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Devil May Cry 3 Walkthrough
+-----------------------------------------------------------------------+
|=======================================================================|
|Devil May Cry 3: Dante's Awakening (PS2) Complete Guide and Walkthrough|
|=======================================================================|
|                                                                       |
|Written by: Kamran Riaz Khan                                           |
|                                                                       |
|Version 1.6- 11/5/05- My exams finally finished so I added the huge    |
|amounts of tips sent by readers in the walkthrough, updated Frequently |
|Asked Questions and corrected info mistakes. I apologize to all of them|
|for being late nonetheless.                                            |
|Current Size: 218.0 KB.                                                |
|                                                                       |
|Version 1.5- 29/3/05- Even more contributions from readers added in the|
|walkthrough.                                                           |
|Current Size: 211.0 KB.                                                |
|                                                                       |
|Version 1.4- 11/3/05- Contributions added from readers. Busted the main|
|problem for broken formatting i.e. use of Tabs.                        |
|Current Size: 200.0 KB.                                                |
|                                                                       |
|Version 1.3- 8/3/05- Due to formatting complaints from readers, I have |
|padded the FAQ on both sides with 71 CPL width. If you see the padding |
|broken, it means that other info like figures may also be broken for   |
|you. Corrected lots of spelling mistakes and added contributions from  |
|readers in the Walkthrough.                                            |
|Current Size: 198.0 KB.                                                |
|                                                                       |
|Version 1.2- 7/3/05- All Secret Missions and Blue Orb Fragment         |
|locations added in the walkthrough. Updated little details left before |
|by mistake.                                                            |
|Current Size: 128.0 KB.                                                |
|                                                                       |
|Version 1.1- 2/3/05- First complete version of the walkthrough. All    |
|missions and weapons info are now completed. I want to thank IGN       |
|mainly for providing me an incentive to write more by posting this     |
|FAQ since its 0.2 version on their site. Secondly, I acknowledge all   |
|of the readers' support through their emails. I do appreciate them a   |
|lot. Keep em' coming.                                                  |
|Current Size: 121.0 KB.                                                |
|                                                                       |
|Version 1.0- 28/2/05- Walkthrough done up to mission 14. I can't       |
|believe how much mistakes I leave even after checking my FAQ again and |
|again. Sorry for low speed in completing the walkthrough but I believe |
|quality matters over quantity so I make the info already written       |
|perfect instead of leaving it as it is and adding new one.             |
|Current Size: 98.1 KB.                                                 |
|                                                                       |
|Version 0.9- 26/2/05- Walkthrough done up to mission 12. Added info on |
|Nevan & Spiral. Updated styles info with level 3 moves. As usual,      |
|several spelling mistakes, grammatical mistakes and info mistakes are  |
|also corrected.                                                        |
|Current Size: 89.2 KB.                                                 |
|                                                                       |
|Version 0.8- 22/2/05- Added walkthrough for mission 7 & 8 as well as   |
|info on Artemis. Updated Agni & Rudra strategy and review section.     |
|Corrected lots of spelling, grammar and info mistakes.                 |
|Current Size: 67.3 KB.                                                 |
|                                                                       |
|Version 0.7- 20/2/05- Added walkthrough for mission 5 & 6, Divinity    |
|Statue numbers in missions' status, Secret Mission info, Agni & Rudra  |
|weapon info and corrected minor mistakes.                              |
|Current Size: 56.3 KB.                                                 |
|                                                                       |
|Version 0.6- 18/2/05- Got Japanese version from one of my friends (who |
|got it from courier), made its backup and started working over its     |
|bases. But as I couldn't backup English language and sounds so I have  |
|to work over incomplete bases. Corrected info for mission 2 and 3 (as  |
|they are slightly different from Trial Edition), and added info on     |
|Cerberus weapon and Royal Guard style. As well as corrected some minor |
|old details.                                                           |
|Current Size: 43.6 KB.                                                 |
|                                                                       |
|Version 0.5- 3/2/05- Spelling mistakes corrected, expanded Introduction|
|section and updated minor details.                                     |
|Current Size: 33.3 KB.                                                 |
|                                                                       |
|Version 0.4- 1/2/05- Corrected again lots of info. This time the thank |
|goes to the wonderful FAQ of DahBomb at IGN forums.                    |
|Current Size: 28.2 KB.                                                 |
|                                                                       |
|Version 0.3- 28/1/05- Corrected a LOT of names, a HUGE thanks goes to  |
|YuriSEAL Prime's FAQ at GameFAQs for his helpful guide. Corrected lots |
|of mistakes.                                                           |
|Current Size: 27.5 KB.                                                 |
|                                                                       |
|Version 0.2- 26/1/05- Added walkthrough for the first two missions. Now|
|the guide is as complete as it can get using the Trial Edition.        |
|Current Size: 26.4 KB.                                                 |
|                                                                       |
|Version 0.1- 25/1/05- Organizing the structure of the FAQ. I'm planning|
|to prepare it before the game release using info from Trial Edition.   |
|Added Table of Contents, Introduction, Basics, Secrets/Easter Eggs,    |
|Legal Info, Lyrics/Soundtracks Info, Contact Information and Special   |
|Thanks sections.                                                       |
|Current Size: 21.7 KB.                                                 |
|                                                                       |
|=======================================================================|
|Table of Contents                                                      |
|=======================================================================|
|I. Introduction                                                        |
|     A. Synopsis                                                       |
|     B. Storyline                                                      |
|     C. Characters                                                     |
|     D. Review                                                         |
|II. Basics                                                             |
|     A. Default Controls                                               |
|     B. Weapons                                                        |
|     C. Movements                                                      |
|     D. Tricks                                                         |
|     E. Combos                                                         |
|     F. Style System                                                   |
|     G. Devil Trigger                                                  |
|     H. Style Points                                                   |
|     I. Orbs                                                           |
|     J. Rankings                                                       |
|     K. Divinity Statues/Customize Menu                                |
|     L. Enemies                                                        |
|III. Walkthrough                                                       |
|     A. Mission 1: A Crazy Party                                       |
|     B. Mission 2: The Blood Link                                      |
|     C. Mission 3: The Devils Tower                                    |
|     D. Mission 4: The Unwanted One                                    |
|     E. Mission 5: Of Devils and Swords                                |
|     F. Mission 6: Family Ties                                         |
|     G. Mission 7: A Chance Meeting                                    |
|     H. Mission 8: A Renewed Fear                                      |
|     I. Mission 9: Faded Memories                                      |
|     J. Mission 10: The Job                                            |
|     K. Mission 11: Revenge                                            |
|     L. Mission 12: Hunter & Hunted                                    |
|     M. Mission 13: Chaos' Warm Welcome                                |
|     N. Mission 14: Drive                                              |
|     O. Mission 15: The Gatecrasher                                    |
|     P. Mission 16: Win or Lose                                        |
|     Q. Mission 17: Inner Demons                                       |
|     R. Mission 18: Invading Hell                                      |
|     S. Mission 19: Forces Collide                                     |
|     T. Mission 20: Screaming Souls                                    |
|IV. FAQ                                                                |
|V. Secrets/Easter Eggs                                                 |
|VI. Lyrics/Soundtracks Info                                            |
|     A. E3 Trailer soundtrack: "The Devils Cry"                        |
|     B. Lesser Demons Fight Soundtrack: "Taste the Blood"              |
|     C. Cerberus Boss Fight Soundtrack: "Suffer"                       |
|     D. Lesser Demons Fight Soundtrack: "Divine Hate"                  |
|VII. Legal Information                                                 |
|VIII. Contact Information                                              |
|IX. Special Thanks                                                     |
|                                                                       |
|=======================================================================|
|I. Introduction                                                        |
|=======================================================================|
+-----------------------------------------------------------------------+
|A. Synopsis                                                            |
+-----------------------------------------------------------------------+
|Combining classical melee fighting with modern long-range gun fights,  |
|Capcom released one of the best games on PS2 in 2001. Astounding       |
|graphics, hardcore gothic soundtracks, bone-chilling sound effects and |
|lightning fast action made are one of the few reasons why this game    |
|still ranks high in gamers' libraries. However with the release of its |
|sequel Devil May Cry 2, gamers were highly disappointed. Surely it had |
|bigger arenas and better moves but it was mostly blamed for its        |
|cakewalk difficulty, less focus on melee fighting, short-game time, and|
|most of all, null personality for the ass-kicking Half Man, Half Demon |
|Dante.                                                                 |
|It seems that Capcom has learnt a lot from its second part, so here we |
|are: with a brand new Devil May Cry game which promises to bring back  |
|the series the respect it gained with its first part. Better moves,    |
|arenas, enemies, soundtracks, weapons and story are one of the few     |
|things it offers. Actually being a prequel to the first part, we'll see|
|Dante's brother Vergil in the game and the story behind him            |
|transforming into the demon Nero Angelo we came to know about in DMC1. |
|After seeing many trailers for this highly anticipated game and playing|
|it’s Trial Edition for almost 13 times, I decided to make this FAQ. If |
|you find anything lacking/mistaken in it please send me an email       |
|on the address provided in the Contact Information section.            |
|                                                                       |
+-----------------------------------------------------------------------+
|B. Storyline                                                           |
+-----------------------------------------------------------------------+
|Gamers might recall the "Man with Guts n Honor", Nero Angelo from      |
|DMC1. They may also remember him as "Vergil", the brother Dante lost   |
|to evil long times ago. In DMC3, we find out about the events that     |
|eventually led to the transformation of Vergil into the demon. And     |
|yeah, who can forget our slashy flashy beloved demon Sparda. For       |
|those of you who haven't played any of the DMC games before,  Sparda   |
|was a powerful demon who rebelled against its own kind for the sake    |
|of the human race. Although he succeeded in his war and shook the      |
|demons from our human worlds. He had also sealed the portal to the     |
|demonic world, and thus he remained in the human world. Eventually     |
|marrying a human named "Eva" and fathering two children named "Dante"  |
|and "Vergil".                                                          |
|Now both the brothers are in their late teens. Both have extra         |
|ordinary abilities and both are blood-thirsty for each other. A        |
|mysterious man named "Arkham" is using the hatred of Vergil for Dante  |
|to revive the portal to the demonic world and thus, gaining back       |
|the demonic rule.                                                      |
|In the opening sequence, we find Arkham coming to Dante's office and   |
|telling him that his brother has sent an invitation for him. Although  |
|sending Hell demons to deal with Dante wasn't a friendly way of        |
|sending an invitation, Dante jumps in the party and makes his way to   |
|the mysterious tower that had appeared besides his office.             |
|                                                                       |
+-----------------------------------------------------------------------+
|C. Characters                                                          |
+-----------------------------------------------------------------------+
|1)Dante                                                                |
|The son of Sparda, Dante surely realizes that he has some special      |
|abilities but he isn't yet aware of his half-demon form yet.           |
|Characterized by red overcoat and two handmade guns Ivory & Ebony.     |
|                                                                       |
|2)Vergil                                                               |
|Dante's brother, though keeps faith on more honorable fighting by      |
|not using any kind of guns. Instead, highly skilled with a Samurai     |
|Sword. Vergil is willing to do anything to see Dante dead and get      |
|the memento of their mother from him. Apparently, Vergil is            |
|fascinated by evil far more than Dante. Vergil is characterized by     |
|blue overcoat and his Samurai Sword.                                   |
|                                                                       |
|3)Arkham                                                               |
|Vergil's right-hand. Using Vergil's hatred against his brother to      |
|revive the demonic rule. Characterized by burnt face and multi-colored |
|eyes.                                                                  |
|                                                                       |
|4)Lady                                                                 |
|Mysterious hunter who’s job is to hunt down every demon, including     |
|Dante and Vergil. Her eyes also differ in color.                       |
|                                                                       |
+-----------------------------------------------------------------------+
|D. Review                                                              |
+-----------------------------------------------------------------------+
|Devil May Cry 3 is by far the best game in the series. Everything      |
|including game play mechanics and graphics has been overhauled. Here   |
|are its scores:                                                        |
|                                                                       |
|Graphics:      9.0/10                                                  |
|Though you don't expect them to be like Metal Gear's, Graphics are     |
|stunning considering the insanely wide game play.                      |
|                                                                       |
|Soundtracks:   9.5/10                                                  |
|One of the main factors of the wonderful experience of the game.       |
|They blend right with the atmosphere and result in an enhanced         |
|gaming experience.                                                     |
|                                                                       |
|Storyline:     9.0/10                                                  |
|Better than both of the previous games. It was actually a good idea    |
|to introduce Dante's Awakening to us in a prequel than him going       |
|to some sucking village and saving it from demons.                     |
|                                                                       |
|Game play:      10.0/10                                                |
|One of the best games on PS2. If you are an action genre fan, you      |
|can't miss this. It actually kicks many games due to its wide          |
|range of available weapons and combos. And did I mention that you      |
|can switch any kind of weapon with just one button during the          |
|game?                                                                  |
|                                                                       |
|Controls:      9.0/10                                                  |
|Hmm...not much to say here, but they really are properly planned.      |
|But most of all, if you don't like them, you can change every bit      |
|of them.                                                               |
|                                                                       |
|Replay ability: 10.0/10                                                |
|Six styles, option of upgrading four of them style to three levels,    |
|six guns, six melee weapons and a lots of upgradeable moves.           |
|What else do you need to motivate you for playing again and again?     |
|                                                                       |
|Overall:       9.6/10                                                  |
|I already said this was one of the best games on PS2. But one word of  |
|caution: it's not cake-walk like DMC2. In fact people will forget there|
|ever was a DMC2 after playing what's a true successor of DMC series.   |
|                                                                       |
|=======================================================================|
|II. Basics                                                             |
|=======================================================================|
|                                                                       |
+-----------------------------------------------------------------------+
|A. Default Controls                                                    |
+-----------------------------------------------------------------------+
|During the whole guide, I will refer to default controls of the game.  |
|For sake of convenience they are given below:                          |
|                                                                       |
|Left analogue stick- Move character                                    |
|Right analogue stick- N/A                                              |
|L2- Change Gun                                                         |
|R2- Change Melee Weapon                                                |
|L1- Devil Trigger                                                      |
|R1- Lock On                                                            |
|Up Directional Button- Item Screen                                     |
|Right Directional Button- Map Screen                                   |
|Down Directional Button- Equip Screen                                  |
|Left Directional Button- File Screen                                   |
|Triangle- Melee Attack                                                 |
|Square- Shoot                                                          |
|Circle- "Style" Action                                                 |
|X- Jump                                                                |
|L3- Change Target                                                      |
|R3- Default Camera                                                     |
|SELECT- Taunt                                                          |
|START- Pause Screen                                                    |
|                                                                       |
+-----------------------------------------------------------------------+
|B. Weapons                                                             |
+-----------------------------------------------------------------------+
|At the beginning of the mission or at Divinity Statues, you            |
|can choose two melee weapons and two long-range weapons which          |
|can then be switched during the game using R2 and L2                   |
|respectively. Given below are the name of weapons available            |
|in the game as well as description of how to get them.                 |
|                                                                       |
|Melee Weapons:     1)Rebellion Sword- Available from beginning.        |
|                   2)Cerberus- Available after boss fight with         |
|                     Cerberus.                                         |
|                   3)Agni & Rudra- Available after boss fight with     |
|                     Agni & Rudra.                                     |
|                   4)Nevan- Available after boss fight with Nevan.     |
|                   5)Beowulf- Available in mission 14 "Drive". Just    |
|                     after you start the mission, its in the place     |
|                     where Vergil fell.                                |
|                                                                       |
|Long-range Weapons:1)Ivory and Ebony- Available from beginning.        |
|                   2)Shotgun- Available in the 3rd Mission "The        |
|                     Devils Tower" inside the bar; where you break the |
|                     curse on the door by slashing the magical rune    |
|                     clock. In the doorway it’s framed on the wall.    |
|                   3)Artemis- Available in mission 6 "Family Ties".    |
|                     If you have all the three stones by clearing the  |
|                     trials, use all of them on the goddess one by one |
|                     to reveal this.                                   |
|                   4)Spiral- Available in mission 9 "The Faded         |
|                     Memories". Outside the cave behind the waterfall, |
|                     there are some structures you can use to reach a  |
|                     hidden area above; Spiral lays there.             |
|                   5)Kalina Ann- Available after boss fight with Lady. |
|                                                                       |
+-----------------------------------------------------------------------+
|C. Movements                                                           |
+-----------------------------------------------------------------------+
|Well, what can be simpler than that, use left analogue stick to        |
|move Dante and X to jump. Use triangle button to wield your melee      |
|weapon and square for shooting. While facing an enemy, press and hold  |
|R1 to lock-on to him, this enables quite a few more tricks. If there   |
|are multiple enemies on the screen, you can use L3 to switch target    |
|between them.                                                          |
|                                                                       |
+-----------------------------------------------------------------------+
|D. Tricks                                                              |
+-----------------------------------------------------------------------+
|-Normal:    1)(Kick Jump)                                              |
|             [Available from beginning]                                |
|              If you jump towards a wall, point left analogue stick    |
|              towards it and press X again when near it, this will make|
|              Dante double jump by the wall.                           |
|            2)(Free Ride)                                              |
|             [Available from beginning]                                |
|              CORRECTION by ~Tug Mulloy~: This move was incorrectly    |
|              described as a buyable one in the previous versions.     |
|              When an enemy is on ground and you have Ivory and Ebony  |
|              selected, jump on it (this takes a little practice),     |
|              Dante will use the enemy’s torso as a skate-board        |
|              to skid along the area, by pressing square button during |
|              the trick, you'll do some stylish shooting damaging      |
|              everyone nearby.                                         |
|            3)(Helm Breaker)                                           |
|              [Available from beginning]                               |
|              While in air, press triangle to slash your sword down    |
|              for a powerful blow. The more height you do it from,     |
|              the more damaging will it be.                            |
|            4)(Roll)                                                   |
|              [Available from beginning]                               |
|              While locked-on to an enemy, press X with combination of |
|              left analogue stick pointing to any direction to roll in |
|              that direction, dodging enemies' attacks.                |
