Knight who is pulling up a spear, thrusts through its abdomen. Phantom still gets some breathe to see who you are. It seems that he has spent a pretty long time :"Sparda..." He knows Dante's father. "I'm his son. The name's Dante."- answered Sparda's son. And then Phantom's body breaks into pieces. But Dante doesn't know that he is being watched... by Trish. What does she want ?... That damn boss has wasted lots of your time. But the gate has been opened and you get through it now. --POSEIDON WANTS TO CHALLENGE ME-- Jump down the courtyard and grab the Trident. On the right of the right horse statue, you can find a small pedestal. If you can manage to jump onit, you'll get some invisible Red Orbs (Not easy to do that, cause the pedestal is too small). --[BLUE ORB FRAGMENT]----------------------------------------------------- There's a hole between the statues of two horses. Above it, you can see a glowing Blue Orb Fragment. Just try to jump up to the either HORSE'S HEAD, not the back. The horse's back is not high enough for you to reach the top. Try to reach the head, then kick jump to the top to get the Blue Orb Fragment. -------------------------------------------------------------------------- After that, jumo down the hole to machine room. Get down, then make a run to find some stuffs (A Grenade Gun... YEAH !!!). After that, pay attention to something moving next to the the machine. Strike it once by anything. Dante operates the rope to lower a bridge somewhere in the castle. After ending up here, find a lid and get down the ladder. You realize that you have been to here before. Go to the right system with the Poseidon relief and put in the Trident, operating the water to control the gate. --[BLUE ORB FRAGMENT]----------------------------------------------------- Maybe you have got one Blue Orb Fragment in the left pool from the Poseidon relief. Now another fragment appears in the right poor. Jump to the pool to get it okay ? -------------------------------------------------------------------------- The black gate in that room will be closed, but the huge gate you saw in the Armor Room is opened. Now it's your time to run to that gate until it's closed again. First, jump out of the black gate when it has just been lowered a few. Then run like hell ! Ignore all the annoying enemies on your way. Run out of the door, passing the Marionettes and the spiral stairway. Head quickly to the Armor Room. If you are fast, the gate has been lowered enough for you to pass soon. Go in now ! -------------------------------------------------------------------------- GATE NOTICE If you play Easy Automatic Mode, after putting the Trident, the gate will be COMPLETELY opened and you can pass it whenever you wants. If you play Normal Mode or later modes, after putting the Trident, the gate will be opened temporarily, but it'll be gradually closed again, as the Trident's holding becomes loose. If you didn't run promptly, you had no chance to pass the gate now. If that really happened, return to the Trident and put it again on the system. Then try again. ------------------------------------------------------------------------- When you made it through, check this little area a little for a Blue Orb piece. --[BLUE ORB FRAGMENT]----------------------------------------------------- It's in the water near the left waterwheel of the next exit gate. Just jump to it to reach the item. -------------------------------------------------------------------------- Your mission ends here. ************************************************************************** MISSION NINE : NEW STRENGTH Key Items : Ifrit (Devil Arms) New Enemies : Blades, Fetishes (Normal) Bosses : Griffon Secret Mission : None ************************************************************************** --NO WAY BACK-- You begin in front of the huge gate. So can I return back to inside the castle for some missing stuffs ? If you try to get in again, I assure that the moving gate has been COMPLETELY opened. It won't shut anymore. I wonder how Capcom did with that ? Now start the mission. Run to the other side of the bridge. Once you get there, the bridge will be automatically risen up. Suck ! Now it's true that you have no way back. You may see something on the ground near there which seems to contain anything, but being empty. You'll know later. Just head up. There's a Statue of Time in the upper left corner. Use it if you want. Pay attention to a high stone pillar in the center of the camera angle. Behind it there's a Devil Star sparkling. Grab it if you like. Then run down another spiral stairway near there, until you reach a door. At first, you see a Green Orb over your head. But don't use it now. Let's get more step to the area. Ehem... you have new friends... Blades !!! Well, swing your sword like crazy with them. They attack from multiple directions with high sudden. So always pay attention and try to kill one. Don't let the others bother you. After that, you may determine if you should use the random Green Orb or not. Let's take a walk in this ground. There's a Yellow Orb on the left of the entrance. --[BLUE ORB FRAGMENT]----------------------------------------------------- You try running to the right side from the entrance, as far as you can, until you find a tombstone. This tombstone is movable. Give it some hits to move. It will reveal a