|            5)(Pole Play)                                              |
|              [Available from beginning]                               |
|              When you are near a pole (such as the on in the strip    |
|              club), press triangle to swing on it. Press triangle     |
|              repeatedly to swing with more speed. After you stop      |
|              pressing triangle button, Dante will release the poll    |
|              which can be followed through a jump move.               |
|                                                                       |
|-Rebellion: 1)(Stinger)                                                |
|              [Available at Divinity Statue/Customize Menu]            |
|              While locking on to an enemy, press and hold left        |
|              analogue stick towards him and press triangle, Dante'll  |
|              do the old favorite "Stinger" in which he dashes forward |
|              thrusting his sword at the enemy.                        |
|            2)(High Time)                                              |
|              [Available from beginning]                               |
|              While locking on to an enemy, hold back on left analogue |
|              stick and press triangle briefly, Dante will do another  |
|              old favorite in which he takes the enemy with him in the |
|              air with his sword. If you only press triangle once but  |
|              don't hold it, Dante'll send the enemy into air but      |
|              remain on ground.                                        |
|            3)(Drive)                                                  |
|              [Available at Divinity Statue/Customize Menu]            |
|              Press triangle anytime/anywhere and hold it to charge up |
|              your sword with demonic energy. Release the button to    |
|              blow a massive hit in front of you.                      |
|            4)(Air Hike)                                               |
|              [Available at Divinity Statue/Customize Menu]            |
|              Allows you to double jump in mid-air, escaping attacks   |
|              as well as gaining access to otherwise unreachable       |
|              places.                                                  |
|            5)(DT Glide)                                               |
|              Though you can't fly in DT as with Nevan, you can hold   |
|              R1+x in midair to glide for while before coming to ground|
|              in Rebellion's DT mode.                                  |
|                                                                       |
|-Cerberus:  1)(Swing)                                                  |
|             [Available after getting Cerberus]                        |
|              While in air, press triangle to swing Cerberus around    |
|              you.                                                     |
|            2)(Revolver)                                               |
|              [Available after getting Cerberus]                       |
|              While locking on to an enemy, point left analogue stick  |
|              towards him and press triangle. Dante will spin the      |
|              ice chucks around him and produce a massive hit.         |
|            3)(Windmill)                                               |
|              [Available at Divinity Statue/Customize Menu]            |
|              While locking on to an enemy, hold back on left          |
|              analogue stick and press triangle. Dante will do a move  |
|              much similar to Prop Shredder with only difference of    |
|              ice chuks in place of sword.                             |
|                                                                       |
|-Agni & Rudra:                                                         |
|            1)(Jet Stream)                                             |
|              [Available after getting Agni & Rudra]                   |
|              While Agni & Rudra are equipped, hold forward towards    |
|              an enemy on left analogue stick and press triangle.      |
|              Dante will run towards that direction and execute        |
|              a cross slash with the swords.                           |
|            2)(Aerial Cross)                                           |
|              [Available after getting Agni & Rudra]                   |
|              Press triangle in mid-air to cross slash the swords      |
|              in front of you.                                         |
|            3)(Whirlwind)                                              |
|              [Available at Divinity Status/Customize Menu]            |
|              Substitute for Hightime. Hold back on left analogue stick|
|              while locking on to an enemy and press triangle to take  |
|              the enemies in mid-air with your swords.                 |
|            4)(Air Hike)                                               |
|              [Available at Divinity Statue/Customize Menu]            |
|              Same as Rebellion one, i.e. allows you to double jump.   |
|                                                                       |
|-Nevan:     1)(Air Play)                                               |
|              [Available after getting Nevan]                          |
|              Press triangle in mid-air to play the guitar there while |
|              summoning bats.                                          |
|            2)(Reverb Shock)                                           |
|              [Available at Divinity Statue/Customize Menu after       |
|               getting Nevan]                                          |
|              While locking on to an enemy, point left analogue stick  |
|              towards him and press triangle to dash towards him and   |
|              blow him a tune.                                         |
|            3)(Bat Rift)                                               |
|              [Available at Divinity Statue/Customize Menu after       |
|               getting Nevan]                                          |
|              Nevan's answer to Hightime. While locking on to an enemy |
|              point left analogue stick backwards and press triangle   |
|              to thrust them in air with a slash of your guitar. If    |
|              you hold the triangle button, Dante will also shoot some |
|              electricity.                                             |
|            4)(Air Raid)                                               |
|              [Available at Divinity Statue/Customize Menu after       |
|               getting Nevan]                                          |
|              While in Devil Trigger mode, press R1 and x together in  |
|              mid-air to spread your wings and fly there.              |
|            5)(Thunder Bolt)                                           |
|              [Available after buying Air Raid]                        |
|              Press square during Air Raid move to shoot electricity   |
|              towards enemies.                                         |
|            6)(Vortex)                                                 |
|              [Available after buying Air Raid]                        |
|              Press triangle during Air Raid move to spin your body    |
|              towards enemies and inflict damage on them.              |
|                                                                       |
|-Beowulf:   1)(Straight)                                               |
|              [Available after getting Beowulf]                        |
|              While locking on to an enemy, point forward on the       |
|              left analogue stick and press circle to execute this     |
|              substitute for Stinger. You'll dash forward and punch    |
|              the enemy with your gauntlets.                           |
|            2)(Beast Uppercut)                                         |
|              [Available at Divinity Statue/Customize Menu]            |
|              While locking on to an enemy, point towards your back on |
|              left analogue stick and press triangle once to thrust    |
|              them in the air.                                         |
|            3)(Rising Dragon)                                          |
|              [Available at Divinity Statue/Customize Menu]            |
|              While locking on to an enemy, point towards your back on |
|              left analogue stick and press triangle twice. Dante'll   |
|              execute a move that resembles Beast Uppercut, but this   |
|              time he thrusts himself in the air to take care of       |
|              enemies there.                                           |
|            4)(Killer Bee)                                             |
|              [Available after getting Beowulf]                        |
|              While in air, press triangle to diagonally kick down an  |
|              enemy beneath you.                                       |
|            5)(Air Hike)                                               |
|              [Available at Divinity Statue/Customize Menu]            |
|              Same as the others, i.e. allows you to double jump.      |
|                                                                       |
+-----------------------------------------------------------------------+
|E. Combos                                                              |
+-----------------------------------------------------------------------+
|-Rebellion:            1)(Rebellion Combo #1)                          |
|                         [Available from beginning]                    |
|                         Triangle x3                                   |
|                       2)(Rebellion Combo #2)                          |
|                         [Available from beginning]                    |
|                         Triangle x1, then after a brief delay (for    |
|                         about half-a-second, Dante'll be in the       |
|                         stance), press Triangle three more times.     |
|                       3)(Million Stab)                                |
|                         [Available after buying Stinger move]         |
|                         During Combo #2, after the delay, when you are|
|                         performing the rest of the combo, lock-on and |
|                         press left analogue stick towards an enemy    |
|                         plus triangle (i.e. a Stinger). You'll do a   |
|                        "Million Stab" move in which Dante plunges his |
|                         sword at enemy countless times mercilessly.   |
|                         This does take some practice to be done       |
|                         correctly. Once started, its time period      |
|                         can be extended by pressing triangle          |
|                         repeatedly. You can also achieve the same move|
|                         with canceling a normal Stinger by pressing   |
|                         triangle repeatedly during it.                |
|                                                                       |
|-Cerberus:            1)(Cerberus Combo #1)                            |
|                        [Available after getting Cerberus]             |
|                        Triangle x5                                    |
|                      2)(Cerberus Combo #2)                            |
|                        [Available after getting Cerberus]             |
|                         Triangle x2 -Delay- Triangle x2               |
|                      3)(Satellite)                                    |
|                         [Available after getting Cerberus]            |
|                         After the delay, when you are performing the  |
|                         Cerberus Combo #2, press triangle repeatedly  |
|                         to make the ice chuks orbit around your body  |
|                         at high velocity.                             |
|                                                                       |
|-Agni & Rudra:         1)(Agni & Rudra Combo #1)                       |
|                        [Available after getting Agni & Rudra]         |
|                         Triangle x5.                                  |
|                       2)(Agni & Rudra Combo #2)                       |
|                        [Available after getting Agni & Rudra]         |
|                         Triangle x1 -Delay- Triangle x2               |
|                       3)(Agni & Rudra Combo #3)                       |
|                        [Available after getting Agni & Rudra]         |
|                         Triangle x1 -Delay- Triangle x1 -Delay-       |
|                         Triangle x1                                   |
|                       4)(Million Slash)                               |
|                        [Available after getting Agni & Rudra]         |
|                         Press triangle repeatedly after the second    |
|                         delay in Agni & Rudra Combo #3.               |
|                                                                       |
|-Nevan:                1)(Tune Up)                                     |
|                         [Available after getting Nevan]               |
|                         Press triangle in standing stance once to     |
|                         position yourself for some playing on         |
|                         guitar. All Nevan combos are available        |
|                         only in this mode.                            |
|                       2)(Nevan Combo #1)                              |
|                         [Available after getting Nevan]               |
|                         While in Tune Up mode, press triangle         |
|                         without moving left analogue stick.           |
|                       2)(Nevan Combo #2)                              |
|                         [Available after getting Nevan]               |
|                         While in Tune Up mode, press triangle         |
|                         while tilting left analogue stick towards     |
|                         Dante's left.                                 |
|                       3)(Jam Session)                                 |
|                         [Available after getting Nevan]               |
|                         Press triangle rapidly during Nevan Combo     |
|                         #2. Dante'll play a tune while summoning      |
|                         a tornado of bats around him.                 |
|                       4)(Nevan Combo #3)                              |
|                         [Available after getting Nevan]               |
|                         While in Tune Up mode, press triangle         |
|                         while tilting left analogue stick towards     |
|                         Dante's right.                                |
|                                                                       |
|-Beowulf:              1)(Beowulf Combo #1)                            |
|                         [Available after getting Beowulf]             |
|                         Triangle x3.                                  |
|                       2)(Beowulf Combo #2)                            |
|                         [Available after getting Beowulf]             |
|                         Triangle x2 -pause- Triangle x2.              |
|                       3)(Hyper Fist)                                  |
|                         [Available after getting Beowulf]             |
|                         A lightning fast punch combo. Press triangle  |
|                         repeatedly during Beowulf Combo #2.           |
|                                                                       |
+-----------------------------------------------------------------------+
|F. Style System                                                        |
+-----------------------------------------------------------------------+
|At the beginning of a mission, you can choose the Style you want to    |
|play in from the Customize menu. These styles can not changed          |
|during the game normally, except at Divinity Statues. There are six    |
|styles in the game, their names are given below:                       |
|-Trickster                                                             |
|-Swordmaster                                                           |
|-Gunslinger                                                            |
|-Royal Guard                                                           |
|-Quicksilver                                                           |
|-Doppelganger                                                          |
|Out of these six style systems, the first four are unlocked from the   |
|beginning, only the Quicksilver and the Doppelganger one have to be    |
|unlocked. At any given moment, any style chosen affects the "Style"    |
|Action button (circle) as well as several other actions. Major         |
|actions like shooting and melee fighting remain the same. The effects  |
|of styles in different circumstances are given below:                  |
|                                                                       |
|Trickster:     1)(Dash)                                                |
|                [Available from beginning]                             |
|                 Press circle with combination of left analogue stick  |
|                 pointing in some direction to dash lightning fast in  |
|                 that way.                                             |
|               2)(Wall Hike)                                           |
|                 [Available from beginning]                            |
|                 Press circle while near to a wall and left analogue   |
|                 stick pointing directly towards the wall to run       |
|                 vertically on it.                                     |
|               3)(Wall Run)                                            |
|                 [Available from beginning]                            |
|                 Press circle while left analogue stick diagonally     |
|                 pointing to a wall to run on the wall in that         |
|                 direction.                                            |
|               4)(Sky Star)                                            |
|                 [Available after upgrading to Trickster level 2]      |
|                 Press circle while in mid air with combination of     |
|                 a direction on left analogue stick to dash towards    |
|                 that direction gliding in air.                        |
|               5)(Double Dash)                                         |
|                 [Available after upgrading to Trickster level 2]      |
|                 Press circle while dashing to dash once more in       |
|                 conjunction.                                          |
|               6)(Triple Dash)                                         |
|                 [Available after upgrading to Trickster level 3]      |
|                 Press circle during double dash move to dash once     |
|                 more.                                                 |
|               7)(Air Trick)                                           |
|                 [Available after upgrading to Trickster level 3]      |
|                 While locking on to an enemy, point left analogue     |
|                 stick towards him and press circle to disappear       |
|                 and appear in mid-air near them.                      |
|                                                                       |
|Swordmaster:   1)(Prop Shredder)                                       |
|                 [Available from beginning]                            |
|                 While Rebellion is equipped, Press circle without     |
|                 moving the left analogue stick,                       |
|                 Dante will spin the sword vertically slashing any     |
|                 enemies in front of him into pieces. The trick can be |
|                 continued by pressing circle rapidly.                 |
|               2)(Aerial Rave)                                         |
|                 [Available from beginning]                            |
|                 While in mid-air, press circle button several times   |
|                 to launch a combo assault upon any poor enemy soul    |
|                 that you've taken along with you. Rebellion must be   |
|                 equipped for this combo.                              |
|               3)(Sword Pierce)                                        |
|                 [Available after upgrading to Swordmaster level 2]    |
|                 Press circle and with left analogue stick pointing    |
|                 towards an enemy. Dante will throw his sword into the |
|                 enemy plunging it deep into him. You can now use      |
|                 hand-to-hand fighting combos and tricks for a brief   |
|                 period of time after which the sword will return.     |
|                 However if you want your sword back earlier, press    |
|                 circle button again.                                  |
|               4)(Dance Macabre)                                       |
|                 [Available after upgrading to Swordmaster to level 3] |
|                 Hold R1 plus back on left analogue stick and press    |
|                 circle button several times to execute a powerful     |
|                 Rebellion combo.                                      |
|               5)(Crazy Dance)                                         |
|                 [Available after upgrading to Swordmaster to level 3] |
|                 Press circle rapidly during the Dance Macabre move.   |
|                 Dante will stick Rebellion in the ground and do a pole|
|                 play on it.                                           |
|               6)(Flicker)                                             |
|                [Available after getting Cerberus]                     |
|                 While Cerberus is equipped, press circle when you are |
|                 standing still to spin them around your body hitting  |
|                 enemies in close range.                               |
|               7)(Crystal)                                             |
|                [Available after getting Cerberus & upgrading          |
|                  Swordmaster style to level 2]                        |
|                 While Cerberus is equipped, lock on to an enemy,      |
|                 point left analogue stick towards him and press       |
|                 circle to send ice waves through ground.              |
|               8)(Million Carats)                                      |
|                [Available after getting Cerberus & upgrading          |
|                  Swordmaster style to level 2]                        |
|                 Press circle repeatedly while executing Crystal.      |
|               8)(Ice Age)                                             |
|                [Available after getting Cerberus & upgrading          |
|                  Swordmaster style to level 3]                        |
|                 Press circle with combination of back direction on    |
|                 left analogue stick and R1 button to surround yourself|
|                 in a defensive ice ball.                              |
|               10)(Crossed Swords)                                     |
|                 [Available after getting Agni & Rudra]                |
|                 While Agni & Rudra are equipped, press circle while   |
|                 standing still to cross-slash both swords in front    |
|                 of you.                                               |
|               11)(Sky Dance)                                          |
|                 [Available after getting Agni & Rudra]                |
|                 While Agni & Rudra are equipped, press circle in      |
|                 mid-air multiple times to execute a fire & wind       |
|                 combo there.                                          |
|               12)(Crawler)                                            |
|                [Available after getting Agni & Rudra & upgrading      |
|                  Swordmaster style to level 2]                        |
|                 While Agni & Rudra are equipped, lock on to an enemy, |
|                 hold forward on left analogue stick and press circle  |
|                 to send fire and air waves through ground to hit      |
|                 enemies in long range.                                |
|               13)(Twister)                                            |
|                 [Available after getting Agni & Rudra & upgrading     |
|                  Swordmaster style to level 3]                        |
|                 While locking on to an enemy, hold left analogue      |
|                 stick backwards and press circle to hurl up a fire    |
|                 & wind tornado.                                       |
|               14)(Tempest)                                            |
|                 [Available after getting Agni & Rudra & upgrading     |
|                  Swordmaster style to level 3]                        |
|                 Press circle during Twister move to spread the        |
|                 tornado in all directions.                            |
|               15)(Slash)                                              |
|                 [Available after getting Nevan]                       |
|                 While equipping Nevan, press circle when standing     |
|                 on ground to slash the guitar in front of you.        |
|               16)(Air Slash)                                          |
|                 [Available after getting Nevan]                       |
|                 Press circle in mid-air while equipping Nevan to      |
|                 slash guitar in front of you there.                   |
|               17)(Feedback)                                           |
|                 [Available after getting Nevan and upgrading          |
|                  Swordmaster style to level 2]                        |
|                 It should be called Feed Forward as you can make      |
|                 Dante move in electricity in front of him by          |
|                 pressing R1, circle and forward direction on          |
|                 left analogue stick in combination.                   |
|               18)(Crazy Roll)                                         |
|                 [Available after getting Nevan and upgrading          |
|                  Swordmaster style to level 2]                        |
|                 Press circle rapidly during Feedback move to roll     |
|                 Dante in a crazy electric style.                      |
|               19)(Distortion)                                         |
|                 [Available after getting Nevan and upgrading          |
|                  Swordmaster style to level 3]                        |
|                 While locking on to an enemy, hold left analogue      |
|                 stick backwards and press circle to summon a          |
|                 massive horde of bats on enemies.                     |
|               20)(Zodiac)                                             |
|                 [Available after getting Beowulf]                     |
|                 Press circle while on ground to shoot a light-ball    |
|                 at the enemies. The move can be charges by holding    |
|                 on the circle button.                                 |
|               21)(Hammer)                                             |
|                 [Available after getting Beowulf]                     |
|                 Press circle while in air smash a massive punch       |
|                 combining both of your hands in front of you.         |
|               22)(Volcano)                                            |
|                 [Available after getting Beowulf and upgrading        |
|                  Swordmaster style to level 2]                        |
|                 While locking on to an enemy, point left analogue     |
|                 stick towards them and press circle to blow a little  |
|                 explosion in front of you, severely damaging any      |
|                 enemies in its range.                                 |
|               23)(Real Impact)                                        |
|                 [Available after getting Beowulf and upgrading        |
|                  Swordmaster style to level 3]                        |
|                 While locking on to an enemy, point left analogue     |
|                 stick towards your back and press circle to take them |
|                 in air using this stunning punch.                     |
|               24)(Tornado)                                            |
|                 [Available after getting Beowulf and upgrading        |
|                  Swordmaster style to level 3]                        |
|                 Repeatedly press circle during the Real Impact move   |
|                 to spin kick while you're in the air.                 |
|                                                                       |
|Gunslinger:    1)(Twosome Time)                                        |
|                 [Available from beginning]                            |
|                 While Ivory and Ebony are selected, press circle to   |
|                 shoot on an enemy, while shooting, point the left     |
|                 analogue stick towards another enemy's direction and  |
|                 get ready to see Dante doing some stylish multiple    |
|                 shooting that's a LOT better than DMC2, as you can    |
|                 shoot as long as you want.                            |
|               2)(Rain Storm)                                          |
|                 [Available from beginning]                            |
|                 While Ivory and Ebony selected, press circle          |
|                 in mid-air. Dante will turn upside down and spin like |
|                 a tornado while firing, hitting multiple enemies      |
|                 below. If you are on a pretty height you can press    |
|                 circle rapidly to continue raining death for a longer |
|                 period of time.                                       |
|               3)(Fireworks)                                           |
|                 [Available after getting the shotgun]                 |
|                 While Shotgun is selected, press circle while standing|
|                 on ground or in mid-air to spin the Shotgun like nun  |
|                 chucks while firing, this will hit enemies everywhere |
|                 around you. To keep the trick going, press circle     |
|                 rapidly.                                              |
|               4)(Charged fire)                                        |
|                 [Available from beginning]                            |
|                 Press and hold square to charge your gun with your    |
|                 demonic power. When fully charged, you can fire three |
|                 charged up shots from Ivory & Ebony and two shots from|
|                 Shotgun by releasing square and quickly pressing it   |
|                 again.                                                |
|               5)(Rapid Fire)                                          |
|                 [Available from beginning]                            |
|                 While Ivory & Ebony are selected, press square        |
|                 rapidly, Dante's speed of shooting will increase than |
|                 normal.                                               |
|               6)(Wild Stomp)                                          |
|                 [Available from beginning]                            |
|                 Approach a fallen enemy while Ivory & Ebony are       |
|                 selected. Lock on to him and press square rapidly,    |
|                 a light will flash and Dante will shoot at the enemy  |
|                 mercilessly following a kick that'll send'em in the   |
|                 air.                                                  |
|               7)(Gun Stinger)                                         |
|                 [Available after getting Shotgun & upgrading          |
|                  Gunslinger Style to level 3]                         |
|                 While equipping shotgun, press and hold the left      |
|                 analogue stick towards on enemy while locking to      |
|                 him, and press circle. Dante will do a move similar   |
|                 to Rebellion's Stinger but with Shotgun this time.    |
|               8)(Point Blank)                                         |
|                 [Available after getting Shotgun & upgrading          |
|                  Gunslinger Style to level 3]                         |
|                 Press circle rapidly during Gun Stinger move to shot  |
|                 powerful charged shots an enemy from close distance.  |
|               9)(Multilock)                                           |
|                 [Available after getting Artemis]                     |
|                 Hold circle while Artemis is equipped to charge fire  |
|                 and release it to shoot multiple energy balls towards |
|                 an enemy.                                             |
|               10)(Sphere)                                             |
|                 [Available after getting Artemis & upgrading          |
|                  Gunslinger style to level 2]                         |
|                 While equipping Artemis, lock on to en enemy, point   |
|                 left analogue stick towards them and press circle to  |
|                 create an energy sphere in front of you, damaging     |
|                 nearby enemies.                                       |
|               11)(Acid Rain)                                          |
|                 [Available after getting Artemis & upgrading          |
|                  Gunslinger style to level 2]                         |
|                 Press circle repeatedly during Sphere move.           |
|               12)(Trickshot)                                          |
|                 [Available after getting Spiral]                      |
|                 While equipping Spiral, press circle to fire a        |
|                 ricocheting bullet, hitting enemies in its path.      |
|               13)(Sniper)                                             |
|                 [Available after getting Spiral and upgrading         |
|                  Gunslinger style to level 3]                         |
|                 While locking on to an enemy, point left analogue     |
|                 stick  towards him and press circle to fire a piercing|
|                 bullet at him.                                        |
|               14)(Reflector)                                          |
|                 [Available after getting Spiral and upgrading         |
|                  Gunslinger style to level 3]                         |
|                 Press circle rapidly during Sniper move to make the   |
|                 bullet ricochet on the walls.                         |
|               15)(Hysteric)                                           |
|                 [Available after getting Kalina Ann]                  |
|                 Press circle while on ground to launch a barrel of    |
|                 little devils on enemies around you.                  |
|               16)(Grapple)                                            |
|                 [Available after getting Kalina Ann and upgrading     |
|                  Gunslinger style to level 2]                         |
|                 While locking on to an enemy, point left analogue     |
|                 stick towards him and press circle to call em near you|
|                 for a good spanking.                                  |
|                                                                       |
|Royal Guard:   1)(Block & Charge)                                      |
|                 [Available from beginning]                            |
|                 By pressing circle, Dante will assume a stance in     |
|                 which he crosses his arms. Normal attacks (like the   |
|                 ones from Hell family) will be deflected by this with |
|                 a flash of blue light. If an attack is successfully   |
|                 deflected, its energy will be stored in Dante which   |
|                 can be released using the action below. However it    |
|                 should be noted that the attack is not completely     |
|                 blocked but only a small amount of health is affected.|
|               2)(Release)                                             |
|                 [Available from beginning]                            |
|                 When you have stored energy in Dante by Block & Charge|
|                 as described above, lock-on to an enemy; point left   |
|                 analogue stick towards him and press triangle. You    |
|                 will execute a powerful attack damaging enemy relative|
|                 to the energy stored in you.                          |
|               3)(Air Block)                                           |
|                 [Available after upgrading to Royal Guard level 2]    |
|                 Same as Block & Charge, with the enhanced capability  |
|                 of executing it mid-air.                              |
|               4)(Air Release)                                         |
|                 [Available after upgrading to Royal Guard level 2]    |
|                 Same as Release, with the enhanced capability of      |
|                 executing it mid-air.                                 |
|               5)(Ultimate)                                            |
|                 [Available after upgrading to Royal Guard level 3]    |
|                 Press circle with combination of R1 and back on left  |
|                 analogue stick to summon a shield that'll stop        |
|                 enemies' attacks and convert them into health energy  |
|                 for you.                                              |
|                                                                       |
|Quicksilver:   1)(Time Lag)                                            |
|                 [Available after unlocking Quicksilver style]         |
|                 Press R1 and circle together to slow down time for    |
|                 enemies while you'll still be able to move quickly.   |
|                 DT gauge is constantly consumed during this move.     |
|                                                                       |
|Doppelganger:  1)(After image)                                         |
|                 [Available after unlocking Doppelganger style]        |
|                 Press R1 and circle together to spawn a second shadow |
|                 version of yourself. Just as the Time Lag, DT gauge   |
|                 will be consumed during this move.                    |
|                                                                       |
|When you defeat a demon with a certain style, you gain experience. You |
|can check current experience level at equip screen (down directional   |
|button). After reaching a certain level, a style is upgraded adding    |
|new moves to it. If you want to quickly upgrade style levels, the      |
|quickest way is to replay mission 18 "Invading Hell". Wanna know why?  |
|This is because every boss you defeat adds a handy amount of experience|
|points in your bucket and you can fight almost all bosses in that      |
|single level. Approximately, you can gain 80000-90000 experience points|
|in that mission.                                                       |
|                                                                       |
+-----------------------------------------------------------------------+
|G. Devil Trigger                                                       |
+-----------------------------------------------------------------------+
|After mission 7, Devil Trigger mode will be made available. DT Gauge's |
|circles are shown below the health bar. It allows you to transform     |
|into demonic form of Dante by pressing L1 during the game for a brief  |
|period of time. If you hold L1 while transforming into demon form, the |
|additional devil trigger gauge circles (i.e. extra circles after the   |
|first three that are added using Devil Stars at Divinity Statues or    |
|Customize Menu) will start to glow red. When you release the           |
|L1 button, those circles will be used to cast a charged transformation,|
|severely hurting nearby enemies.                                       |
|When you're in Devil Trigger mode, Dante is much more powerful than    |
|usual form and some extra commands are also made available. Once the   |
|gauge runs out, you are again in Dante's human form. You can fill the  |
|gauge again by fighting enemies or by taunting them.                   |
|                                                                       |
+-----------------------------------------------------------------------+
|H. Style Points                                                        |
+-----------------------------------------------------------------------+
|When fighting, you'll see a bar showing up in the upper-right corner of|
|the screen. If you use different combos and tricks, the bar fills,     |
|eventually changing into the next style level. You can also fill the   |
|bars by doing a Taunt (SELECT Button) after performing a successful    |
|combo. Given below are various style levels ordered by increasing      |
|esteem.                                                                |
|D: Dope                                                                |
|C: Crazy                                                               |
|B: Blast                                                               |
|A: Alright                                                             |
|S: Sweet                                                               |
|SS: Showtime                                                           |
|SSS: Stylish                                                           |
|It is also interesting to note that the red orbs a dead enemy leaves   |
|are directly proportional to the style you had at the time of executing|
|him. For example if you have a SSStylish rank when you finish a demon, |
|he may leave even four hundred orbs but if you have a Dope rank,       |
|he may leave as low as 10 orbs. This creates a link between Stylish    |
|Points and Red Orbs in the final rankings.                             |
|                                                                       |
+-----------------------------------------------------------------------+
|I. Orbs                                                                |
+-----------------------------------------------------------------------+
|There are many magical orbs in the game, each one with magical         |
|properties given below:                                                |
|                                                                       |
|Green Orb:      Restores Health. Can be found by destroying certain    |
|                objects in the game or by hunting demons.              |
|                                                                       |
|Red Orb:        Can be used to upgrade Dante's skills from Divinity    |
|                Statues. These too can be found by destroying objects  |
|                or by killing enemies. There are also some Red Orb     |
|                Pedestals in the game. Red Orbs will continue to fall  |
|                when you’re performing melee combos on these pedestals |
|                and will eventually stop when the pedestal is          |
|                destroyed.                                             |
|                                                                       |
|Blue Orb:       There are fragments of blue orbs hidden throughout the |
|                game. When you collect four of them, your health bar's |
|                capacity increases. They can also be bought at Divinity|
|                Statues/Customize Menu.                                |
|                                                                       |
|Gold Orb:       These are hidden throughout the game as well as        |
|                available at Divinity Statue/Customize Menu. However,  |
|                they differ in their use in different versions of the  |
|                game.                                                  |
|                (In NTSC/UC i.e. North American version)               |
|                Allows you to continue game from the last used door    |
|                whenever you die.                                      |
|                (In NTSC/JAP i.e. Japanese version)                    |
|                Allows you to revive with full health whenever you die.|
|                                                                       |
|White Orb:      They are rarely dropped by enemies. These recover magic|
|                power/DT gauge.                                        |
|                                                                       |
+-----------------------------------------------------------------------+
|J. Rankings                                                            |
+-----------------------------------------------------------------------+
|After every mission, your rankings in different aspects are shown. Your|
|overall ranking depends upon these aspects. You get Red Orbs for reward|
|of your rankings PLUS you can unlock hidden arts by getting S, SS ranks|
|in all missions. Please note that SS rank is obtained by earning a S   |
|rank in all the categories. It will not be shown on the mission        |
|completion screen but when you check your Total Rankings from the      |
|mission select menu, it'll be marked there.                            |
|                                                                       |
+-----------------------------------------------------------------------+
|K. Divinity Statues/Customize Menu                                     |
+-----------------------------------------------------------------------+
|These can be found scattered in the game. Press Action button near them|
|to activate them, newer skills can be bought or older ones can be      |
|upgraded from here using Red Orbs. The same menu is available before   |
|you start the mission under Customize option.                          |
|                                                                       |
+-----------------------------------------------------------------------+
|L. Enemies                                                             |
+-----------------------------------------------------------------------+
|Hell Pride:    These are the ones who attack you in the                |
|               beginning of the game. They were purple cloaks and      |
|               wield an axe. They are slow to attack. However they     |
|               can cause problem when they are in masses. All known    |
|               combos and tricks work on these. However if you are     |
|               surrounded by them, a multiple enemy combo such as      |
|               Twosome Time/Fireworks/Rain Strom is recommended.       |
|               Sting-ing/Pierce-ing one enemy and dealing with others  |
|               also works fine.                                        |
|Hell Lust:     Same as Hell Pride, though they tend to dash around     |
|               here and there quickly. Keep an eye on them and jump    |
|               whenever you see them charging towards you. Their brown |
|               cloaks differentiate them from Hell Prides.             |
|Hell Wrath:    These are first met in the 2nd mission                  |
|               "The Blood Link". They carry some sort of bomb, which   |
|               is constantly pulsating and ready to explode. Watch the |
|               color of the bomb. When it changes to orange, they'll   |
|               explode it. Get away from these as far as possible, then|
|               if you've got an opportunity, you can fire at these     |
|               causing them to blow early. Otherwise they'll blow after|
|               sometime themselves.                                    |
|Hell Vanguard: They look very much similar to Sin Scythes from DMC1.   |
|               However there is only one difference between them; i.e. |
|               they are far more easier than those. These also carry   |
|               a scythe and are the most threatening demon of the Hell |
|               family because of their ability to fly. You can damage  |
|               them by using any melee combo (much easier as in DMC1,  |
|               you had to hit their head accurately). And you          |
|               should've known by now that in any DMC battle, the trick|
|               is more about avoiding their attacks by dodging, rolling|
|               and jumping if you want to survive at all (let alone    |
|               defeating them).                                        |
|Enigma:        These alien-lookin weirdoes drop from the               |
|               sky in the 3rd mission. They shoot damaging blades at   |
|               you. Avoid them and try getting near these and doing    |
|               some powerful melee attacks, that'll take care of them. |
|               DON'T try to fight these from a distance, and be quick  |
|               once you get near them as they can zip-zap quickly here |
|               and there.                                              |
|Hell Sloth:    These are first met in the Bull's Eye bar. These are    |
|               white demons and also carry a scythe but are far more   |
|               threatening than Hell Prides because of their ability to|
|               teleport anywhere. However, all effective combos of Hell|
|               Prides are effective on these too. But be careful when  |
|               you see them disappearing because it is certain that    |
|               they'll wield that scythe after appearing somewhere near|
|               you.                                                    |
|Hell Gluttony: Brown sandish things with only one difference from Hell |
|               Prides. They vomit sand which can damage up to a pretty |
|               extent. Same strategy as others, Avoid & Attack (Golden |
|               A&A Rule for DMC games).                                |
|Hell Greed:    These would have been much more safer in their coffins  |
|               but they decided to face Dante carrying it with them.   |
|               Fortunately these are very slowly moving creatures with |
|               only one threat i.e. to slash their coffin at you.      |
|               You can't stop this by counters so the only option      |
|               available for you is to be away while they are doing    |
|               this silly move.                                        |
|Hell Envy:     Only Hell Jailor who is made of liquid. Not very mobile |
|               which makes hunting them easier for you. They are       |
|               characterized by green liquids flowing over their       |
|               bodies.                                                 |
|Gigapede:      Huge worm-resembling demon which moves through the      |
|               hallway in 4th mission "The Unwanted One". Avoid its    |
|               attacks and jump on it, do some melee combos to damage  |
|               it until it turns and you fall down. Do the same thing  |
|               a couple of times to take out all his health.           |
|Blood Goyle:   Bat like creatures which fly here and there and spit    |
|               blood. Shoot at them for quite a period of time and     |
|               they'll fall on ground stunned, and that's your chance  |
|               to blow them some melee fighting. Before they're stunned|
|               all good melee fighting will do is to multiply them so  |
|               be careful to blow them with your guns first.           |
|Damned Pawn:   Chess Pawns holding two swords. They are slow to move,  |
|               attack them until you see their swords glowing red.     |
|               That's your time to move out of their range.            |
|Dullahan:      Dullahan means "bride" in Urdu language and its up to my|
|               wonder how they resemble a bride. These creatures carry |
|               a protective shield and float in air. None of the       |
|               attacks will work from front so deal with them from     |
|               their backs.                                            |
|Soul Eater:    These can be frustrating at moments. They flow in form  |
|               of blue mist, only to appear for short periods of time  |
|               in which you can attack them. They stun you with their  |
|               mist to eat away your soul.                             |
|Damned Bishop: Carry a magic staff. Hit them when they are static and  |
|               get out of their way when the staff starts to glow.     |
|               They'll try to fire you up then.                        |
|Fallen:        Angelic looking creatures. They hold a light spear with |