Blue Orb underground. Grab now. -------------------------------------------------------------------------- Don't forget to walk along the path on the left from the entrance. It has many Red Orbs on the way. Maybe you are wondering about the doors along the path. Now you can't unlock them, but you'll return here later. After checking that path, then take a look at the right side from the entrance - the left side of the next big gate you see. Behind the bushes and canyons there's a small door. Climb to the top of the door, you'll find the first Holy Water on the way. --I NEED YOUR STRENGTH, THE GOD OF FIRE-- Now get to the big opening gate. Pay attention to a double door on your right. One of its side is burnt, but the other is not. You have to burn it to unlock the door. But now you can't do that. So your only way is getting in the big gate. Another large ground here. Over you head, you see some flying devices which do not work. About you, jump to the left floor, then keep running up. Turn to the right way until its end, to get a Devil Star. Then you run left and turn to the rune clock. Just keep running to the opposite side, get a Yellow Orb in that way's end. Return to the rune clock and activate it now. The flying devices have returned to work. And you go straight from the rune clock to outside edge. It's a little tricky to jump on these things. They move like drunk zombies, and with the Dual Shock control, only a wrong direction determining will make you drop. So first, jump to the first device which doesn't move. Let's see the next one. It moves slowly up and down. When it is moving pretty equally to you, jump to it. Then do the same action with the next devices. The later ones move faster that the last ones. You move follow a circle until you reach a chandelier in the center. The last device is the fastest and most sudden. So try to be careful to jump over it, or you'll drop and restart this tricky challenge. Finally, you get to a chandelier. Grab the burning thing on the platform to see our devil hero is burnt... Fire can't a kill the devil. Dante becomes the Ifrit's owner, like he did with the Alastor. This weapon is fire-elemental and it can make fire. So you use it to unlock the door next to this area. Jump down now ang get out. There may be some Marionettes reappear when you finish. Just go out to save time, or fight them if you like. But anyway, YOU ARE GOING TO FACE A BOSS. Try to have a good lifebar and Devil Trigger Mode. Get out... have a talk... and... FIGHT !!! ========================================================================== BOSS FIGHT : GRIFFON ----------------------------------------------- Difficulty : Medium You have faced a new guy who replaced Phantom, called Griffon. He is some kind of giant hawk and mostly attacks in the air. Griffon's attack is mostly spark. This boss is much more annoying than Phantom, but not as well as Nightmare. Prepare yourself carefully. -------------------------------- ATTACK GRIFFON WITH FIREARMS -------------------------------- It's not easy to cause damage him, as he is mostly in the air. So when he is in the air, your weapons, or course, ranged-weapons such as firearms. I recommend two weapons : Handguns or Grenade Gun. HANDGUNS : Although the damage caused by these things are weak, your accuracy is very firm. Dante can automatically aim at the hawk and shoots continiously. The Handguns are shot and many, easy to hit the flying enemy like Griffon. And you don't have to worry much about missing. In addition to this, you are fighting Griffon in an empty ground, facing the sky. So I think there won't be too many missing shots. GRENADE GUN : It's not so fast as Handguns, but very strong. One hit of Grenade Gun can make Griffon pretty much health, but low accuracy and speed. Why low accuracy ? Grenade Gun can't be shot continuously like Handguns. Each round flies with a pretty low speed, enough for Griffon to avoid sometimes. But of course, some of your shots may be correct at certain percentage. So don't completely take out this weapon. HANDGUNS OR GRENADE GUN ? Choose whatever you like. It's better to choose your favourite gun, or the gun that you have got used to. Ranged-attacks don't belong to firearms only. If you use Ifrit against Griffon, Meteor is a good idea to make big damage on him from distance. Use this hit if you have purchased it. ----------------------------------- ATTACK GRIFFON WITH DEVIL ARMS ----------------------------------- Sometimes Griffon can land on the ground, especially when you have damaged him a great deal of his HP, he gets weak and then often attacks you on the ground. Griffon can also stand when he calls spark to hit you. It depends on his attack. But of course, the greatest chance to attack him is that when he gets big damage and temporarily loses consciousness on the ground. At that time, jump on him and play some hits. ALASTOR/SPARDA/YAMATO : In my opinion, these sword weapons are easier to use than Gauntlets (Ifrit) to fight against Griffon. With high speed and range, you can easily get closed to Griffon and attack him immediately before he leaves the ground. I have tried many times to give up the opinion. When Griffon is standing on the ground to call spark, you can completely beat him in a free chance (when you're sure that his attacks don't reach you). Vortex is also a good idea when you