|               which they'll try to damage you. Sometimes they'll      |
|               throw the spear which'll explode afterwards. Their      |
|               belly is their only vulnerable point and is constantly  |
|               protected by their tough wings. Wait until their strike,|
|               then do a powerful mid air attack during their move.    |
|               One of their wings will be broken so you'll be able to  |
|               slash their abdomen then. They'll regain the wings      |
|               though after some time.                                 |
|Damned Knight: Same slow pieces. Jump away when you see them tilting   |
|               their heads. If they jump into air, they'll slam        |
|               somewhere near so that's again a time for changing your |
|               place.                                                  |
|Damned Rook:   Will shoot a laser beam in four directions after getting|
|               a few good slaps from Dante. These beams can also be    |
|               dodged by jumping away. These can also spawn other chess|
|               pieces.                                                 |
|Damned Queen:  Most mobile of all chess pieces. Eliminate others first |
|               to concentrate on this one.                             |
|Damned King:   Just like the queen, this one is difficult at first.    |
|               Kill other less dangerous chess pieces than focus on    |
|               this one. Though if you manage to destroy this one      |
|               before others, the rest of the pieces will be diminished|
|               automatically.                                          |
|                                                                       |
|=======================================================================|
|III. Walkthrough                                                       |
|=======================================================================|
+-----------------------------------------------------------------------+
|A. Mission 1: A Crazy Party                                            |
+-----------------------------------------------------------------------+
|Secret Weapons:        None                                            |
|Blue Orb Fragments:    0                                               |
|Red Orb Pedestal:      0                                               |
|Divinity Statues:      0                                               |
|Secret Missions:       0                                               |
|Sub-Boss Fights:       0                                               |
|Boss Fights:           0                                               |
|                                                                       |
|After a spectacular cut scene in which we see Dante gaining back his   |
|kick-ass style that was lost in DMC2, you are left in his office       |
|surrounded by demons. This is very basic mission. You've just got to   |
|finish of every demon before the game can proceed. So use Rebellion    |
|and Ivory & Ebony and teach those fools a lesson.                      |
|                                                                       |
+-----------------------------------------------------------------------+
|B. Mission 2: The Blood Link                                           |
+-----------------------------------------------------------------------+
|Secret Weapons:        None                                            |
|Blue Orb Fragments:    0                                               |
|Red Orb Pedestal:      0                                               |
|Divinity Statues:      0                                               |
|Secret Missions:       0                                               |
|Sub-Boss Fights:       1                                               |
|Boss Fights:           0                                               |
|                                                                       |
|So you're out of the office and the mysterious tower stands in front of|
|you. You have to fight your ways through the city to reach it. So here |
|we go:                                                                 |
|As soon as the mission begins you are again surrounded by dumb-ass     |
|fools you fought before. Kill the lot and some Hell Wraths will appear |
|carrying a bomb and howling weird voices. Get as away from him as      |
|possible and start shooting at him, he'll explode damaging other       |
|enemies near by. Now another lot and a Hell Wrath will be there        |
|for you to fight. While fighting the demons, be as far away from the   |
|bomb one as possible until it explodes itself. Or if you do get a      |
|chance, shoot it and make it leave for hell. Prepare yourself for your |
|first sub-boss fight with a Hell Vanguard. It's not much difficult,    |
|just keep in mind the golden DMC A&A (Avoid & Attack) rule.            |
|                                                                       |
+-----------------------------------------------------------------------+
|C. Mission 3: The Devils Tower                                         |
+-----------------------------------------------------------------------+
|Secret Weapons:        Shotgun                                         |
|Blue Orb Fragments:    2                                               |
|Red Orb Pedestal:      1                                               |
|Divinity Statues:      1                                               |
|Secret Missions:       1                                               |
|Sub-Boss Fights:       0                                               |
|Boss Fights:           1                                               |
|                                                                       |
|Now on the second street: Two Enigmas will fall on the platform in     |
|front of you as soon as the mission begins. Leave everything and head  |
|towards them, kick jump to reach them, and do a melee combo and stinger|
|on either of them. Jump quickly and do the same on the other one. Now  |
|they'll fall on ground where they'll be much less threatening than the |
|higher altitude. Eliminate all other demons, eventually facing a Hell  |
|Wrath too. When everyone's sent to hell, deal with the Enigmas, they   |
|are not difficult on ground, they just zip-zap here and there, just get|
|near them and blow them up with melee fighting. There are also barrels |
|in the far side of the area which you can explode with shooting to help|
|you. After you've killed everyone, the door in the far side of the area|
|will be unlocked.                                                      |
|Go through the door to find yourself in a bar. Destroy tables/chairs   |
|and every object you can find to find red orbs plus a green orb.       |
|Above the counter, you can kick jump to reach some more barrels        |
|with red orbs and one huge green orb that replenishes most of the      |
|health. Now coming down, there's a juke box which'll play a remixed    |
|version of "Lock & Load" soundtrack from DMC1 when destroyed. Now,     |
|on the right of the juke box, there's a destructible wall, break       |
|it to find yourself facing a magical rune clock. Smash it with your    |
|sword to see runes lighting up. Smash it until all runes come to life  |
|, the curse on the door on the right will be broken now. Go there to   |
|find a shotgun framed on the wall in the doorway. After picking up the |
|shotgun, head forwards to the next door.                               |
|Now you're in the second area of the bar, in front of you is a pole,   |
|you can swing on it by pressing triangle near it. This can be useful in|
|the coming fight. On the right there's a door, head towards it         |
|to find it being cursed and yourself being surrounded by Hell Sloths,  |
|they can disappear and appear anywhere so you have to be lightning     |
|quick to take them out. There's also a green orb to help you in the    |
|fight on the stage above the cursed door. When you've taken everyone   |
|out, the curse will be lifted and you are now back on a street.        |
|After advancing a little forward, there will be a secret area on left  |
|which you can enter after breaking the door. You can get tons of Red   |
|Orbs from the Red Orb Pedestal there. After leaving it you can break   |
|the box in front of you to find a Green Orb. Follow the street         |
|to find red orbs scattered on the rooftops (sometimes you have to      |
|kick jump to reach them) and a divinity statue. A little back from     |
|divinity statue is a blue orb fragment on the rooftop on your right.   |
|On your left is also a blue orb fragment hidden in a destructible      |
|statue on a rooftop. When you have collected both, press circle near   |
|the door of the house before Divinity Statue to enter Secret Mission   |
|1.                                                                     |
|                                                                       |
|Secret Mission 1: The Exorcist                                         |
|You have to defeat those Hell Prides, Wraths and Sloths within a       |
|minute. You can do that by now, can't you? Just remember the Stinger   |
|and the left analogue stick.                                           |
|                                                                       |
|Go ahead in the tower after clearing this mission to face your first   |
|boss battle with a three headed dog.                                   |
|                                                                       |
|Boss Battle: Cerberus                                                  |
|This extraordinary big dog is made up of ice and has several powerful  |
|attacks. They are listed below:                                        |
|1)From the beginning, it'll shoot ice blades on you from a distance.   |
|  Lowers his head before this attack.                                  |
|  Damage: Low.                                                         |
|  Defense: Roll away from the blades with good timing.                 |
|2)Ice blades'll fall from above on your current location. Cerberus     |
|  roars  at the ceiling before this attack.                            |
|  Damage: Low.                                                         |
|  Defense: Jump sideways from your location quickly.                   |
|3)After lowering its head, tries to hit you with it.                   |
|  Damage: Low.                                                         |
|  Defense: Jump backwards.                                             |
|4)After lowering its head for a while, it jumps wholly towards you.    |
|  Damage: High.                                                        |
|  Defense: Jump towards far sides.                                     |
|5)Tries to attack you by moving his paws.                              |
|  Damage: Medium                                                       |
|  Defense: Watch his feet, get out of the way of one and start         |
|  demolishing the other.                                               |
|6)Inhales ice from the ceiling and exhales it on the ground.           |
|  Damage: Dante freezes, medium-high.                                  |
|  Defense: Quickly move to someplace else.                             |
|7)Stomps on the ground sending ice waves in it.                        |
|  Damage: Medium                                                       |
|  Defense: Jump.                                                       |
|8)Near the middle of the fight, he'll shout "You're not human are you?"|
|  and stomp on ground to raise ice from it.                            |
|  Damage: High                                                         |
|  Defense: Jump n' shoot.                                              |
|The dog has five damageable points, three on each of his heads and two |
|on each of its paws. To damage any point, you have to first melt ice   |
|on it, using shotgun is recommended as it does reasonable damage.      |
|Once the ice is melted on a particular point, go ahead carefully and   |
|take that point with either melee fighting if you have chance or       |
|shooting if you are too scared to get near him. But remember that      |
|once the ice is melted on a point, melee fighting does a handy amount  |
|of damage to him. During the fight, he'll break his chains and his     |
|attacks will become more devastating. Remember one things, no matter   |
|how good an evil hunter you are, don't try to attack always. This      |
|fight is partly based on defense and partly on how cleverly you        |
|attack.                                                                |
|Additional Strategy by ~Hon~: This DMC fan has made a wonderful        |
|contribution to Cerberus boss fight strategy. Just concentrate on      |
|the dog's feet while fighting and eventually the dog'll fall. At this  |
|time some melee combos can be done on him to inflict a great amount    |
|of damage.                                                             |
|After you've defeated this monster, he'll praise you and give you his  |
|soul in the form of the weapon "Cerberus". Collect the orbs left by him|
|and move forward to the next mission.                                  |
|                                                                       |
+-----------------------------------------------------------------------+
|D. Mission 4: The Unwanted One                                         |
+-----------------------------------------------------------------------+
|Secret Weapons:        None                                            |
|Blue Orb Fragments:    1                                               |
|Red Orb Pedestal:      1                                               |
|Divinity Statues:      1                                               |
|Secret Missions:       0                                               |
|Sub-Boss Fights:       1                                               |
|Boss Fights:           0                                               |
|                                                                       |
|Whoa! Lady has definitely got some style. Now you are in The Devils    |
|Tower. Don't be afraid, you yourself are half devil so as long as      |
|demons here don't launch a nuclear attack, nothing will trouble Dante. |
|The place you start in is called "The Chamber of Echoes" and its stairs|
|have complicated structure so you can easily get lost in it.           |
|Thus my first advice is to move around all the stairs you see without  |
|entering a door, that's gonna help you recognize the feel of tower.    |
|What! you don't have time for this? OK, first of all there is a        |
|Divinity Statue beside the big door you came from. Take the stairs on  |
|Dante's right, go up, follow the path until you reach a caged door with|
|stairs and light in front of it. Take right from the stairs, collect   |
|red orbs in the path and kick jump the gap using the wall (this can be |
|a little tricky, but you have no other way). Enter the blue door, and  |
|test your new weapon Cerberus on those Hell Prides there. Follow the   |
|stairs, enter the door, praise how weirdly Enigmas appear from the     |
|statues, kill everyone in the room, see the next sealed door on the    |
|stairs unlocked enter into it and take a breath.                       |
|Hmm...you don't want to rest do you, smash those statues in the room   |
|to drop Red Orbs. There is a rune clock in the room, after activating  |
|it a platform will appear, jump onto it and up up away! By the way I   |
|liked the gothic design of the tower which was visible when the        |
|platform was going above. They are getting back DMC1 feel.             |
|CORRECTION by ~Chris Arnet~ and ~Nathan Sprayberry~: There's a Red Orb |
|Pedestal in the room which was by mistake included in Mission 5        |
|walkthrough previously.                                                |
|Get ready for your introduction with some Hell Gluttonies alongside    |
|with some Hell Prides and Hell Sloths. And yeah, you noticed before me,|
|there is a Blue Orb fragment on a platform above the door. To reach it,|
|use the pipes/walls with kick jump. If you can't reach it, take DMC3   |
|back to the shop because this is the very basic fussle (it can't be    |
|even called a puzzle)in the game. Get back on ground and go through the|
|door. Take the stairs and watch another beautiful phenomena imported   |
|from DMC1. Stairs fall and you face a trial with Hell family demons.   |
|After departing them to their homeland (Hell), a light will flash in   |
|the middle of the room, step into it to find yourself back in the room |
|you were before. With the only difference of big sealed door on your   |
|right being open now. Go into it to face some really weird sub-boss    |
|called Gigapede. A&A, and jump on it to slash some serious damage to   |
|it. Do it a couple of times and you're fine with the door unlocked at  |
|the bottom of the hall. Go into it to find a cut scene in which for the|
|first time you'll see a Joker as an interesting character. Well that's |
|the reward of your ending of mission as well as a Wheel-Gear to use in |
|the Astronomical Tower in the Chamber of Echoes..                      |
|                                                                       |
+-----------------------------------------------------------------------+
|E. Mission 5: Of Devils and Swords                                     |
+-----------------------------------------------------------------------+
|Secret Weapons:        None                                            |
|Blue Orb Fragments:    1                                               |
|Red Orb Pedestal:      0                                               |
|Divinity Statues:      2                                               |
|Secret Missions:       1                                               |
|Sub-Boss Fights:       0                                               |
|Boss Fights:           1                                               |
|                                                                       |
|As soon as you start in the hallway you fought Gigapede before, you    |
|are surrounded by some Blood Goyles. Take'em out to unlock the door at |
|the top which you came from. Go through it and take a look at that     |
|broken staircase. Hmm...we're gonna find a way to cross it, but of     |
|course, we can't fly yet. Take the door on right to get back to The    |
|Devils Tower. On top of it, on the side of the window is a mechanism   |
|in which you have to use the Wheel-Gear you got from the jester. This  |
|will move the blocking stones some levels below. Remember the blue door|
|which you entered earlier? On one level above it and a little forward  |
|towards left were the blocking stones. After they are moved, go there  |
|to find a fork thingy called Vajura (during the whole guide you may    |
|not be able to understand Chamber of Echoes' locations correctly, so   |
|try to find your way around these stairs yourself if you can't reach   |
|something). You can use the Divinity Statue on the ground level of     |
|the chamber. Go back in the blue door you previously entered, kill the |
|Hell Prides, go into the door at the top of the stairs. In the room,   |
|jump upon the ledge on either sides of the room and follow them to a   |
|space in which a mechanism rests in which you can use Vajura. After    |
|using it the cage on the stairs will be lifted, go there to find Soul  |
|of Steel, which'll let you fly over the broken staircase I was talking |
|about earlier. But No! not that fast, kill those Enigmas and Hell      |
|Gluttonies in the room. After you've done with all of the demons, go   |
|back to the door and follow your way back to the Chamber of Echoes.    |
|Go into the brownish door some levels above in which the staircase     |
|was broken. And when you are in, walk the gap. No you won't fall       |
|instead you'll walk through the air because of the Soul of Steel.      |
|Attack the statue on the right with Cerberus several times to drop a   |
|blue orb fragment.  After getting it, use the Soul of Steel on the     |
|big door in front of you, enter it, and press circle near the read     |
|box on the wall beside the rune clock to enter Secret Mission 2.       |
|                                                                       |
|Secret Mission 2: Untouchable                                          |
|You have to defeat those Enigmas without getting damaged, just jump    |
|a lot to avoid their blades and slash'em whenever you get chance.      |
|Remember that as soon as you get even touched by their blades, you'll  |
|fail the mission. Clear it to get a blue orb fragment.                 |
|                                                                       |
|After you've completed the secret mission, you'll be back in the room. |
|Activate the platform using the rune clock and fight your way through  |
|Hell Prides while going up. Be careful not to fall down as you'll have |
|to activate it again. After you've reached the top, follow the ledge   |
|to a Divinity Statue and some destructible objects for gaining red     |
|orbs. Go into the door to face a battle with a couple of twin ...      |
|swords.                                                                |
|                                                                       |
|Boss Battle: Agni & Rudra                                              |
|Agni stands for fire in Indian language and that perfectly describes   |
|him and his sword. Same is true for Rudra which stands for "father of  |
|the storm gods". Here are their attacks:                               |
|1)Either of them will execute a sword combo.                           |
|  Damage: Low                                                          |
|  Defense: Move anywhere but near them                                 |
|2)Either of them will run at you and slash their swords in air.        |
|  Damage: Medium                                                       |
|  Defense: Roll/Jump out of their way                                  |
|After one of them falls, other will take his sword and combine them to |
|unleash new attacks such as:                                           |
|1)Combine both of swords and hurl up a tornado                         |
|  Damage: Medium                                                       |
|  Defense: What else can you do than to jump out?                      |
|2)Send three fire waves through air one by one.                        |
|  Damage: Low                                                          |
|  Defense: Don't even think of getting near him while he is doing      |
|  this; even for the purpose of attacking him.                         |
|If you attack right after one of their attacks, you'll temporarily     |
|knock sword out of their hands which'll be your chance to strike.      |
|Though don't concentrate on any one of them for long. This has two     |
|benefits. Firstly, you'll avoid most of their attacks if you focus on  |
|both of them. Secondly if one of them falls and you have drained the   | 
|other's health to a pretty extent, you'll have to fight the combined   |
|swords for lesser time. And do I need to tell A&A is a must here?      |
|Additional Strategy by ~Hon~: In the start of the fight, try to damage |
|both of the twins until they both have very little health left. Then   |
|kill both of them by shooting before anyone of them runs to the pillar |
|and combine both swords. This is possible with perfect timings and is  |
|very helpful as you don't have to fight the combined swords this way.  |
|                                                                       |
+-----------------------------------------------------------------------+
|E. Mission 6: Family Ties                                              |
+-----------------------------------------------------------------------+
|Secret Weapons:        Artemis                                         |
|Blue Orb Fragments:    1                                               |
|Red Orb Pedestal:      0                                               |
|Divinity Statues:      1                                               |
|Secret Missions:       0                                               |
|Sub-Boss Fights:       0                                               |
|Boss Fights:           0                                               |
|                                                                       |
|The goddess in front of you is staring at the door on right. You'll    |
|have to move to take the other door, clear at least two trials and come|
|back to offer the goddess their rewards. Of course you'd want to       |
|complete all the three trials as they're not difficult and you get     |
|Artemis weapon as a reward for completing all of them. First of all,   |
|jump on the goddess' statue to summon a massive number of red orbs     |
|from no where. Then head forward for the next door on the staircase.   |
|A Divinity Statue is on your left as you enter the room. In front of   |
|you are three staircases for three different trials. Let's tackle them |
|one by one.                                                            |
|The staircase in front of the purple stone leads to the Trial of       |
|Wisdom. You'll find three doors in the room plus one you came from. All|
|four of them have red lights burning over them. They differ in count   |
|from each other. Remember the message of purple stone? A crawling      |
|infant walks on four so take the door with four lights first. A man    |
|standing tall walks on two so take the one with two lights next and    |
|finally take the door with three lights as an old man walks on three   |
|(feet plus stick). If you managed the order right, you'll be in the    |
|central room ready to take the essence for intelligence in the middle  |
|of it. Tell your parents that you're not dumb because your school      |
|report wasn't all that cool, you are now an honored intelligent gamer. |
|Of course, if you mess the order, you'll have to endure a fight and    |
|start over from scratch.                                               |
|The middle staircase (orange one) leads to Trial of Skill. Just avoid  |
|those spikes. You ask me how? Well when spikes come from left, move to |
|right and vice versa. Similarly when they come from above, roll under  |
|them and when they come from ground, jump above them. Get the essence  |
|of technique and fight your way back to the chamber of trials.         |
|The last staircase is the one in front of green stone. Your warrior    |
|skills will be put to test. You can use sharp needles there to Pole    |
|Play, but beware. The enemies in this trial are in Devil Trigger mode  |
|so you can't deal with them normally. Which means you can't Hightime   |
|them and you'll have to avoid every single move of theirs. You can,    |
|however deal with them normally by smashing both rune clocks in the    |
|area but that'll be only for a certain amount of time.  Complete       |
|this trial and get back to the goddess you met before. Yeah! Wait and  |
|equip Agni & Rudra at the Divinity Statue if you haven't equipped it   |
|already. You'll need it a little while later. Use all the three stones |
|on the goddess and get Artemis as a weapon as well as unlock the door  |
|in front of you. After you're in, blow the statue on the left using    |
|Agni & Rudra. See those flames on it? Using different (and I mean      |
|different) moves you'll extinguish them one by one. Pick up the blue   |
|orb left by the statue. Follow the stairs to a cut scene and the end   |
|of mission.                                                            |
|                                                                       |
+-----------------------------------------------------------------------+
|G. Mission 7: A Chance Meeting                                         |
+-----------------------------------------------------------------------+
|Secret Weapons:        None                                            |
|Blue Orb Fragments:    2                                               |
|Red Orb Pedestal:      1                                               |
|Divinity Statues:      2                                               |
|Secret Missions:       1                                               |
|Sub-Boss Fights:       0                                               |
|Boss Fights:           1                                               |
|                                                                       |
|As soon as you start, go into the tower and kick jump that white       |
|light beside the door to enter a ledge. Press circle near the red      |
|light to trigger Secret Mission 3.                                     |
|                                                                       |
|Secret Mission 3: Death From Above                                     |
|This is one really really difficult secret mission. You have           |
|to stay in air for 20 seconds or more. My advice is to buy the         |
|Air Hike move for Rebellion at Divinity Statue/Customize Menu and      |
|upgrade Trickster to level 2 (by hunting demons while you are in this  |
|style). Start by Hightime, shoot with Ivory & Ebony for quite a time,  |
|jump off the enemy, shoot again, do an Air Hike, a Sky Star towards    |
|another enemy, jump off him too and continue on. This depends a lot    |
|on your luck of finding enemies to jump off. Of course you can leave   |
|this mission and do it later. A little trick I used to complete this   |
|mission was to leave it for now and come back when I had the weapon    |
|Nevan and Air Raid move. I went into Devil Trigger mode and started    |
|gliding in the air, eventually using a Devil Star to retain Devil      |
|Trigger. Of course some people won't like to use this but that is      |
|totally their decision.                                                |
|Additional Strategy by ~Matt Leahy~, ~Ertai~, ~Juraj Grcevic~, ~James  |
|Ladd~ , ~Gendo landmann~ ,~Nguyen Hoang~ and ~Lars~:                   |
|Numerous people have emailed me about a different and simpler way of   |
|doing this mission. It includes going to a corner, waiting for Hell    |
|Prides to gather around you and then using Kick Jump and Enemy Jumps   |
|to keep yourself in the air. Depending on your skills, it has the      |
|potential of making the job easier for you as well as impossible to    |
|accomplish. Personally I found this very useful but many people in DMC |
|community have reported that they simply can't get the hang of it.     |
|                                                                       |
|After the Secret Mission, grab the blue orb fragment that is on one of |
|the ledges on the left of the door. You can use Kick Jump to reach it. |
|After taking the BOF, take the door and jump down to the ground        |
|level. No this is not Prince of Persia so you won't be killed,         |
|mainly because of Dante being half-demon. Go into the door at ground   |
|level to enter Divine Library. One of the damned pawns there will      |
|have a shiny item near its feet (do they have any feet?). Kill only    |
|that pawn and take the Orihalcon Fragment. Get out of the library      |
|ignoring all other pawns or kill them first if you are low on red      |
|orbs. Jump into that circular red platform out of the library to       |
|experience a powerful thrust that'll send you in air. Continue doing   |
|it until you reach a level with a Holy Water item. Pick it and use     |
|another thrust to get on a level with green door. Inside the room,     |
|above the stairs are many ledges that contain red orbs plus one blue   |
|orb fragment. Its a little difficult to take them all but try your     |
|best is all I can say. You can use Wall Hike and Air Hike moves to     |
|get them; and remember not to move a lot, jump and move a little to    |
|forward to next ledge. When you have taken the blue orb fragment,      |
|take the door on right. Damned Pawns again. You don't have to kill     |
|them all but you can do so. Anyway, take the door in the left          |
|corridor, advance to the goddess in the room. Defeat all Hell demons   |
|there and take the Siren's Shriek that'll fall down. Take the big      |
|door next to the goddess, attack that statue there using Rebellion     |
|and different combos until all flames are put out. Take the stairs     |
|and use Orihalcon Fragment on lift control panel. Drop down the        |
|stairs to the lift, which'll take you back to the Chamber of Echoes.   |
|You can use the Divinity Statue at the ground level near the door.     |
|Remember a flaming door in the Chamber? Use Siren's Shriek there       |
|to open the door. Down the path there is a Gold Orb. Take it and       |
|follow the path to the door above, killing Hell Demons on your way.    |
|Go into the door, break the wall in front of you, turn on the rune     |
|clock and break that big ball that drops down by continuous melee      |
|combos. An easy way would be to jump on the ball and smash it while    |
|flying. Take the Crystal Skull, kill every demon there, follow         |
|your way back to the lift in the Chamber of Echoes and all the         |
|way up to the goddess statue's room where you were before. Go          |
|into the hallway you came from and fought Damned Pawns. use            |
|Crystal Skull on the big door at the end of the hallway, enter         |
|it. Get red orbs from the Red Orb Pedestal there and use Divinity      |
|Statue to upgrade. Follow the way to the Peak of Darkness and          |
|prepare for your first fight with your own twin brother.               |
|                                                                       |
|Boss Battle: Vergil                                                    |
|Lightning Fast, what else can better describe him. In close range      |
|combat, you barely have a chance to get out without getting some       |
|hits from him. Here are his attacks:                                   |
|1)Yamato Sword Combo                                                   |
|  Damage: Low                                                          |
|  Defense: Jump away and shoot with handguns while in air to stay      |
|  there for a while.                                                   |
|2)Teleport attack                                                      |
|  Damage: Medium                                                       |
|  Defense: Same as the last one.                                       |
|Wait until he is tired by his combos, attack him at that time and      |
|do some powerful melee combos. All the rest of fight you should be     |
|relying on your guns. After all they are the difference between        |
|Dante and Vergil.                                                      |
|Additional Strategy by ~hellboy105~: There are several statues around  |
|the arena. Hide behind one of them and Vergil will shout "Where's your |
|motivation?" (not a bad question though) and try to attack you from    |
|close-range but hit the statues instead. The lag-time after the attack |
|will give you plenty of time to slash back and do powerful damage to   |
|him.                                                                   |
|                                                                       |
+-----------------------------------------------------------------------+
|H. Mission 8: A Renewed Fear                                           |
+-----------------------------------------------------------------------+
|Secret Weapons:        None                                            |
|Blue Orb Fragments:    2                                               |
|Red Orb Pedestal:      1                                               |
|Divinity Statues:      1                                               |
|Secret Missions:       1                                               |
|Sub-Boss Fights:       0                                               |
|Boss Fights:           1                                               |
|                                                                       |
|Dante has awoken, he can now use the Devil Trigger finally. But what   |
|a messy place to start with. You are inside that big ugly Leviathan.   |
|On the ledge on your right is an eyeball. Smash it to open a single    |
|tusk on a path. Across the ledge is another eyeball. After slashing    |
|it, drop on ground, avoid that acidic liquid and take out that         |
|eyeball near the buss (that Leviathan went on ground to eat that       |
|thing?). Just opposite to the buss is a breakable wooden structure     |
|in which lays Secret Mission 4.                                        |
|                                                                       |
|Secret Mission 4: Devil's Teeter-totter                                |
|You have to ride the elevator to the top. Not as easy as it sound in   |
|the real life. In fact it would have been much easier if there were    |
|stairs as Devil Triggered demons will constantly jump on the elevator  |
|and if the weight is too much, the lift will fall down to start over   |
|again. So be quick to slash them, or drop them out of the ledge. The   |
|lesser the demons on the lift, the better it'll be.                    |
|Alternate Strategy found by ~Keith Gonzalez~: This strategy makes      |
|this mission a breeze if you pull it off correctly. But beware as      |
|you might consider this one a cheat as it exploits a bug in the game.  |
|You have to be in Trickster style for this. When the lift is going     |
|up, wait until Hell Prides fall down. Then jump towards the wall       |
|in front of you and run vertically above it. When you fall back on     |
|the lift, viola! All the demons have disappeared for good. Once        |
|again thanks to ~Keith Gonzalez~ for discovery of the helpful bug.     |
|Additional Strategy by ~Charles Flowers~: You can just knock the       |
|enemies off the elevator if you want by using Shotgun's chraged up     |
|shots. This way you won't get any orbs or style points from them but   |
|they'll be off the elevator so it can keep going upwards.              |
|                                                                       |
|Back in this weird place. Above the area of Secret Mission is a ship   |
|which contains a blue orb fragment on its deck. After getting it,      |
|head towards the buss on the opposite side. Jump above it, and take    |
|the narrow path on right in the wall, don't even think of taking a     |
|bath in that shower of acid there. Take out the eyeball there, and     |
|Kick Jump the ledge on right to continue upwards. Gather red orbs      |
|using the red orb pedestal there. Take out the final eyeball and       |
|drop down to the bus ledge. Enter the hole that opened there.          |
|Follow the path, upgrade if you need using the Divinity Statue on      |
|right. Blast that sticky stuff blocking the way, admire the horrible   |
|heart core of Leviathan, take the other hole in the heart core, be on  |
|run from that Gigapede, eventually jumping and shooting at him if he   |
|gets too close. After he is stuck on a small hole, enter the other     |
|way in that area. Encounter those Hell Envies there, continue till     |
|you reach the beast's retina area. Kill demons there and sigh that     |
|all the red orbs are being absorbed by that big ball in the middle.    |
|It'll soon offer a shiny item "Ignis Fatuus" as a reward for those     |
|orbs. Take it and go through the hole lightened on your back. On       |
|your way there's a Combat Adjudicator on a secret passage on left,     |
|use Cerberus to break it apart and continue your path. When you are    |
|back in Leviathan's Stomach, take the hole you entered before for      |
|making your way to its Heart Core again. Once you are inside its       |
|heart core, use the Ignis Fatuus on the membrane and a battle with     |
|the heart core will start.                                             |
|                                                                       |
|Boss Battle: Leviathan's Heart Core                                    |
|Tricky, but easy. Hell Envies will constantly attack you. Avoid their  |
|attacks and concentrate on the heart sides. When any of the sides'     |
|health is destroyed, the middle heart will be open for quite a brief   |
|period of time. That's your time to smash it. It has also got some of  |
|its own attacks to protect itself. Here they are:                      |
|1)Shoot energy balls at you.                                           |
|  Damage: Low                                                          |
|  Defense: Move sideways or jump/roll.                                 |
|2)Shoot a straight laser line in diagonal form one end of the area to  |
|  the other.                                                           |
|  Damage: Medium                                                       |
|  Defense: Jump when the laser gets near you.                          |
|3)Shoot two laser beams across the area. Eventually crossing each      |
|  other.                                                               |
|  Damage: Medium                                                       |
|  Defense: Stand in the middle and wait till the beams cross each      |
|  other. That's your time to jump.                                     |
|After you defeat it, a sequence of cut scenes will be triggered.       |
|Congratulations on being out of that weird thing.                      |
|Additional Strategy from ~ttaw bbew~: Equip Artemis and walk around any|
|of the organs then start using Acid Rain. The organ will be heavily    |
|damaged alongside with all the enemies around you.                     |
|                                                                       |
+-----------------------------------------------------------------------+
|I. Mission 9: Faded Memories                                           |
+-----------------------------------------------------------------------+
|Secret Weapons:        Spiral                                          |
|Blue Orb Fragments:    1                                               |
|Red Orb Pedestal:      0                                               |
|Divinity Statues:      2                                               |
|Secret Missions:       1                                               |
|Sub-Boss Fights:       0                                               |
|Boss Fights:           1                                               |
|                                                                       |
|Take the door at the other end of the bridge, kill all Arachnes there  |
|and enter the unsealed way. Use Divinity Statue if you need. A blue    |
|orb fragment is hidden above the statue. After getting it, solve       |
|the light puzzle in front of you. Here's the simplest definition of    |
|the puzzle. (S)tart statue reflects a light ray on the (M)irrors       |
|which you have to transfer to the (T)arget statue by destroying        |
|the (D)estructible mirrors. Figure A & B represent the initial and     |
|final arrangements for the puzzle respectively.                        |
|+---------------+ +---------------+                                    |
||Figure A       | |Figure B       |                                    |
|+---------------+ +---------------+                                    |
||(S)            | |(S)            |                                    |
|| |             | | |             |                                    |
|| |             | | |             |                                    |
|| |             | | |             |                                    |
|| |             | | |             |                                    |
||(D)   (M)   (M)| | |    (M)   (M)|                                    |
||  \         /  | | |     | \     |                                    |
||   \       /   | | |     |  \    |                                    |
||    \     /    | | |     |   \   |                                    |
||     \   /     | | |     |    \  |                                    |
||(M)   (D)   (M)| |(M)----+----(M)|                                    |
||               | |       |       |                                    |
||               | |       |       |                                    |
||               | |       |       |                                    |
||               | |       |       |                                    |
||      (T)      | |      (T)      |                                    |
|+---------------+ +---------------+                                    |
|After you've solved the puzzle, the blue sealed door in front of the   |
|Divinity Statue will be opened. Go through it and slay all the         |
|Enigmas there. Continue the circular path to reach the door at the     |
|other bank. Enter it to find yourself in Subterranean Garden. Some     |
|Red Orbs as well as a Large Green Orb are scattered in the hidden      |
|area on your right. A divinity statue also rests on the left of the    |
|door you came from. Just beside the Divinity Statue is a door, enter   |
|it, avoid the spinning blades and follow the path to the door on       |
|opposite side. After entering it, take Ambrosia fruit in the room,     |
|kill all Arachnes there and continue back towards the Subterranean     |
|Garden. Head towards the cave under waterfall there. A little behind   |
|the cave are some broken walls. Use them to reach the platform         |
|above. Spiral weapon lays there. After you've obtained it, drop down   |
|and go through the cave.                                               |
|On your left is a Devil Star item after dropping down to a slope.      |
|After getting back by the slope, kick jump the wall on right to        |
|enter a secret hole. Press circle near those red crystals to trigger   |
|Secret Mission 5.                                                      |
|                                                                       |
|Secret Mission 5: Destroyer                                            |
|Destroy all 50 background objects within the time limit (40            |
|seconds). No strategy involved here at all. Just keep your eyes        |
|open for objects that look destroyable.                                |
|                                                                       |
|After clearing the mission, follow the cave to a narrow path which     |
|leads to a door. Use Ambrosia there and enter it for a battle with     |
|the female sorceress Nevan.                                            |
|                                                                       |
|Boss Battle: Nevan                                                     |
|The first boss battle I experiences trouble on. Nevan has several      |
|powerful and hard to avoid attacks:                                    |
|1)Shoot bats combined with electricity at you.                         |
|  Damage: Low                                                          |
|  Defense: Jump/Roll                                                   |
|2)Raise black blades from the ground, heading towards you.             |
|  Damage: Medium                                                       |
|  Defense: Run away                                                    |
|3)Cover all the ground with electricity.                               |
|  Damage: High                                                         |
|  Defense: Jump (Air Hike if you have it), and shoot it her using      |
|  Ivory & Ebony to stay there for a while.                             |
|4)Send electricity in shapes of lines towards you.                     |
|  Damage: Medium                                                       |
|  Defense: Analyze the shape and jump as appropriate.                  |
|5)Hurl black blades around her body.                                   |
|  Damage: Medium                                                       |
|  Defense: Be away, and remember she is vulnerable for a couple of     |
|  seconds after this attack.                                           |
|6)Near the end of the fight, she tries to kiss you, you can judge      |
|  this move by her arm thrusting stance.                               |
|  Damage: Very High                                                    |
|  Defense: Jump n' Shoot. Her kiss is not as cool as the one from      |
|  your girlfriend so don't suppose it to be nice. If she manages to    |
|  catch you anyway, start Devil Trigger mode to lose her quickly.      |
|Nevan will teleport around the room. After you have dodged several     |
|of her attacks and inflicted a little damage on her, the bats          |
|supporting her will be lessened, eventually disappearing               |
|completely. Do some melee combos on her at this time and jump out      |
|when she gathers the shadows. Be patient and after quite a long        |
|battle you'll exterminate her. Enter the little door that'll be        |
|unsealed after the fight to end the mission.                           |
|                                                                       |
+-----------------------------------------------------------------------+
|J. Mission 10: The Job                                                 |
+-----------------------------------------------------------------------+
|Secret Weapons:        None                                            |
|Blue Orb Fragments:    1                                               |
|Red Orb Pedestal:      0                                               |
|Divinity Statues:      2                                               |
|Secret Missions:       1                                               |
|Sub-Boss Fights:       0                                               |
|Boss Fights:           0                                               |
|                                                                       |
|Basically, you need to get back all the way of mission 9 to reach      |
|the Rotating Bridge you started on earlier. Take Stoned Mask in        |
|front of you and follow your way backwards until you're out of the     |
|cave. Use Nevan at the statue on left of the broken structures         |
|to reveal a blue orb (if you don't have Nevan equipped, you can do     |
|so by the Divinity Statues on the opposite side). If your memory       |
|is in a good condition, you'll remember that there are two doors       |
|on the side of Divinity Statue. Between the doors, there's a           |
|statue. use Stoned Mask on it to conjure a path on water towards       |
|the Altar on the other side. Take Neo Generator from there and         |
|trigger Secret Mission 6 by pressing circle near the crystal at        |
|the right of the Altar.                                                |
|                                                                       |
|Secret Mission 6: Flight Of The Demon                                  |
|Nevan must be equipped for this mission to go smoothly. If you         |
|haven't equipped it yet, do so by the Divinity Statue near             |
|on the lake. You should also buy Air Raid move for this one            |
|and depending on your skills you might also need a Devil Star.         |
|After getting things ready, just fly around the mission using          |
|Air Raid and collect every red orb you can see. There are also         |
|white orbs spread around to keep you in DT mode but if you are         |
|low on DT gauge, use Devil Stars to keep soaring.                      |
|                                                                       |
|Once you are back on the lake, head back towards the big door on       |
|the right of the statue you used Stoned mask on the (it's also the     |
|one you came from in the last mission). Defeat Dullahans there         |
|(you have to attack on their backs to damage them) to open the         |
|door. Kill Enigmas if you need some red orbs or continue your          |
|path around the area and enter the door at the other side. Upgrade     |
|if you need to using the Divinity Statue there. Enter the door on      |
|your left, kill Arachnes there and watch the cut scene that will       |
|be triggered when you are on the Rotating Bridge. After the bridge     |
|is rotated, cross it and enter the door at the other side.             |
|Proceed a little forward and wonder how easy and short the             |
|mission was.                                                           |
|                                                                       |
+-----------------------------------------------------------------------+
|K. Mission 11: Revenge                                                 |
+-----------------------------------------------------------------------+
|Secret Weapons:        None                                            |
|Blue Orb Fragments:    1                                               |
|Red Orb Pedestal:      0                                               |
|Divinity Statues:      1                                               |
|Secret Missions:       1                                               |
|Sub-Boss Fights:       0                                               |
|Boss Fights:           1                                               |
|                                                                       |
|Kill the Enigmas, take the red orbs in the area and make your way      |
|down the wheel gears to the ground level. On the left of the brown     |
|door there, is a platform. Jump on it and Air Hike to reach another    |
|hidden area on the top which contains Secret Mission 7. Start the      |
|mission by pressing circle near the big red circular structure.        |
|                                                                       |
|Secret Mission 7: Hang 10                                              |
|A time limit of 30 seconds is provided for you to reach the blue orb   |
|fragment on the other side of the area. Just ignore the demons and     |
|make your way around the area. Transforming into Demon state would be  |
|helpful if you have some DT Gauge saved for yourself.                  |
|                                                                       |