want to attack the boss' body as he is casting too much hits on the ground. But always be careful, Groffon can control hits spark to any direction as you are. So don't try to attack him so much when your life is not safe. IFRIT : Ifrit may be the best weapon in this game, but it's not good aganst some enemies, including Griffon. I don't disagree if you use it. But it'll be harder than to use swords. Ifrit's attacks are slow and short-ranged. And Griffon has often already left the ground when you get closed to him. The Ifrit's dashing attack is not fast enough either. But besides, Ifrit is also useful if you use love to cast Meteor to Griffon. ----------------------- GRIFFON'S MOVES ----------------------- I'm not very good to pay attention to Griffon's hits. They all mess up on the screen. But I'll try. - LIGHTNING BALLS : Griffon 1 often welcomes me with this hit. He makes a fly around the battlefield, then he dashes after you, dropping tons of Lightning Balls behind, which pursues you either. This is easy to dodge, but be careful too. Just run straight as the balls are being dropped behind you. If you are fast, you may get safe. But if you feel that the balls have coming very closed to you, so run aside quickly or change your direction. Alastor DT will increase your speed very much. So if you feel that you are not fast enough, activate the Alastor DT to run faster. - SINGLE V SPARK : Maybe this the most frequent attack of Griffon. Griffon in the air casts a lightning ball on the ground. Then this ball casts two sparks wiping the ground as a V letter shape. The two sparks will combine at WHERE YOU ARE STANDING. So when you feel that the sparks are running to you, jump over them. This is not very hard to avoid, right ? Single V Spark can be shot at High/Low height. Stand on the ground to avoid high sparks and jump over the low sparks. - VERTICAL SPARK : He rarely uses this hit in the first battle either. But I still mention it here. He does this attack when you stay pretty far away from him. This may be either hard or easy to avoid, depending on your quick attention and practice. Griffon casts a row of vertical sparks through you. And there are two ways to avoid : First, you can COMPLETELY stay away out of the sparks. This is hard to do, because your normal speed isn't fast enough to run out when they are coming, except you are in Alastor/Yamato DT mode. The second way, is harder to do, but you should do. Quickly determine the empty spaces between the spark columns and stay on of those spaces to be safe. - BUNCH OF SPARKS : I sometimes see Griffon do this in the first battle. He frequently does this in the second and third battle. He casts tons of lightnings or sparks from his mouth, wiping a limited area around him. The sparks cast from his mouth are mostly diagonally, along with some horizontal spark circles that wipe the battle field. The diangonal sparks are not problems if you stay awa from him, because it just reaches a certain limit til the ground. But the horizontal circles can hit you anywhere, with different height. They can be cast at high/low height. Relying your quick attention, determine which height they are cast at and then quickly have a right evasion. If you are on the ground, but low circles can, and your way is jumping over them. Sometimes, the horizontal circles can be cast gradually, while the V Spark is hitting you on the ground. This is pretty suck, but you should try. Try to stand at a distance that your jump can be over the two hits (V Spark and Circles). I have been nearly successful dodging this attack, but failed at the end. The horizontal circles and V sparks are shot follow a regular disntance. But the situation can't let you stay in a position. So then you must move and jump. Try to jump dodging the first pair of those two hits succefully, then you will do the same actions with the next hits regularly, until the regulation is broken. At that time, you may feel that you are nearly either faster or slower than the hits. So quickly control your moves at the correct time to avoid the hits rightly. It may be hard for those who haven't get used to. But practices will help you improve. - DASHING : Well, this might be the only physical attacks of Griffon, out of those above magical ones. Being on your back, he suddenly dashes into you, which makes a pretty serious HP. Then Griffon makes a turn after the hit. It's very easy for you to... get hit. Until now, I have never comopletely avoided this attack, except in Alastor/Yamato DT mode. But anywaty, its damage is not so big as damage caused most lightning attacks of Griffon. I can only say that : Try to run straight as fast as you can and jump/roll aside when Griffon makes turn. - RAGING LIGHTNING : This attack is used when Griffon dies or about to die. What ? He summons tons of lightnings cast from the air to the ground everywhere. Can you inmagine what the mess is like ? In this first battle with him, this hits just take a limited area. If Griffon has died, just try to run out of the mess as soon as possible. If he's just going to die, try to move, using Handguns or Meteor Lv2 (Ifrit skill) to defeat him immediately. -------------------------- CIRCULAR PLATFORMS -------------------------- You see these thingies in every battle with Griffon. I guess they are present for you to jump on them to avoid Griffon's ground attacks or stand there to attack Griffon. But I have never use them, since I realized they had messed up. I stand on one of the platforms, which are pretty far from Griffon. And the result was that I was hit by the high V spark or spark circles. It takes you a long moment to be thrown down or jump down, while on the ground, you can use those precious moments to damage Griffon. When you are thrown away from the platform, it also takes a long time for Dante to get up and makes you confused that you can't determine what Griffon is doing next to you. That's my opinion. You can use these platforms if you like, with your own way. ========================================================================== Okay... Are you ready ?... Equip your Ifrit. Then come to the door beside the gate. Strike the Ifrit on its right side to burn. Then the door will be unlocked. Get in it now. Well, let's see.. -------------------------------------------------------------------------- MARIONETTES OR FETISHES If you play Easy Automatic Mode, there will be several Marionettes waiting for you. They are ready to fight you any time. You can either fight them, or run away to the next door and avoid the fight. If you play Normal Mode, you'll see nothing when you get in. Find the next door behind the bushes, then you'll realize it has been sealed. A lot of Marionettes and several Fetishes will come out and play with you. You MUST defeat them to unlock thr seal. -------------------------------------------------------------------------- When you have defeated them all, I remind you that there's a Green Orb on the top of the next door. Climb up and get it if you like. Then enter that door. Climb down the stairs. Get some fights here either if you like. Easy Automatic = Marionettes Normal Mode = Fetishes There are some stuffs also. When you have just come down the stairs, try to jump up the nearest platform on the left (Dante's right). Then kick jump again to the upper path. Destroy some stone on the left and grab the Devil Star inside. Then go to the right and strike the Red Orbs cocoon to get your prize. After finishing, now choose : either fight the puppets or run to the exit gate. You need 200 Red Orbs to open it. Then your mission ends. ************************************************************************** MISSION TEN : CANYON OF MIST Key Item : None New Enemies : Kyclops Boss : None Secret Mission : None ************************************************************************** Before getting in this mission, I have some reminds for you. You are in a canyon of mist, and Dante himself can't determine where to go, as the zone is covered by mist. You must find a guiding soul to guide your way. Just follows where it goes. If not, you lost your way and return to the exit gate of Mission 9. That means you must restart everything from the beginning. Got it. You have three areas to pass. The areas are completely similar, but the monsters which guard them are different. Let's begin. FIRST AREA : PUPPETS When you first come here, you see several Marionettes (Easy Mode) or Fetishes (Normal Mode). They will wake up once you come. First, check the tombstone at the fork road. Then the tombstone will release a soul to guide where you will go. But one of the monster will catch it. And your work is to kill that monster to release the soul. If you can't determine which one catches the soul, kill all of them until you see the soul again. Then follow the soul to either way. Try to get through the way BEFORE the soul disappears in the other side. SECOND AREA : SIN SCYTHES You face these annoying guys again. Like the previous area, the monsters will catch the guiding soul. And you must kill them to release it, as it will continue to show you the way. Once the soul is completele released and you're sure that it won't be caught again, leave the battles and follow it as soon as possible. THIRD AREA : BLADES These annoying guys are fewer than the previous monsters but tougher. First, there are three of them welcome you and one will catch the soul. Kill those three until the soul released. From now, there's very little chance for the soul to be caught. So just naturally follow the soul, ignore the Blades are coming more. Although the chance for the soul to be caught is very little, if that really happens again, kill the monster who caught it and then follow the soul to the end of the canyon. After that, you come to a courtyard. There might be one (Easy Mode) or two Kyclops beating you when you first enter. Kill them by Shotgun or Sword weapons. There are two Green Orbs (one is on left wall and one is on the right tree). Use them if you need. There's also a Holy Water in the upper left corner. Then enter the next area. ************************************************************************** MISSION ELEVEN : FATE Key Item : Sign of Chasity, Chalice New Enemies : Death Scythe Boss : Nelo Angelo Secret Mission : Wandering Ghosts ************************************************************************** --MONSTERS, SO MANY-- First, you are welcomed by a dear Death Scythe. This is one of the most annoying enemy, I think. Refer to "Enemy List" to know how to kill him. But here I'd like to remind you to find another location around to fight, not near the well. In the process of the fight, either you will jump to fight the Death Scythe