|Once back, enter the brown door on the ground level of the gears.      |
|Kick jump to reach the blue orb fragment on your right, kill Soul      |
|Eaters in the pathway and continue your path towards the next room.    |
|A statue lays there with three heads. While facing it, there's a       |
|grey statue stabbed with a sword on your left. A red orb lays on the   |
|sword. Jump on the sword to get the orb and jump again to the ledge    |
|above. There's a rectangular block on the ledge. Get behind it and     |
|do some melee combos on it to push it towards the direction of the     |
|red light. One more statue will start bleeding down when the block     |
|touches the red light. From there, make a round about the room on      |
|ledge. You'll see a crack with white light coming from in one of       |
|the walls. Slash it to reveal another block. Do the same on it to      |
|push it to the other end. After this, a path will be opened in one     |
|of the statues below as well as a Hell Vanguard and some Soul          |
|Eaters will be conjured up there. Slay them, enter the path, go        |
|through the door, descend stairs, attack that weight block to reveal   |
|a hole in the ground, drop down for a large green orb, get up again,   |
|blow the statue there using Agni & Rudra, jump on the platform on      |
|your right i.e. Temperance Wagon. When you have sent all the Hell      |
|Demons to their home, the wagon will stop. Take the stairs there,      |
|upgrade if you need to using the Divinity Statue, enter the big        |
|door and prepare for clearing a mess that wants to take revenge        |
|of Sparda from his every blood relation who'd face him.                |
|                                                                       |
|Boss Battle: Beowulf                                                   |
|Phew! This big ugly junk is not easy. He fights more like a boxer than |
|a demon. Here are his attacks:                                         |
|1)Punch combo. Although this is the same attack that you'll meet at    |
|  first if you trouble a bully in your college, Beowulf's punches do a |
|  handy amount of damage that's far more threatening than some bully's |
|  hand waving                                                          |
|  Damage: Medium                                                       |
|  Defense: What do you do when someone tries to punch you? Present your|
|  face in a wrapped up gift paper? Of course not. You avoid it by being|
|  out of its range.                                                    |
|2)Stomp on ground.                                                     |
|  Damage: Medium                                                       |
|  Defense: Jump n' shoot.                                              |
|3)Stomp on ground to make a pillar drop from the ceiling, then punch it|
|  towards you.                                                         |
|  Damage: High                                                         |
|  Defense: Get behind Beowulf if you are near him; that'll give you a  |
|  chance to attack. Of course you can dodge it if you are far away.    |
|4)Shoot lightning towards you.                                         |
|  Damage: Low                                                          |
|  Defense: Jump n' shoot. One defense that works on almost every attack|
|  in the game.                                                         |
|There's no special time for attacking Beowulf like in the matter of    |
|other bosses so keep attacking him whenever you get chance. Now don't  |
|be disappointed because this was the first demon who didn't give you   |
|any weapon (second if you count Vergil a demon too). You get the       |
|Haywire Neo Generator after you've defeated him.                       |
|Additional Strategy by ~Sergetrigger88~: Beowulf hates it when he's hit|
|in his eyes. When he is performing his punch combo, wait till he lands |
|his last punch on ground. Then slash your sword at his head and he will|
|be stunned for quite a while. Giving you an oppurtunity to inflict a   |
|handy amount of damage to him.                                         |
|                                                                       |
+-----------------------------------------------------------------------+
|L. Mission 12: Hunter & Hunted                                         |
+-----------------------------------------------------------------------+
|Secret Weapons:        None                                            |
|Blue Orb Fragments:    1                                               |
|Red Orb Pedestal:      0                                               |
|Divinity Statues:      2                                               |
|Secret Missions:       0                                               |
|Sub-Boss Fights:       0                                               |
|Boss Fights:           1                                               |
|                                                                       |
|Run! You're constantly in Devil Trigger mode and your health is        |
|consumed in exchange. Get back on Temperance Wagon, be fast in killing |
|the Hell demons (they will leave Green Orbs more often for your ease), |
|head back towards the door on stairs, slay demons on your way, hop all |
|the way on the Gears of Madness back for the door on top you came from,|
|defeat Hell Vanguard and Hell Prides there, enter the green door on    |
|the other side and finally get rid of the Haywire Neo Generator on     |
|the rotating bridge.                                                   |
|After the bridge has rotated, cross it. A Divinity Statue and a Large  |
|Vital Star await you ahead. Alongside with a boss battle at the end of |
|Spiral Corridor.                                                       |
|                                                                       |
|Boss Battle: Geryon                                                    |
|You start the battle on the bridge. Here Geryon has only one attack    |
|that it runs towards you. Jump (and Air Hike if you have) and start    |
|shooting at it. After it runs a couple of times across the bridge,     |
|it'll be tired and will stop for several seconds. You can melee attack |
|him at that time. When his health bar is damaged for about an quarter, |
|the bridge will fall and the second part of the fight will begin.      |
|Geryon has following attacks in the Underground Arena:                 |
|1)Run around shooting missiles (not nuclear) at you.                   |
|  Damage: Medium                                                       |
|  Defense: You have to run around too, occasionally jumping to dodge   |
|  the missiles.                                                        |
|2)After running in circles for a brief period of times, halt in the    |
|  center of the arena. His carriage will take a revolution while       |
|  halting which can damage you.                                        |
|  Damage: High                                                         |
|  Defense: Be away. Another defense that works on countless times.     |
|3)Shoot black spheres at you.                                          |
|  Damage: Will slow you down whereas Geryon will still be lightning    |
|  fast. He will try to ramp you now.                                   |
|  Defense: Avoid the spheres. If they hit you anyway, turn DT mode     |
|  on and jump away.                                                    |
|When Geryon halts in the center of the arena, blow some melee combos   |
|on his back legs (Cerberus is extra handy here) and fall down for some |
|more. Do it a couple of times and he'll be defeated; unlocking the     |
|Quicksilver style.                                                     |
|Additional Strategy by ~Justin~: This is hard but can be very useful if|
|you pull it off correctly. When fighting with Geryon running around,   |
|try to jump on his cart and slash away at him with Cerberus. This'll   |
|take a pretty amount of his health before he stops.                    |
|                                                                       |
+-----------------------------------------------------------------------+
|M. Mission 13: Chaos' Warm Welcome                                     |
+-----------------------------------------------------------------------+
|Secret Weapons:        None                                            |
|Blue Orb Fragments:    1                                               |
|Red Orb Pedestal:      0                                               |
|Divinity Statues:      2                                               |
|Secret Missions:       2                                               |
|Sub-Boss Fights:       0                                               |
|Boss Fights:           1                                               |
|                                                                       |
|Hunt down those Damned Pawns & Bishops and enter the door that'll be   |
|unsealed. Sprint down the spiral corridor. One of the lights on the    |
|wall is red in color. Press circle near it to start Secret Mission 8.  |
|                                                                       |
|Secret Mission 8: Tough Guys                                           |
|No! That's a lie, Dante is tougher than anyone. Show this to those     |
|supposedly tougher Hell Vanguard and Arachnes.                         |
|                                                                       |
|After being back in the Spiral Corridor, continue downwards. At the    |
|bottom of the stairs you'll find a big door and a corridor on the left.|
|Follow the corridor and enter the door at its end. Kill the demons in  |
|the next corridor or ignore them if you want to. Enter the door at the |
|other side to face a puzzle like the one before. Like last time,       |
|(S)tart statue shines a light ray on (M)irrors which you have to       |
|transfer to the (T)arget statue by breaking = wall as well as          |
|(D)estructible mirrors. Figures A & B represent the initial and final  |
|arrangements of the puzzle like last time.                             |
|+-----------------------------++-----------------------------+         |
||Figure A                     ||Figure B                     |         |
|+-----------------------------++-----------------------------+         |
||                  *   (T)   *||                  *   (T)   *|         |
||                  *         *||                  *    |    *|         |
||                  *         *||                  *    |    *|         |
||                  *         *||                  *    |    *|         |
||                  *         *||                  *    |    *|         |
||                 (S)  (D)   *||                 (S)   |    *|         |
||                  *         *||                  *    |    *|         |
||                  *         *||                  *    |    *|         |
||                  *         *||                  *    |    *|         |
||                  *         *||                  *    |    *|         |
||(M)   (M)   (D)   =   (M)   *||(M)   (M)-------------(M)   *|         |
||                  ***********||       |          ***********|         |
||                  *          ||       |          *          |         |
||                  *          ||       |          *          |         |
||                  *          ||       |          *          |         |
||(M)   (D)---(M)   *          ||(M)    |    (M)   *          |         |
||       |     |    *          ||       |          *          |         |
||       |     |    *          ||       |          *          |         |
||       |     |    *          ||       |          *          |         |
||       |     |    *          ||       |          *          |         |
||(M)   (M)---(M)   *          ||(M)   (M)---(M)   *          |         |
||             |    *          ||             |    *          |         |
||             |    *          ||             |    *          |         |
||             |    *          ||             |    *          |         |
||             |    *          ||             |    *          |         |
||(M)   (M)   (S)   *          ||(M)   (M)   (S)   *          |         |
|+-----------------------------++-----------------------------+         |
|After you have solved the puzzle, take the Orihalcon in the hidden     |
|doorway at (T)arget statue. There's a (S)ecret area in the wall on     |
|left which you can access by kick jumping. The red circular things     |
|gives access to Secret Mission 9.                                      |
|                                                                       |
|Secret Mission 9: Target Practice                                      |
|You start on Temperance Wagon and other mobile wagons come in front    |
|of you. You have to kill everyone there before they make it out. It's  |
|a good idea to blow the Hell Wraths that appear there as that severely |
|damages anyone near them.                                              |
|                                                                       |
|Head back out of the Vestibule after clearing the secret mission. Run  |
|to the other end of the corridor facing Chess Demons again. A Divinity |
|Statue is on your left after entering the door. Equip Nevan at it if   |
|you haven't equipped it already and smash the Combat Adjudicator at    |
|the end of the corridor to obtain a blue orb fragment. Then enter the  |
|big door in front of the divinity statue by using Orihalcon on it.     |
|Yes, Vergil is the only boss in the game who appears more than once    |
|to fight you.                                                          |
|                                                                       |
|Boss Battle: Vergil 2                                                  |
|A little different from the last time. Mostly because of Vergil        |
|having Beowulf gauntlets now. A list of his attacks is given below:    |
|1)Punch/Kick combo followed by a fist in the air.                      |
|  Damage: Medium                                                       |
|  Defense: Jump or roll on the other side. Once he is in the air, he   |
|  may land a kick from there so run sideways at that time.             |
|2)Transform into a demon and continue his normal and teleport attacks. |
|  Damage: High                                                         |
|  Defense: Attacking him at this time will do no good. Avoid him for   |
|  some time and he'll be in his human form again.                      |
|3)Lightning attack.                                                    |
|  Damage: Medium                                                       |
|  Defense: The ground'll flash before lightning so move somewhere      |
|  else.                                                                |
|4)Old sword combo.                                                     |
|  Damage: Low                                                          |
|  Defense: Just like the last time.                                    |
|Like any other boss in the game, Vergil is vulnerable just after his   |
|attacks. So wait, and attack him right after hi finishes a combo. Do   |
|it a couple of times and the fight'll be over. Yeah I wondered why     |
|Jester also had multi-colored eyes!                                    |
|                                                                       |
+-----------------------------------------------------------------------+
|N. Mission 14: Drive                                                   |
+-----------------------------------------------------------------------+
|Secret Weapons:        Beowulf                                         |
|Blue Orb Fragments:    2                                               |
|Red Orb Pedestal:      1                                               |
|Divinity Statues:      3                                               |
|Secret Missions:       0                                               |
|Sub-Boss Fights:       0                                               |
|Boss Fights:           0                                               |
|                                                                       |
|A divinity statue is on near you just after you start the mission.     |
|Wondering why? Well Beowulf gauntlets are near the place where Vergil  |
|fell and you have to take them, equip them at the Divinity Statue and  |
|break the Combat Adjudicator using them at the door you came from. Take|
|the blue orb fragment dropped by it, enter the room, run around the    |
|lift in front of you and hack red orbs from the red orb pedestal behind|
|it (thanks goes to ~twiztidjuggalo125~, ~Tret Allen~ and ~Luc~ for     |
|locating the pedestal). After you've earned the orbs, use the lift in  |
|the room, cross the pathway to the broken wall, enter the door once you|
|are inside the broken wall, cross the Vestibule area, follow the hole  |
|on your right, enter the dark area at the end of the path, kill the    |
|Hell Vanguard and Soul Eaters there, enter unsealed the door in the    |
|corridor in one of the statues, take the large green orb in the hidden |
|area beside the Temperance Wagon, board the Wagon, make your way to    |
|the other side, upgrade if you need to using the divinity statue and   |
|enter the room to face a puzzle of multi-colored doors and rooms.      |
|You start in a room of lime colored light, enter the room that is      |
|colored violet, then the light-colored one, kill the demons there and  |
|head back towards the violet room. Now enter the other door that leads |
|to a light-purple room, enter the brown room at the other side, kill   |
|the demons there and enter the now opened light-green room. Take the   |
|blue orb fragment there, kill the demons and then take the other door  |
|that'll be opened. Take the last door in the room to finally get out   |
|of the puzzle in front of an wooden door.                              |
|Now you are in Subterranean Garden and a Divinity Statue is on your    |
|left for upgrading. Take the small door in front of the Divinity Statue|
|to find yourself in the familiar area of Sub ground Water Vein. Run    |
|forward, and you'll see a bright white light column in one of the      |
|platforms. Walk onto it and you'll be taken back to the Bull's Eye     |
|bar you played in the beginning of the game. Use the door that leads   |
|to the Devils Tower, run a little forward and the mission ending       |
|cut scene will be triggered.                                           |
|                                                                       |
+-----------------------------------------------------------------------+
|O. Mission 15: The Gatecrasher                                         |
+-----------------------------------------------------------------------+
|Secret Weapons:        None                                            |
|Blue Orb Fragments:    1                                               |
|Red Orb Pedestal:      1                                               |
|Divinity Statues:      1                                               |
|Secret Missions:       0                                               |
|Sub-Boss Fights:       0                                               |
|Boss Fights:           0                                               |
|                                                                       |
|One word of caution! You can get lost easily in this mission, so read  |
|carefully walkthrough for this one. As soon as you start, head towards |
|the colored door. Deal with the Fallens that appear. You have to first |
|cut their wings then attack on their bellies. After you've dealt with  |
|them, enter the colored door and kill the Arachnes in the next room.   |
|Take the unsealed door on the other side, follow the corridor to the   |
|Devil sprout Lift. You need three Orihalcon's to revive the lift. But  |
|first you need to revive the tower itself. Go into the red door on     |
|the side of the lift. After proceeding a little forward, you'll see    |
|a Red Orb Pedestal above the door. To reach it, stand a little forward |
|from the door and kick jump one of the walls on either side. After     |
|taking orbs from the crystal, jump down and turn on the rune clock at  |
|the bottom of the stairs. The tower will rumble, i.e. it will revive   |
|for certain mechanisms. The trickier part starts here.                 |
|Go back to the door you came from, pass the Devil sprout lift, enter   |
|the room in which you fought Arachnes before. You'll see a blue rune   |
|clock has now appeared there, turn it one ONCE, kill the Arachnes and  |
|enter the door at the other side. The tower has shown its beautiful    |
|complexity so you are now on gears of madness. They are worse then     |
|before as they are rotating. Drop down the brown door at the bottom,   |
|enter it, take the Orihalcon fragment at the end of the corridor,      |
|eventually passing the big cutters. Get back to the gears of madness,  |
|turn the blue rune clock on one of the bottom gears ONCE, get back     |
|above and enter the door at the top. One again the tower has rotated   |
|and you're in the Rounded Pathway. Avoid those blades spinning on the  |
|ground and enter the door at the other side. Take the second Orihalcon |
|fragment on the altar in the room and make your way back by killing    |
|the Arachnes. Once you're out of the room, turn on the blue rune clock |
|in the Rounded Pathway. Then sprint back and enter the door which you  |
|came from. You'll now be in Top Subterria Lock (this tower's           |
|complicated mechanism is definitely to protect it from terrorists). Use|
|the divinity statue if you need, collect the red orbs in the far right |
|side of the area and enter the colored door in the middle of the area. |
|Avoid the blades, take the Orihalcon fragment and the green orb in the |
|corridor, get back out of the room. And turn the rune clock in the     |
|middle of the place (near the divinity statue) once. Enter the colored |
|door, go down the spiral corridor and drop down the Underground Arena  |
|to find a blue orb fragment. To get back on the way, jump on a rocky   |
|platform in the Underground Arena which'll take you back upwards. Then |
|turn the rune clock near the Divinity Statue in Top Subterria Lock and |
|enter the colored door again which'll take you to Provisions Storeroom |
|Now you're fine with three fragments. If you turned the rune clock near|
|the divinity statue twice, you'll be in the Provisions Storeroom which |
|leads to the Devil sprout lift. Use the three Orihalcon fragments on   |
|the lift, ride it upwards and the mission will end with a cut scene.   |
|                                                                       |
+-----------------------------------------------------------------------+
|P. Mission 16: Win or Lose                                             |
+-----------------------------------------------------------------------+
|Secret Weapons:        None                                            |
|Blue Orb Fragments:    0                                               |
|Red Orb Pedestal:      0                                               |
|Divinity Statues:      2                                               |
|Secret Missions:       1                                               |
|Sub-Boss Fights:       0                                               |
|Boss Fights:           1                                               |
|                                                                       |
|Enter the door at the side of the Divinity Statue. Kill the enemies    |
|there if you need red orbs or head for the door at the top of the      |
|stairs. Defeat the demons in the next room and enter the red door at   |
|the top that'll be unsealed. Turn on the rune clock in the room, jump  |
|upon the big ball and slash it open. A secret area will be revealed,   |
|take the Golden Sun item there and examine the golden door on right to |
|initiate Secret Mission 10.                                            |
|                                                                       |
|Secret Mission 10: Guiding Light                                       |
|There are several crystal puzzles for this mission which show up       |
|randomly. Choose the one from figures give below which the game        |
|throws upon your time. Just destroy D mirrors to solve the puzzle. If  |
|on Puzzle 6 however, you have to destroy the = wall too.               |
|+---------+    +---------+    +---------+                              |
||Puzzle 1 |    |Puzzle 2 |    |Puzzle 3 |                              |
|+---------+    +---------+    +---------+                              |
||    T T  |    |M   D M M|    |  M   M M|                              |
||    D T M|    |M   D   M|    |M   D M  |                              |
||M   M M M|    |T   M   M|    |      M M|                              |
||M   D   M|    |M   D   M|    |M   D   M|                              |
||M M M D M|    |M   D   M|    |    M M  |                              |
||M   M   M|    |M   D   D|    |T   D   M|                              |
||M       M|    |M   T M T|    |T M M D  |                              |
||         |    |         |    |  M M   M|                              |
||         |    |         |    |         |                              |
|+---------+    +---------+    +---------+                              |
|+---------+ +---------+ +---------------+                              |
||Puzzle 4 | |Puzzle 5 | |Puzzle 6       |                              |
|+---------+ +---------+ +---------------+                              |
||      M  | |         | |          * T *|                              |
||M   M M M| |         | |          * D *|                              |
||  D     M| |        M| |M     M   = M *|                              |
||    M   M| |T   M    | |M   M M T *****|                              |
||M   T M  | |D D M D M| |M   M M M *    |                              |
||  M D M M| |M     M M| |  M M     *    |                              |
||T   D M  | |T M   D M| |M M   D M *    |                              |
||M        | |    D    | |          *    |                              |
||         | |  D M M  | |M T M     *    |                              |
||M M   M  | |M   T    | |          *    |                              |
|+---------+ +---------+ +---------------+                              |
|                                                                       |
|I hope you have not lost your mind in that crystal puzzle. For me it   |
|was more difficult to draw it in ASCII than to solve it. Anyway, after |
|getting the blue orb as your reward. Follow your way back to the Devil |
|sprout lift. This time take the door on the other side of the lift.    |
|Instead of going up, head down and enter the crack in the wall. Turn   |
|on both the rune clocks there, two balls will drop down. You have to   |
|clash the balls with each other. To do it, first hit the left ball     |
|towards right and vice versa. After they're broken a small door will   |