or the Death Scythe will use Tornado pillar to move you. So if you drop to the well, then you must begin everything when climb out. After killing the Death Scythe, you can have a jog around this treasure area. When the Death Scythe is killed, the flying devices will work. You go upstairs and jump on it to fly. On the way, you can jump down to catch some Red Orbs. You climb up the wall on the left of the entrance to see some stuffs. Then jump to the left glass platform, run along to find another Large-sized Red Orb. Then return to the wall platform, go right and kick jump to get an upper Red Orb. You may find nother platform, which takes you to a chandelier having something sparkling. It's a Devil Star. Grab it, and then go along all the wall platforms to find some more Red Orbs. --[BLUE ORB FRAGMENT]----------------------------------------------------- Do you pay attention to a blue thing inside the left glass cage ? And how do you get it ? Just find a wall next to it and climb to that wall platform. Then jump to the glass platform, like you did in the opposite glass. If you run along that platform, you'll find a Green Orb at the end. But before doing that, try to find that the beginning of the glass platform is broken. Jump down the broken part to inside, get down the step and you can reach the Blue Orb Fragment. -------------------------------------------------------------------------- After that, go down the well. There are several Blades waiting for you. Kill them all. Then run forward. You can purchase something from the Statue of Time. And look at the right wall. It's nearly broken. Play some strikes to it. The wall will be broken, revealing a new way and some lovely Blades. Kill them if you like, or jump up the next step and jump up to the ground. You are inside the glass platform. Reach and take the Sign of Chasity. Then get down the well and have some more funs with the Blades. --[BLUE ORB FRAGMENTS]---------------------------------------------------- After some moments you fight the Blades here, a Blue Orb Fragment may randomly drop on you. Just kill the Blades or stay here longer to get it. -------------------------------------------------------------------------- Get out the well. Now go either the door upstairs or the door on the ground to get in a new chamber. --DARK KNIGHT ENCOUNTERS-- This room has a pretty confusing design. There's a Green Orb and a Red Orb on the fountain behind. First, you should prepare everything okay befote doing the next step... Well, put the Sign of Chasity on the light pedestal. It will give you a Chalice. But just after that, you realize that you are trapped... ========================================================================== BOSS FIGHT : NELO ANGELO ------------------------------- Difficulty : Medium/Hard The first Nelo Angelo is enough to make you afraid. But now he is more dangerous, especially when you must fight him in a confusing battlefield like this. Second time Nelo is not very different from the first time. The most impoprtant thing is that you don't let the confusing design of the room trouble you. ---------------------- ATTACK NELO ANGELO ---------------------- Nelo Angelo is nearly like a human. So you just attack him as usual : swinging your weapon. But be careful when Nelo shields himself. All of your attacks will be reflexed. And in a free chance, Nelo may counter attack you with a big deal of damage. When Nelo gets damage from you, he is also stunned for few moment. About you, try all your effort to use all those moments to damage Nelo as much as you can, before he can teleport to another position. With most of Nelo Angelo's attacks, the best way is to stay away from him as soon as possible. Direct evasions are harder to execute. In a room like this, I remind you NEVER LET NELO FIGHT YOU UNDER THE FOUNTAIN OR AT THE STAIRS. The stairs are the safest position to hit you, since you can't jump to avoid his Energy Balls. I have been killed just because of this. In the sentences above, I have mentioned there are Red Orbs and a Green Orb above the fountain. Try to get it when you feel you are going to get killed. But be careful not to let Nelo Angelo teleport to the stairs. If Nelo stands at the stairs, it's really desperate to get rid of him from there. Nelo may continually shoots Energy Balls at you. The only moment you can touch him is that when Nelo has just finished one energy ball. Then QUICKLY get close to him and attack him to make him teleport to another location. *FREQUENT PATTERN TO BEAT NELO ANGELO* : Nelo Angelo usually shields himself. When you make a combo on him, Nelo will shield himself for a while and then all of your attacks have no effect. And you, don't try to attack. Jump/Roll to any other direction out of Nelo's shield limit and then play the next combo. With this, Nelo may teleport to another position and after that, he plays an Energy Ball to you. Quickly dash into Nelo, stopping his Energy Ball and play a combo to damage him. Then Nelo shields again and you just repeat the same pattern. -------------------------- NELO ANGELO'S MOVES -------------------------- - STINGER : Much like Dante's stinger. But Nelo's have larger range and stronger power. He doesn't do this attack so often. It's easy to avoid, but once you get hit, it causes a big damage. Just roll or jump aside to dodge this hit. - FOUR HIT