|be unlocked in the area. Take the Onyx Moon shard from there, battle   |
|the Fallens and make your way back to the lift. Use the two items you  |
|have gained on the door in front of the lift. Enter it after it's      |
|unlocked. Kill the demons in the chamber if you want or jump up the    |
|hole in the roof (above the rocks bearing Enigmas). Take the stairs    |
|on left and enter the big door there. Run down the broken stairs in    |
|the next room but be careful now to fall down in the place you got Onyx|
|Moonshard in. Take the big red door at the other side of the broken    |
|staircase. Kill the demons in the Giant walk Chamber if you want or    |
|head towards the door at the bottom of the other end. Use the divinity |
|statue in the next room if you need to or enter the other door. Prepare|
|to fight the only human in the game in Divine Library.                 |
|                                                                       |
|Boss Battle: Lady                                                      |
|As the only human in the game, she doesn't rely much on her power      |
|rather her speed and agility is her weapon. Given below are her        |
|attacks:                                                               |
|1)Shoot missile at you.                                                |
|  Damage: Medium                                                       |
|  Defense: Keep moving/rolling/jump whatever you want but not in the   |
|  direction of the missiles.                                           |
|2)Shoot bullets at you.                                                |
|  Damage: Medium                                                       |
|  Defense: These bullets only hits you when you are moving directly    |
|  towards her. Come on! She's not that attractive, is she?             |
|3)Throw grenades at a place.                                           |
|  Damage: Medium                                                       |
|  Defense: Obviously a grenade only affects the place it is thrown     |
|  upon. What can it do to you if you are far away from it?             |
|4)Shoot mini-missiles from her rocket launcher by first stomping it    |
|  on ground.                                                           |
|  Damage: Low                                                          |
|  Defense: Attack her when she's doing this with some lightning move   |
|  like Stinger to get both advantages of stopping and damaging her at  |
|  the same time.                                                       |
|You have to be extra quick in this fight. She flies here and there     |
|using her rocket launcher. Try to get near her and do some melee combos|
|as she is exactly opposite of Vergil because of her choice of guns.    |
|After a melee combo, if you have performed a powerful move like        |
|Stinger, she'll be thrown away, but she'll not go silently. She shoots |
|bullets at you even then, so jump after you perform a powerful melee   |
|attack on her. Do it a couple of times and she'll give you her rocket  |
|launcher "Kalina Ann" when the fight's over.                           |
|                                                                       |
|After you're out of the library, jump upon the red circular pod and    |
|keep flying until you reach the brown door at the top. Enter it to end |
|the mission.                                                           |
|                                                                       |
+-----------------------------------------------------------------------+
|Q. Mission 17: Inner Demons                                            |
+-----------------------------------------------------------------------+
|Secret Weapons:        None                                            |
|Blue Orb Fragments:    2                                               |
|Red Orb Pedestal:      1                                               |
|Divinity Statues:      3                                               |
|Secret Missions:       1                                               |
|Sub-Boss Fights:       0                                               |
|Boss Fights:           1                                               |
|                                                                       |
|Kick jump the wall on the door's side when you start the mission to    |
|find a Vital Star S in a secret area in the wall (the place which had  |
|a Secret Mission before). After that, run down the corridor, taking    |
|the red orbs on the ledges above with you. Enter the hole beside the   |
|big door to face a trial of warrior again. You gain a gold orb in      |
|reward for beating those Dt'ed enemies. When you're back, enter the    |
|big door. Smash Red Orb pedestal in the next room as well as a Combat  |
|Adjudicator using Beowulf gauntlets. Use the cubes to get to the door  |
|a level above the one which you came from. Kill the Hell Vanguard and  |
|Enigmas in the room and enter the door on the opposite side. Use       |
|Divinity Statue if you need. Take stairs a little forward of the statue|
|and take the blue orb fragment in the big room there. Trace your way   |
|back to the God-cube chamber. Make your way to the door above using    |
|the cubes but beware that you'll have to start over again from the     |
|ground if you fall. Enter the door. Only a single way of the three     |
|before will be remaining. Take the stairs which lead to the Trial of   |
|Wisdom room. Arachnes have conjured up there this time. Defeat them    |
|and enter the other door with four lights above it. Face the trial     |
|of skill again but this time its a little difficult than before. Anyhow|
|the basic technique is the same as the last one. Enter the hole in the |
|wall on the other side of the hall. Jump upon the red pod there to     |
|charge upwards to the next level. Enter the broken area in front of    |
|you. Take left and collect the red orbs on the ledges above you. You   |
|can play Secret Mission 11 by examining the glowing statue on the      |
|middle beam.                                                           |
|                                                                       |
|Secret Mission 11: On Pins And Needles                                 |
|How many times the game thought before that it can beat you down with  |
|this trial but you still managed to get this far and this is           |
|certainly not a place to quit back. You have to avoid those spikes     |
|like before but with little space available now. Use Trickster's Dash  |
|and Rebellion's Air Hike to help you. The rest depends upon your       |
|reflexes about judging your next move.                                 |
|Additional Strategy by ~Zax and ~Beren~: You can also pass the spikes  |
|by usin Trickster's Dash and timing it correctly.                      |
|                                                                       |
|After clearing the Secret Mission and getting the blue orb fragment,   |
|drop down and enter the door at end of the stairs. Defeat the          |
|relatively easier enemies called Abyss there. There's no specific      |
|strategy in defeating them so use anything you want. Enter the door    |
|at the other side, run forward, use the Divinity Statue if you want,   |
|enter the next door, continue your run until the fight with your own   |
|shadow starts.                                                         |
|                                                                       |
|Boss Battle: Doppelganger                                              |
|Stomp on your shadow and what happens? Nothing! So slashing this boss  |
|won't benefit you in the slightest way. You have to bring him in light.|
|The plates on the edge of the area emit light when they are hit certain|
|times. On Normal mode, they take 3 to 4 hits to emit light. First check|
|how many hits are required to illuminate a plate. Then stand by one,   |
|slash it one less than the required hits as to prepare it for          |
|brightening up the shadow with just one hit. Wait for a moment, and    |
|just when Doppelganger gets in the range after zipping towards you,    |
|shower him with the light from the plate slashing the last hit. He'll  |
|be vulnerable to your attacks for a handy period of time. Do it again  |
|and again till he is down.                                             |
|Of course you can also illuminate all the platforms at a time by       |
|continuously running around and hitting them but this strategy can be  |
|little difficult as Doppelganger tries to extinguish the lights you    |
|have brightened during the fight. Just as mentioned in his attacks'    |
|list given below:                                                      |
|1)When you are standing at the edges, he'll zip towards you and fist   |
|  the ground to produce a vertical slash.                              |
|  Damage: Low                                                          |
|  Defense: As I explained above, this is your time to brighten up the  |
|  poser and beat him for ruining Dante's personality.                  |
|2)Shoot black balls at already illuminated lights to extinguish them   |
|  Damage: You have to illuminate them again.                           |
|  Defense: Keep him busy so he can't do this. If he does, you can't    |
|  do anything to stop it.                                              |
|3)Conjure a black void at the place you are standing.                  |
|  Damage: Medium                                                       |
|  Defense: Surely this boss wouldn't be complete without a move which  |
|  required you to jump out of the place...                             |
|                                                                       |
|Once you've taken him down, you unlock the Doppelganger style, run     |
|forward to the top of the tower which is also the end of this mission. |
|                                                                       |
+-----------------------------------------------------------------------+
|R. Mission 18: Invading Hell                                           |
+-----------------------------------------------------------------------+
|Secret Weapons:        None                                            |
|Blue Orb Fragments:    1                                               |
|Red Orb Pedestal:      1                                               |
|Divinity Statues:      1                                               |
|Secret Missions:       1                                               |
|Sub-Boss Fights:       Variable                                        |
|Boss Fights:           Variable                                        |
|                                                                       |
|Note the term "Variable" in Boss and Sub-Boss fights' status. Well     |
|this is one unique kind of mission. You'll fight almost all bosses of  |
|the game in this one single mission. If this sounds too much boring for|
|you, think again. You can gain 80000-90000 style points by completing  |
|this single mission. In fact as I said in the Styles section, I suggest|
|replaying this mission again and again if you need to level up styles  |
|quickly.                                                               |
|Run forward when the mission starts, continue as platforms will form   |
|in front of you. Jump in the mirror that'll appear. Kill the chess     |
|demons there, concentrating more at Demon King and the Demon Queen. If |
|the King dies, everyone else is worthless in both real life and in this|
|mission. Jump back in the mirror that'll appear on the chess board     |
|after you've defeated everyone. Run forward, slay those Fallens that'll|
|appear on your way and continue your path to the next mirror. There's  |
|a big foot statue behind the mirror. On the right of the statues you   |
|can find a red orb pedestal if you drop down. Similarly on the left    |
|lays the last Secret Mission of the game.                              |
|                                                                       |
|Secret Mission 12: Final Ascension                                     |
|Gaining altitude move from DMC2 now looks like a breeze. You have to   |
|reach at the top of the area by using the rotating blocks. Trickster's |
|Sky Star move and Air Hike are a basic necessity here nonetheless      |
|having Nevan's Air Raid can also prove to be mighty helpful. If you    |
|get frustrated by falling down again and again, you can get a big      |
|unsightly message i.e. "Secret Mission Failed" by entering the door    |
|on ground level. But quitters never win do they?                       |
|                                                                       |
|After getting back, enter the mirror in front of the big foot statue.  |
|In this mirror lays my favorite part of the whole game. Be prepared.   |
|This whole area is cluttered with platforms carrying colored stones.   |
|By pressing circle near these platforms, you'll enter a fight you've   |
|fought before in the human world. Here is a list of the fights:        |
|                                                                       |
|Orange:        Two Hell Vanguards plus plenty of all other Hell Demons.|
|Light Blue:    Cerberus                                                |
|Golden:        Gigapede                                                |
|Green:         Agni & Rudra                                            |
|Red:           Heart of Leviathan                                      |
|Violet:        Nevan                                                   |
|White:         Beowulf                                                 |
|Blue:          Geryon                                                  |
|Black:         Doppelganger                                            |
|                                                                       |
|There are various large green orbs scattered around the area as well as|
|a Divinity Statue for you to use. Once you complete a trial, that      |
|stoned will be brightened in the central structure and you'll conjure  |
|up there. In the central structure, you need to connect the stones to  |
|form a light. Some possible combinations that are minimally required to|
|proceed are given below. These are ordered from most fights involving  |
|most of the bosses to the fights involving minimum of them. As I stated|
|earlier two times, you get Style Level benefits by fighting bosses so  |
|try them                                                               |
|                                                                       |
|Blue, Violet, Green, Red, Orange, Golden, White                        |
|Violet, Blue, Light Blue, Golden, Green, White                         |
|Black, Green, Golden, Red, Orange, Light Blue                          |
|Green, Violet, Black, Light Blue, Golden, White                        |
|Blue, Green, Light Blue, Violet, Golden, White                         |
|Golden, Green, Orange, Light Blue                                      |
|Black, Light Blue, Golden, White, Violet                               |
|Violet, Green, Blue, Black                                             |
|Green, Light Blue, White (Thanks to ~Aj Brotherton~ for the tip)       |
|                                                                       |
|If you anyhow decide to complete all the trials in this area, you'll   |
|get a blue orb fragment in reward. Otherwise, you can complete any of  |
|the minimum requirements given above and end the mission by fleeing in |
|the mirror that'll appear beside the central structure.                |
|                                                                       |
+-----------------------------------------------------------------------+
|S. Mission 19: Forces Collide                                          |
+-----------------------------------------------------------------------+
|Secret Weapons:        None                                            |
|Blue Orb Fragments:    0                                               |
|Red Orb Pedestal:      0                                               |
|Divinity Statues:      1                                               |
|Secret Missions:       0                                               |
|Sub-Boss Fights:       0                                               |
|Boss Fights:           1                                               |
|                                                                       |
|Kill the Abysses that have gathered in here, and jump in the mirror    |
|that'll appear in the middle of the room. In the next room there's a   |
|statue on which you'll have to use something later. Presently, you'd   |
|notice that you're attacks are not doing much good on those demons.    |
|Mirror time! Run around the mirrors and you'll see that Dante is not   |
|appearing in them. One of them will show Dante's reflection. Smash that|
|one and the demons will be demised. Do it several more times until     |
|a you defeat all of them. A mirror will appear in the center of the    |
|room. Hop in.                                                          |
|There's an Hourglass in the middle of the next room alongside with some|
|more Abysses. Luckily these take damage through normal means this time.|
|Slay them all before the Hourglass is depleted or there'll be more of  |
|them. When you have trounced everyone, a path will appear to the       |
|Hourglass. Take Samsara there and leap in the mirror that'll emerge in |
|the room.                                                              |
|Now you're back in the Lost Souls Nirvana area you fought bosses in    |
|before. Enter the mirror like the last time. Do the same in the next   |
|room. Use the Samsara on the statue in the mirrors room (i.e. Nirvana  |
|of Illusions). Teleport using the mirror that'll appear this time.     |
|Sprint forward, use the Divinity Statue if you need to and enter the   |
|door to trigger the second-last boss fight with none another hideous   |
|junk.                                                                  |
|                                                                       |
|Boss Battle: Arkham                                                    |
|As usual, an attack list:                                              |
|1)Hmm..if you can call that a hand, he'll punch at you.                |
|  Damage: Medium                                                       |
|  Defense: I'm getting bored by saying it again and again. Jump away.  |
|2)Similarly, if you can call that tentacle a leg, he'll kick you.      |
|  Damage: Medium                                                       |
|  Defense: Same as the last one.                                       |
|3)Materialize his legions in a troublesome amount in the room.         |
|  Damage: They'll follow you and explode upon touching. High           |
|  Defense: Jump to avoid them & use melee combos when you get chance to|
|  clear your path.                                                     |
|When his legions are cleared up, attack him carefully jumping right    |
|away the moment you see a tentacle menacing towards you.               |
|When his health is damaged to half, Vergil will join you in the fight. |
|Now you'll not be able to use DT which is the price for having that    |
|kick-ass swordsman on your side. Rest of the fight, he'll follow your  |
|lead and throw his own swords combo at enemies.                        |
|                                                                       |
|Moving on, its time for the last mission. Take that Arkham! You were   |
|nothing but a wastage of Sparda's power.                               |
|                                                                       |
+-----------------------------------------------------------------------+
|T. Mission 20: Screaming Souls                                         |
+-----------------------------------------------------------------------+
|Secret Weapons:        None                                            |
|Blue Orb Fragments:    0                                               |
|Red Orb Pedestal:      0                                               |
|Divinity Statues:      0                                               |
|Secret Missions:       0                                               |
|Sub-Boss Fights:       0                                               |
|Boss Fights:           1                                               |
|                                                                       |
|No time for closing comments now. Will save them for later on. The     |
|moment of final battle is upon us.                                     |
|                                                                       |
|Boss Battle: Vergil 3                                                  |
|Vergil's more powerful than either of his conflicts with us before.    |
|Here are his attacks:                                                  |
|1)Sword combo.                                                         |
|  Damage: High                                                         |
|  Defense: Roll                                                        |
|2)Take stance of pulling his Yamato and conjure up damaging orbs in    |
|  the air.                                                             |
|  Damage: High                                                         |
|  Defense: Run for your life. And yeah that means running away from    |
|  him.                                                                 |
|3)Transform into a demon and execute vertical Helm Breaker resembling  |
|  vertical sword slashes multiple times in a combo.                    |
|  Defense: Very High. Once you get stuck in this combo, be sure to have|
|  a high blood pressure.                                               |
|Do anything, use every item you've got. This is your last battle in    |
|this game. Attack him just after he has executed his combos and keep   |
|your eye on his stances all times. After this truly entertaining       |
|battle, you'll have the cut scene with Lady which'll follow the        |
|credits. You'd be a fool to pass them. You can slash those pesky and   |
|relatively weak demons during the credits. The current number of your  |
|executions will be displayed on the upper right corner of the screen.  |
|Get it over 100 to see an extended ending sequence.                    |
|                                                                       |
|At last! You have beaten this game. Personal Congratulations from me!  |
|But I strongly doubt you have unlocked all the moves in your first play|
|of the game. If the game didn't send you in comma for high blood       |
|pressure or nervous breakdown. Play it once more and trust me, you'll  |
|enjoy it more than before with unlocked moves and better understanding.|
|Thanks for reading my Walkthrough. If it did help you, rate it on the  |
|site you got it from. If it didn't, sincere apologies from me!         |
|                                                                       |
|=======================================================================|
|IV. FAQ                                                                |
|=======================================================================|
|Q: Where can I get the soundtracks mentioned in Lyrics/Soundtracks Info|
|   section?                                                            |
|A: As for now, I can only give title song's location on web. If you    |
|   have links for other songs, please mail them to me. Devils Never Cry|
|   can be found at:                                                    |
|   [http://www.playstationpro2.com/music/devilsnevercry.mp3]           |
|                                                                       |
|Q: I can't equip this weapon!                                          |
|A: You have to select four weapons (two fire arms and two devil arms)  |
|   near the Divinity Statues/Customize Screen in Equip Menu. The       |
|   on-the-fly switch is then made between these four weapons during the|
|   game.                                                               |
|                                                                       |
|Q: What is A&A?                                                        |
|A: Avoid & Attack. The golden rule of DMC. As writing it again and     |
|   again in the FAQ seemed boring, I abbreviated it in this form.      |
|                                                                       |
|Q: I can't use 2P mode!                                                |
|A: After plugging in the second controller, you have to press START on |
|   it to trigger the 2P mode.                                          |
|                                                                       |
|Q: Is Vergil a playable character in the game?                         |
|A: This was widely rumored before DMC3's release. However, CAPCOM      |
|   decided to make him playable only at the boss fight of mission 19   |
|   (either by pressing START on 2P controller or when Dante is captured|
|   by Arkham's tentacles). There's no other way of playing him on some |
|   different mission.                                                  |
|                                                                       |
|Q: How is the Cutscene Viewer unlocked?                                |
|A: Mind boggling amount of people ask this question. The fact is that  |
|   there is NO cutscene viewer in the game. A serious disappointment   |
|   in my opinion.                                                      |
|                                                                       |
|Q: I don't see this hidden cutscene number!                            |
|A: Neither did I. They are helpfully submitted by a DMC fan because I  |
|   couldn't search them for myself. If you do find some other occurence|
|   of the number in the cutscene, do mail me about it.                 |
|                                                                       |
|Q: I can't use this move!                                              |
|A: This can be happening due to a lots of reasons. If the move is a    |
|   crazy combo one, then most likely your button mashing speed is not  |
|   matching the required frequency (some move such as Million Slash    |
|   need very fast button input). Otherwise, you may not have bought it |
|   or may not have the required weapon equipped.                       |
|                                                                       |
|Q: What is HoH mode?                                                   |
|A: HoH stands for Heaven or Hell mode. Everyone in the game including  |
|   all the bosses, enemies and even Dante, dies with just one hit.     |
|   Pretty absurd in my opinion. Just equip E&I and mash square to pass |
|   a level. Keep in mind that nothing is unlocked as a reward for this |
|   mode.                                                               |
|                                                                       |
|Q: How are difficulties related in different versions of the game?     |
|A: The modes are listed below in ascending difficulty order:           |
|   -Japanese Easy                    -UK Easy                          |
|   -Japanese Normal -American Easy   -UK Normal                        |
|   -Japanese Hard   -American Normal                                   |
|                    -American Hard   -UK Hard                          |
|   -Japanese DMD    -American DMD    -UK DMD                           |
|   I neither know nor can confirm anything about difficulties          |
|   concerning other European versions.                                 |
|                                                                       |
|Q: I think I've found a new thing/strategy which is not mentioned in   |
|   your guide!                                                         |
|A: When someone mails me this sentence, I only wonder why couldn't they|
|   send the real thing instead. If you believe you've found something  |
|   which is not mentioned in the guide, send it straight away to me so |
|   I may add it in the FAQ with credits to you.                        |
|                                                                       |
|Q: Why are you so slow in updating the guide/replying my emails?       |
|A: Back in the days when the guide was in its inital stages, I really  |
|   spent a lot of time on it but to only ensure that I'd be free for   |
|   some weeks after that. All of this fuss is due to me being a student|
|   too. So I hold a day for DMC related tasks once in a week or two and|
|   reply to all the mails as well as update the guide. Even though you |
|   should be satisfied when you send me a mail that I'd reply it within|
|   a week.                                                             |
|                                                                       |
|Q: Is this game better than Ninja Gaiden?                              |
|A: Err..What good would an answer to this question do? The only thing I|
|   can guarentee is that if you do play the game, this factor won't    |
|   change anything in it.                                              |
|                                                                       |
|Q: Is this game "that" difficult?                                      |
|A: If you are of the kind who take reviews and boards "that" seriously,|
|   I suggest you to rent the game for a test-drive. However I do think |
|   that the difficult is not cheap at all and is very well-balanced.   |
|                                                                       |
|=======================================================================|
|V. Secrets/Easter Eggs                                                 |
|=======================================================================|
|-If you are bored of the "Now Loading" screen, you can press square    |
| or triangle to shoot at it or slash it respectively. Not very useful  |
| but it helps you to keep up your devil hunter spirits during the      |
| loading.                                                              |
| (Update submitted by numerous readers) The attacks that can be        |
| performed here refer to the main attacks of Rebellion. For example    |
| you can Hightime the sign by holding back on D-pad while pressing     |
| triangle. Similarly by performing multiple Stingers (Triangle+Up) on  |
| it, you can also break it.                                            |
|                                                                       |
|-In the 3rd mission "The Devils Tower", there is a jukebox in the bar. |
| If you slash it with your sword, you'll hear a remixed version of     |
| "Public Enemy" (soundtrack from DMC1) for a short period of time.     |
|                                                                       |
|-On main menu, press and hold L1, L2, R1 & R2 together, rotate left    |
| analogue stick clockwise two times. If you entered the cheat          |
| correctly, a voice calling "Devil May Cry" will be heard. All modes,  |
| galleries and characters will be unlocked. Beware though that this is |
| strictly recommended for fools who want to take the fun out of DMC3.  |
| If you want to enjoy the game, don't use it.                          |
|                                                                       |
|-During the credits, kill 100 or more enemies to see an extended       |
| ending sequence.                                                      |
|                                                                       |
|-Before every mission there's a hidden mission number somewhere in the |
| sequence. They all are given in the list below.                       |
| Mission Numbers in cutscene squences by ~Cameron Jones~:              |
| Mission 1                                                             |
| The number "1" on the pizza box.                                      |
| Mission 2                                                             |
| The number "2" on the billboard at the end of the cutscene.           |
| Mission 3                                                             |
| The burning enemies form the number "3" at the end of the cutscene.   |
| Mission 4                                                             |
| The hanging banner/flag at the beginning of the cutscene is shaped as |
| the number "4".                                                       |
| Mission 5                                                             |
| The blood on the wall at the end of the cutscene forms the number "5".|
| Mission 6                                                             |
| The explosion at the end of the cutscene leaves the number "6" on the |
| ground.                                                               |
| Mission 7                                                             |
| The blood stain on the wall reveals the number "7" at the end of the  |
| cutscene.                                                             |
| Mission 8                                                             |
| The moon in the background has the number "8" engraved in it.         |
| Mission 9                                                             |
| The bullet at the end of the cutscene has "9mm" marked on it.         |
| Mission 10                                                            |
| The blood on the book at the end of the cutscene forms the number     |
| "10".                                                                 |
| Mission 11                                                            |
| The blood on the ground marks the number "11".                        |
| Mission 12                                                            |
| At the end of the cutscene, the chain attached to the ceiling is      |
| holding the number "12".                                              |
| Mission 13                                                            |
| At the end of the cutscene, the wall in the background has the number |
| "13" engraved.                                                        |
| Mission 14                                                            |
| The number "14" is on the side of the platform, in the pit.           |
| Mission 15                                                            |
| The branch at the end of the cutscene shapes the number "15".         |
| Mission 16                                                            |
| The number "16" is lightly scratched on the ground.                   |
| Mission 17                                                            |
| The top of the pillar at the end of the cutscene forms the number     |
| "17".                                                                 |
| Mission 18                                                            |
| A paper containing the number "18" quickly flies by in the air.       |
| Mission 19                                                            |
| As the camera pans to Lady at the beginning of the cutscene, the      |
| number "19" is lightly marked on the ground.                          |
| Mission 20                                                            |
| The number "20" is formed by the clouds in the background.            |
|                                                                       |
|-During the Doppelganger mode, plug in a controller in the second port |
| port and press START button on it to control your shadow using it.    |
| Please note that the camera will focus on 1P only and 2P can't cycle  |
| between weapons either. The same 2P mode can be activated by pressing |
| START and played in the fight against Arkham using Vergil.            |
|                                                                       |
|-Beat the game in following order to unlock the given costumes:        |
| Easy/Normal: Coatless Dante, DMC1 Dante                               |
| Hard:        Coatless DMC1 Dante, Legendary Dark Knight               |
| DMD:         Super Dante (Infinite DT)                                |
|                                                                       |
|=======================================================================|
|VI. Lyrics/Soundtracks Info                                            |
|=======================================================================|
|Note: These lyrics are now taken from official website of Shootie HG,  |
|the person who wrote them. So you shouldn't concern mailing me anymore |
|about different versions of them.                                      |
+-----------------------------------------------------------------------+
|E3 Trailer Soundtrack: "Devils Never Cry"                              |
+-----------------------------------------------------------------------+
|Steel a soul for a second chance                                       |
|But you will never become a man                                        |
|My chosen torture makes me stronger                                    |
|In a life that craves the hunger                                       |
|A Freedom and a quest for life                                         |
|Until the end the judgment night                                       |
|                                                                       |
|Stepping forth a cure for soul's demise                                |
|Reap the tears of the victim’s cries                                   |
|Yearning more to hear the suffer (of a)                                |
|Of a demon as I put it under                                           |
|                                                                       |
|Killed before, a time to kill them all                                 |
|Passed down the righteous law                                          |
|Serve a justice that dwells in me                                      |
|Lifeless corpse as far as the eye can see                              |
|                                                                       |
|The eye can see (X3)                                                   |
|                                                                       |
|(clean vocal lyrics)                                                   |
|                                                                       |
|We are falling                                                         |
|The light is calling                                                   |
|Tears inside me                                                        |
|Calm me down                                                           |
|                                                                       |
|Bless me with the                                                      |
|Leaf off of the tree                                                   |
|On it I see                                                            |
|The freedom reign                                                      |
|                                                                       |
|We are falling                                                         |
|The light is calling                                                   |
|Tears inside                                                           |
|Calm me down                                                           |
|                                                                       |
|Midnight calling                                                       |
|Mist of resolving                                                      |
|Crown me, with the                                                     |
|Pure green leaf                                                        |
|                                                                       |
|Bless me with the                                                      |
|Leaf off of the tree                                                   |
|On it I see                                                            |
|The freedom reign                                                      |
|                                                                       |
|Praise to my father                                                    |
|Blessed by the water                                                   |
|Black night, dark sky                                                  |
|The devil’s cry                                                        |
|                                                                       |
|(demonic lyrics under clean voice)                                     |
|                                                                       |
|The power's proven to end the madness                                  |
|Upon I take it to end the savage                                       |
|The rays of light a truth to meaning                                   |
|To my father my blood is pleading                                      |
|                                                                       |
|A justice rage for all to feel                                         |
|With innocent cries and hatred squeals                                 |
|The gore of evil seems to satisfy                                      |
|When slain an maimed and pacified                                      |
|                                                                       |
|My chosen torture makes me stronger                                    |
|In a life that craves the hunger                                       |
|A Freedom and a quest for life                                         |
|Until the end the judgment night                                       |
|                                                                       |
|Watch the footsteps but never follow                                   |
|If you want to live tomorrow                                           |
|Steel a soul for a second chance                                       |
|But you will never become a man                                        |
|                                                                       |
|Lyrics written and performed by Shootie HG (owned by Capcom)           |
|Music by Tetsuya Shibata                                               |
|*Clean vocal lyrics were written by Shootie HG and performed by        |
|David Baker.                                                           |
+-----------------------------------------------------------------------+
|Lesser Demons Fight Soundtrack: "Taste the Blood"                      |
+-----------------------------------------------------------------------+
|The flinch in your eye calls your bluff                                |
|Feel free to die when you've had enough                                |
|Useless cause is breaking your back                                    |
|Your life will end when you attack                                     |
|                                                                       |
|Make your move                                                         |
|Make your stand                                                        |
|Make the win                                                           |
|(ha..) Like you can                                                    |
|                                                                       |
|See the war                                                            |
|See me rule                                                            |
|See the mirror                                                         |
|You’ll see a fool                                                      |
|                                                                       |
|To take me out you must fight like a man                               |
|You've yet to prove that you can (you’ve yet to prove me that you can) |
|I see your might and it compares to something                          |
|That is if something is nothing                                        |
|                                                                       |
|Time to figure                                                         |
|Time to sin                                                            |
|Your times done                                                        |
|When you begin                                                         |
|                                                                       |
|Live for suffer                                                        |
|Live for revenge                                                       |
|Now your life                                                          |
|Comes to an end                                                        |
|                                                                       |
|Taste the blood                                                        |
|Taste your fate                                                        |
|Swallow your pride                                                     |
|With your hate                                                         |
|                                                                       |
|Your last breathe                                                      |
|Your last stance                                                       |
|The last of all                                                        |
|In your command                                                        |
|                                                                       |
|Knee’s in the (blood) with your crying pleas                           |
|Wade in your sorrow, bathe in your fear                                |
|Clear the mind from righteousness suffered                             |
|Witness the moment of (your) failures prosper                          |
|                                                                       |
|Lyrics written and performed by Shootie HG (owned by Capcom)           |
+-----------------------------------------------------------------------+
|Cerberus Boss Fight Soundtrack: "Suffer"                               |
+-----------------------------------------------------------------------+
|You got nothin' and nothin's got you                                   |
|I can see your fear it surrounds you                                   |
|Built with strife and insight but it's not enough                      |
|I'll defeat and discreet your every move                               |
|                                                                       |
|This instinct that you dwell will just take your life                  |
|One step, one breath you're under my knife                             |
|Killing slow is the way I conquer                                      |
|It's time for torture test can't wait no longer                        |
|                                                                       |
|With your first step you will burn                                     |
|Can’t control your hate you've learned                                 |
|Killing slow is the way I conquer                                      |
|Until you know the meaning of suffer                                   |
|                                                                       |
|Step twice you invite and welcome death                                |
|Pay …… to me with your last breath                                     |
|Say goodbye to a life that you once knew                               |
|Along with every being that was before you                             |
|                                                                       |
|Lyrics written and performed by Shootie HG (owned by Capcom)           |
+-----------------------------------------------------------------------+
|Lesser Demons Fight Soundtrack: "Divine Hate"                          |
+-----------------------------------------------------------------------+
|Now you've really crossed the line                                     |
|Your hate for me is divine                                             |
|My love yearns your suffer                                             |
|On your grave lurks my prosper                                         |
|                                                                       |
|Taunt more as a lure but it's no use                                   |
|Knots tight my excite I prepare the noose                              |
|Say no more it's time for you to make your move                        |
|My blackened soul lit by your fuel                                     |
|                                                                       |
|Implodes your moral and drain your pride                               |
|Too late for debate or run and hide                                    |
|Time to take your life it tolls the bell                               |
|To your hell I’d like to welcome you                                   |
|                                                                       |
|Lyrics written and performed by Shootie HG (owned by Capcom)           |
|=======================================================================|
|VII. Legal Information                                                 |
|=======================================================================|
|This document is copyrighted material of Kamran Riaz Khan and may be   |
|published in ANY electronic or print media as long as this LEGAL       |
|INFORMATION and CONTACT INFORMATION section is intact.                 |
|                                                                       |
|This guide CANNOT be sold or used for commercial purposes. The author  |
|made it available freely without any consideration of profit and so may|
|you publish and/or redistribute it without any commercial profit       |
|consideration.                                                         |
|                                                                       |
|Simple and fair, you can publish/use it anywhere non-commercially, the |
|only thing that you need to take care of is NOT TO CHANGE LEGAL        |
|INFORMATION & CONTACT INFORMATION. If you find anyone violating this,  |
|please send an email on the address given below in the Contact         |
|Information section so I may start a "SUCKERS" section in my guide and |
|list them there. Though I hope I may never have to do so because of    |
|such an undemanding restriction.                                       |
|                                                                       |
|All trademarks and copyrights contained in this document are owned by  |
|their respective trademark and copyright holders.                      |
|                                                                       |
|=======================================================================|
|VIII. Contact Information                                              |
|=======================================================================|
|Author's Name:          Kamran Riaz Khan                               |
|Author's Email Address: kamran_pro@hotmail.com                         |
|Author's Website:       www.ultimation.tk                              |
|                                                                       |
|As said in the FAQ, your mails may take some weeks for me to reply. So |
|please be patient. I welcome mails on any topic as long as they don't  |
|contain any of the following things:                                   |
|-Spam                                                                  |
| (I'm really not worth it)                                             |
|-Viruses                                                               |
| (Even if you sent something, it'd be a waste of time as I won't be    |
|  able to open it)                                                     |
|-Porn                                                                  |
| (Duh! I have better things than a few JPEG's)                         |
|-Invitations for communities                                           |
| (The only community I ever joined on net actively was DMC Boards on   |
|  IGN. And I can't even be there due to time constraints)              |
|-Mails not in English                                                  |
| (Deep condolences but I can't understand other foreign langauges such |
|  as French, German etc.)                                              |
|-Mails asking for personal information about me                        |
| (I have written about me on my website. And believe me even I can't   |
|  think about me more than that)                                       |
|                                                                       |
|=======================================================================|
|IX. Special Thanks                                                     |
|=======================================================================|
|-To YuriSEAL Prime for the helpful FAQ on demo version.                |
|-To DahBomb for the excellent FAQ on IGN Boards.                       |
|-To Omer Lutfi for introducing me to Devil may Cry series              |
|-To Vegard Aure for publishing this guide on DevilMayCry3.com          |
|-To eredh at IGN Forums for "discussing" The Devils Cry lyrics with    |
| me. I hope I didn't trouble you this time by wrong grammar usage.     |
|-To ayham at IGN Forums for passing mission 12 on DMD just for helping |
| me. You've really got some skills dude!                               |
|-To Lord Moses on (again!) IGN Boards for the adoption.                |
|-To ShootieHG for participating on the IGN Boards personally. It's nice|
| to be with people who participate in our beloved games.               |
|-To everyone else on IGN DMC Boards for making that place so great to  |
| visit. Specially y2gbigshot, lngurl and supersora. CT rules!          |
|-To all the readers who send tips by email. I love you!                |
|                                                                       |
+-----------------------------------------------------------------------+

			

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